1.8.3: Difference between revisions

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=== Version 1.8.3 (01/01/2023) ===
'''Version 1.8.3''' is a minor update for ''[[Mega Man Maker]]'' released on 1st January, 2023 that added a few new features, changes, and fixed bugs.


==== New Features ====
==Changelog==
-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.
=== New Features ===
*[[Cold Man]] has his missing heal resistance to [[:Category:Ice weapons|ice weapons]] when they are not set as a weakness.


-Sun Rays, adds visual effects at the top of water.
*[[Decorations#Sun Rays|Sun Rays]], adds visual effects at the top of [[water]].


-Time bombs now can be set with a zero delay to instantly explode after activation.
*[[Time bomb]]s now can be set with a zero delay to instantly explode after activation.


==== Changes ====
=== Changes ===
-Online Builder is no longer in maintenance.
*[[Online Builder]] is no longer in maintenance.


-Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.
*[[Weapon Block|Weapon Block and Weapon Barriers]] now show the [[weapon]] icon and colors in the builder.


-Astro Door Horizontal can now push the Lighter Push Block.
*[[Astro Gate|Astro Door Horizontal]] can now push the [[Lighter Push Block]].


-Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
*Weapon can now be removed from the list of weapons by right clicking on it on the [[Level Builder|builder]] menu.


-Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.
*[[Oni Wind Generator|Oni Robo Wind machines]] no longer push [[Gori Three Rock]]s but only Lighter Push Blocks.


-Shell'n weakness to Electric Shock was missing.
*[[Shell'n]] weakness to [[Electric Shock]] was missing.


-Better performances when the level uses a lot of backgrounds.
*Better performances when the level uses a lot of [[backgrounds]].


-Better performances in long sections.
*Better performances in long sections.


==== Fixed Bugs ====
=== Fixed Bugs ===
-GB Crystal Spikes are badly cropped.
*GB Crystal Spikes are badly cropped.


-The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
*The following [[Spikes]] are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).


-Icon for Wily Spike GB II in the builder menu is the wrong color.
*Icon for Wily Spike GB II in the builder menu is the wrong color.


-Tengu BG (Animated) can sometimes desync from one screen to another.
*Tengu BG (Animated) can sometimes desync from one screen to another.


-Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
*Astro BG 3, 4 and 5 can sometimes desync from one screen to another.


-Super Arm does not trigger Soccer Ball Jet.
*[[Super Arm]] does not trigger [[Soccer Ball Jet]].


-Super Arm does not trigger Kakinbatank's movement.
*Super Arm does not trigger [[Kakinbatank]]'s movement.


-Super Arm draws above certain objects such as enemies.
*Super Arm draws above certain objects such as [[enemies]].


-End of Credits do not scroll to the right position.
*End of [[Mega Man Maker:Credits|Credits]] do not scroll to the right position.


-When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
*When there's multiples [[Oni Wind Generator]]s, the speed for pull and push is inconsistent depending on positions.


-Astro Door stops moving after a screen transition while in movement.
*[[Astro Gate|Astro Door]] stops moving after a screen transition while in movement.


-Oil Slider on moving platforms acts differently than it was in previous versions.
*[[Oil Slider]] on moving platforms acts differently than it was in previous versions.


-Hell Metall DX can drop pickups when the threads are destroyed.
*[[Hell Metall DX]] can drop [[pickups]] when the threads are destroyed.


-Target animation doesn't stop when time is stopped.
*[[Target]] animation doesn't stop when time is stopped.


-Target rails are still active and moving targets while time is stopped.
*[[Targets|Target rails]] are still active and moving targets while time is stopped.


-Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.
*[[Weapon Block|Weapon Barriers]] and [[Weapon Block]]s are not acting as a wall of section anymore.


-Astro Door Horizontal going into each other gets stuck.
*[[Astro Gate|Astro Door Horizontal]] going into each other gets stuck.


-Yellow Devil placed vertically between two sections damages player during transition and boss intro.
*[[Yellow Devil]] placed vertically between two sections damages [[player]] during transition and boss intro.


-Wily Machine 6 gets stuck during a jump when moving platforms enter it.
*[[Wily Machine 6]] gets stuck during a jump when moving platforms enter it.


-Big Pets platforms behave incorrectly with certain projectiles.
*[[Big Pets|Big Pets platforms]] behave incorrectly with certain projectiles.


-Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
*Cold Man's [[Ice Wall]] loses all speed and rises in water when a single pixel touches water.


-Giant Springer's missile goes invisible as it flies a certain way.
*[[Giant Springer]]'s missile goes invisible as it flies a certain way.


-Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
*Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.


-Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
*[[Dark Man 3]]'s stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.


-Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
*Dark Man 3's stun causes the player's colour to return to [[Command Selection|Command Select]]'s default colour instead of the currently selected weapon's colour.


-Super Arm blocks placed by the player do damage to the Acid Drop Spawner.
*Super Arm blocks placed by the player do damage to the [[Acid Drop|Acid Drop Spawner]].


-Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
*Soccer Ball Jet activates and damages players when they are at rest and the player is under them.


-Dynamo Conveyors may crash the games when on edge of screens at start of the level.
*[[Dynamo Conveyor]]s may crash the games when on edge of screens at start of the level.


-Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
*Dashing with [[Bass]] and swapping to [[Charge Kick]] weapon gives the wrong hitbox to the player.


-Magnetic Coil SFX can be heard from outside of the section.
*[[Magnetic Coil]] SFX can be heard from outside of the section.


-Magnetic Coil SFX doesn't stop when leaving the section.
*Magnetic Coil SFX doesn't stop when leaving the section.


-Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
*[[Hyoey]] SFX doesn't play properly when another Hyoey is dead or out of section.


-Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
*[[Plasma]]'s connection SFX doesn't play properly when another group of Plasma are connected on the section.


-Plasma's connection SFX doesn't stop playing when leaving the section.
*Plasma's connection SFX doesn't stop playing when leaving the section.


-Surumaker in water is not able to track the player properly.
*[[Surumaker]] in water is not able to track the player properly.


-Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.
*Shooting [[Tornado Hold]] while inside [[Water Fall Spawner|Waterfalls]] makes the projectile teleports.


-Switching weapons to or from Power Adaptor while shooting locks up player controls.
*Switching weapons to or from [[Power Adaptor]] while shooting locks up player controls.


-Certain bosses do not target Copy Vision when it is made.
*Certain [[bosses]] do not target [[Copy Vision]] when it is made.


-Bosses always target Copy Vision even when it is not a primary or secondary weakness.
*Bosses always target Copy Vision even when it is not a primary or secondary weakness.


-Water animation can get desync after a transition.
*Water animation can get desync after a transition.


-Icicle spawning on a jumpthrough moving platform may crashes the game.
*[[Icicle]] spawning on a [[Jumpthrough Platform|jumpthrough moving platform]] may crashes the game.


-Icicle cannot spawn if overlapping with Spinning Wheels on spawn.
*Icicle cannot spawn if overlapping with [[Spinning Wheel]]s on spawn.


-Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
*Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.


-Spark Shock teleports to enemies starting position when they are stunned and despawned.
*[[Spark Shock]] teleports to enemies starting position when they are stunned and despawned.


-On/Off Ladders make enemies move up slightly when transitioning while over them.
*[[On/Off Switch#On/Off Ladder|On/Off Ladders]] make enemies move up slightly when transitioning while over them.


-Boss projectiles are drawn behind plates.
*Boss projectiles are drawn behind [[plates]].


-Hornet Chaser is drawn under yoku blocks.
*[[Hornet Chaser]] is drawn under [[Yoku Block|yoku blocks]].


-Brain Break does not properly take damage from Ballade Cracker.
*[[Brain Break]] does not properly take damage from Ballade Cracker.


-In the editor water goes through some things it should not.
*In the editor water goes through some things it should not.


-Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.
*[[Jewel Satellite]] does not destroy small masked projectiles like the ones from [[Hot Dog]].


-Music Changer on transitions doesn't work properly.
*[[Music Changer]] on transitions doesn't work properly.
 
{{clr}}
{{Versions}}
[[Category:Version history]]

Latest revision as of 01:15, 1 September 2024

Version 1.8.3 is a minor update for Mega Man Maker released on 1st January, 2023 that added a few new features, changes, and fixed bugs.

Changelog

New Features

  • Time bombs now can be set with a zero delay to instantly explode after activation.

Changes

  • Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.
  • Better performances when the level uses a lot of backgrounds.
  • Better performances in long sections.

Fixed Bugs

  • GB Crystal Spikes are badly cropped.
  • The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).
  • Icon for Wily Spike GB II in the builder menu is the wrong color.
  • Tengu BG (Animated) can sometimes desync from one screen to another.
  • Astro BG 3, 4 and 5 can sometimes desync from one screen to another.
  • Super Arm draws above certain objects such as enemies.
  • End of Credits do not scroll to the right position.
  • When there's multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.
  • Astro Door stops moving after a screen transition while in movement.
  • Oil Slider on moving platforms acts differently than it was in previous versions.
  • Target animation doesn't stop when time is stopped.
  • Target rails are still active and moving targets while time is stopped.
  • Yellow Devil placed vertically between two sections damages player during transition and boss intro.
  • Wily Machine 6 gets stuck during a jump when moving platforms enter it.
  • Cold Man's Ice Wall loses all speed and rises in water when a single pixel touches water.
  • Cold Man's Ice Wall breaks early when it hits a screen edge with a connected screen by transition.
  • Dark Man 3's stun causes the player's colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.
  • Dark Man 3's stun causes the player's colour to return to Command Select's default colour instead of the currently selected weapon's colour.
  • Soccer Ball Jet activates and damages players when they are at rest and the player is under them.
  • Dynamo Conveyors may crash the games when on edge of screens at start of the level.
  • Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.
  • Magnetic Coil SFX doesn't stop when leaving the section.
  • Hyoey SFX doesn't play properly when another Hyoey is dead or out of section.
  • Plasma's connection SFX doesn't play properly when another group of Plasma are connected on the section.
  • Plasma's connection SFX doesn't stop playing when leaving the section.
  • Surumaker in water is not able to track the player properly.
  • Switching weapons to or from Power Adaptor while shooting locks up player controls.
  • Bosses always target Copy Vision even when it is not a primary or secondary weakness.
  • Water animation can get desync after a transition.
  • Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.
  • Spark Shock teleports to enemies starting position when they are stunned and despawned.
  • On/Off Ladders make enemies move up slightly when transitioning while over them.
  • Boss projectiles are drawn behind plates.
  • Brain Break does not properly take damage from Ballade Cracker.
  • In the editor water goes through some things it should not.


Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.51.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0
1.9.11.9.21.9.3