Bosses/AI Changes: Difference between revisions
Jump to navigation
Jump to search
m Removed "Hard Knuckles no longer despawn when off-screen", as that is simply not true |
mNo edit summary |
||
Line 76: | Line 76: | ||
|[[Boobeam Trap]] | |[[Boobeam Trap]] | ||
|Is vulnerable to all weapons unless set as immunity. | |Is vulnerable to all weapons unless set as immunity. | ||
| | |Features rail-bound variant. | ||
|} | |} | ||
Line 404: | Line 404: | ||
|[[Punk]] | |[[Punk]] | ||
| | | | ||
| | |Intro destroys maximum of two rows of tiles on descent. | ||
|- | |- | ||
|<center>[[File:PlutoIcon.png]]</center> | |<center>[[File:PlutoIcon.png]]</center> | ||
Line 413: | Line 413: | ||
|} | |} | ||
{{Bosses}} | |||
[[Category:Bosses]] | [[Category:Bosses]] |
Revision as of 06:01, 6 July 2023
Mega Man 1/Mega Man Powered Up
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Cut Man | |||
Ice Man | Doesn't gradually accelerate firing speed. | ||
Bomb Man | |||
Fire Man | Faces away when firing two fire waves. | ||
Time Man | |||
Yellow Devil |
Mega Man 2
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Bubble Man | Bubble Man has unique AI when outside water. | ||
Quick Man | |||
Wood Man | Vulnerable to Flame Sword like in Mega Man 8. | ||
Crash Man | |||
Metal Man | |||
Boobeam Trap | Is vulnerable to all weapons unless set as immunity. | Features rail-bound variant. |
Mega Man 3
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Spark Man | Faces the player when jumping. Only jumps 1-3 times. | ||
Top Man | |||
Magnet Man | |||
Hard Man | |||
Kamegoro Maker |
Mega Man 4
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Ring Man | Doesn't throw a ring if shot while running. | ||
Skull Man | There's no limit to how many times he can use Skull Barrier before shooting. | ||
Toad Man | |||
Pharaoh Man | |||
Cossack Catcher | |||
Wily Machine 4 | Using Rain Flush on the capsule no longer softlocks. |
Mega Man 5
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Stone Man | |||
Crystal Man | |||
Napalm Man | |||
Charge Man | |||
Dark Man 3 | Has a new intro animation. | ||
Dark Man 4 | |||
Big Pets | Eyes will open automatically if there are no platforms present. |
Mega Man 6
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Wind Man | |||
Flame Man | |||
Knight Man | Will always begin the fight with his Knight Crusher. | ||
Yamato Man | |||
Plant Man | |||
Wily Machine 6 |
Mega Man 7
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Spring Man | One of Spring Man's attacks is unimplemented in Mega Man Maker. | ||
Freeze Man | |||
Shade Man |
Mega Man 8
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Grenade Man | Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack. | ||
Astro Man | Astro Crush doesn't have a safe spot under Astro Man. |
Mega Man 9
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Concrete Man | Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms. | ||
Splash Woman | Splash Woman has unique AI when outside water.
Splash Woman's downwards firing is less consistent. |
||
Tornado Man |
Mega Man 10
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Sheep Man | |||
Pump Man | |||
Strike Man |
Mega Man 11
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Blast Man | The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback. |
||
Bounce Man |
Mega Man and Bass
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Cold Man | |||
Burner Man | |||
Pirate Man |
Game Boy Games
Icon | Boss Name | AI Changes | Other Changes |
---|---|---|---|
Enker | |||
Punk | Intro destroys maximum of two rows of tiles on descent. | ||
Pluto |