Bosses/AI Changes

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Revision as of 02:20, 1 September 2023 by DarkiusMC (talk | contribs)
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This page is for documenting changes between the original appearances of bosses and how they appear in Mega Man Maker. For the main page, see Bosses.

Mega Man 1/Mega Man Powered Up

Icon Boss Name AI Changes Other Changes
Cut Man
Ice Man Doesn't gradually accelerate firing speed.
Bomb Man
Fire Man Faces away when firing two fire waves.
Time Man
Yellow Devil

Mega Man 2

Icon Boss Name AI Changes Other Changes
Bubble Man Bubble Man has unique AI when outside water.
Quick Man
Wood Man Vulnerable to Flame Sword like in Mega Man 8.
Crash Man
Metal Man
Boobeam Trap Is vulnerable to all weapons unless set as immunity. Features rail-bound variant.

Mega Man 3

Icon Boss Name AI Changes Other Changes
Spark Man Faces the player when jumping. Only jumps 1-3 times.
Top Man
Magnet Man
Hard Man
Kamegoro Maker

Mega Man 4

Icon Boss Name AI Changes Other Changes
Ring Man Doesn't throw a ring if shot while running.
Skull Man There's no limit to how many times he can use Skull Barrier before shooting.
Toad Man
Pharaoh Man
Cossack Catcher
Wily Machine 4 Using Rain Flush on the capsule no longer softlocks.

Mega Man 5

Icon Boss Name AI Changes Other Changes
Stone Man
Crystal Man
Napalm Man
Charge Man
Dark Man 3 Has a new intro animation.
Dark Man 4
Big Pets Eyes will open automatically if there are no platforms present.

Mega Man 6

Icon Boss Name AI Changes Other Changes
Wind Man
Flame Man
Knight Man Will always begin the fight with his Knight Crusher.
Yamato Man
Plant Man
Wily Machine 6

Mega Man 7

Icon Boss Name AI Changes Other Changes
Spring Man One of Spring Man's attacks is unimplemented in Mega Man Maker.
Freeze Man
Shade Man

Mega Man 8

Icon Boss Name AI Changes Other Changes
Grenade Man Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
Astro Man Astro Crush doesn't have a safe spot under Astro Man.

Mega Man 9

Icon Boss Name AI Changes Other Changes
Concrete Man Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms.
Splash Woman Splash Woman has unique AI when outside water.

Splash Woman's downwards firing is less consistent.

Tornado Man

Mega Man 10

Icon Boss Name AI Changes Other Changes
Sheep Man
Pump Man
Strike Man

Mega Man 11

Icon Boss Name AI Changes Other Changes
Blast Man The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.

In Mega Man 11, you could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.

Bounce Man

Mega Man and Bass

Icon Boss Name AI Changes Other Changes
Cold Man
Burner Man
Pirate Man

Game Boy Games

Icon Boss Name AI Changes Other Changes
Enker
Punk Intro destroys maximum of two rows of tiles on descent.
Pluto


Bosses
Mega Man Cut ManBomb ManIce ManFire ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes