Yellow Devil: Difference between revisions

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'''Yellow Devil''' is one of the fortress bosses in ''[[Mega Man 1|Mega Man]]'', originating from the first Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
'''Yellow Devil''' is one of the fortress bosses in ''[[Mega Man 1]]'', originating from the first Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].


The boss splits itself in blobs that go from a side to another. Yellow Devil can be set to have its eye static or randomly appear in its body, to shoot or not to shoot, or how many bullets he shoots.
The boss splits itself in blobs that go from a side to another. Yellow Devil can be set to have its eye static or randomly appear in its body, to shoot or not to shoot, or how many bullets he shoots.
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=== Intro ===
=== Intro ===
* If the Mega Man 1 intro is selected, the Yellow Devil will fly in from the side of the screen in a pattern, stopping when he reaches his position in the editor. Getting hit by the pieces will cause the player to take damage.
* If the ''Mega Man 1'' intro is selected, the Yellow Devil will fly in from the side of the screen in a pattern, stopping when he reaches his position in the editor. Getting hit by the pieces will cause the player to take damage.
* If the Mega Man Maker intro is selected, it will instead form from the top of the screen. Note that while this will normally happen apart from the player, if the player has free movement from exiting a teleporter, this can still damage them. This does not happen if the player is frozen in place.
* If the ''Mega Man Maker'' intro is selected, it will instead form from the top of the screen. Note that while this will normally happen apart from the player, if the player has free movement from exiting a teleporter, this can still damage them. This does not happen if the player is frozen in place.


=== Attacking ===
=== Attacking ===
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* According to [[Luigi]] in the 1.8 reveal livestream, Yellow Devil had to be programmed twice due to an error occurring while saving its files.
* According to [[Luigi]] in the 1.8 reveal livestream, Yellow Devil had to be programmed twice due to an error occurring while saving its files.
* The Yellow Devil has a grayed-out option when used in the editor for alternate attack patterns. According to the devs, this was for alternate patterns during his splitting phase that wasn't finished in time for 1.8's release.
* The Yellow Devil has a grayed-out option when used in the editor for alternate attack patterns. According to the devs, this was for alternate patterns during his splitting phase that wasn't finished in time for 1.8's release.
* The Mega Man Maker pattern for Yellow Devil's intro is similar to how he appears on the Wily Castle stage in Smash 4 and Smash Ultimate.
* The ''Mega Man Maker'' pattern for Yellow Devil's intro is similar to how he appears on the Wily Castle stage in ''Super Smash Bros. for Nintendo 3DS and Wii U'' and ''Super Smash Bros. Ultimate''.


== Video Tutorial ==
== Video Tutorial ==

Revision as of 18:26, 13 June 2024

Yellow Devil
Information
Level Builder
Description: Shoots blobs of it's body back and forth. Has multiple options for attack.
Category: Bosses
Game information
Damage: 8 (contact)

2 (projectile)

Added in version: 1.8.0
Series information
Game of origin: Mega Man 1
Development
Programmer(s): Luigi

Yellow Devil is one of the fortress bosses in Mega Man, originating from the first Wily stage. It is featured in Mega Man Maker in version 1.8.0.

The boss splits itself in blobs that go from a side to another. Yellow Devil can be set to have its eye static or randomly appear in its body, to shoot or not to shoot, or how many bullets he shoots.

Behavior

Intro

  • If the Mega Man 1 intro is selected, the Yellow Devil will fly in from the side of the screen in a pattern, stopping when he reaches his position in the editor. Getting hit by the pieces will cause the player to take damage.
  • If the Mega Man Maker intro is selected, it will instead form from the top of the screen. Note that while this will normally happen apart from the player, if the player has free movement from exiting a teleporter, this can still damage them. This does not happen if the player is frozen in place.

Attacking

  • After forming, the Yellow Devil will open his eye and fire projectiles at the player. The position will either be random or in a set location depending on what is selected in the editor. This eye is the only weak point of the boss, and must be hit to deal damage. The Yellow Devil will fire between one and nine projectiles depending on its settings.

Splitting

  • Once the Yellow Devil has fired his projectiles, he will close his eye and split apart piece by piece. The pattern for the split is always the same, and can be learned to effectively avoid it. Each piece will move to a position set in the editor. Getting hit by any piece will deal damage. Once he has reformed, he will open his eye and continue his attacking pattern.

Trivia

  • According to Luigi in the 1.8 reveal livestream, Yellow Devil had to be programmed twice due to an error occurring while saving its files.
  • The Yellow Devil has a grayed-out option when used in the editor for alternate attack patterns. According to the devs, this was for alternate patterns during his splitting phase that wasn't finished in time for 1.8's release.
  • The Mega Man Maker pattern for Yellow Devil's intro is similar to how he appears on the Wily Castle stage in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.

Video Tutorial

Yellow Devil



Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

‎

Mega Man 1
Characters
Mega Man
Weapons
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner
Bosses
Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

‎

Mega Man Powered Up
Weapons (PU)
Proto Buster • Roll Swing • Time Slow • Oil Slider
Weapons (MM1)
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker • Sabotall
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block • Oil Canister
Bosses
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Time Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

‎