Tackle Fire: Difference between revisions
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{{Asset | |||
|name=[[File:TackleFireIcon.png|left]] Tackle Fire [[File:TackleFireIcon.png|right]] | |||
|image=[[File:TackleFire.png|250px]] | |||
|caption=Official Artwork of a Tackle Fire from ''[[Mega Man 1]].'' | |||
|category=[[Enemies]] | |||
|hp=1 | |||
|damage=2 | |||
|version=[[1.1.0]] | |||
|game=''[[Mega Man 1]]'' | |||
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man Powered Up]]''<br>[[Mega Man 10]] | |||
|programmer=[[WreckingPrograms]] | |||
}} | |||
Tackle Fires are an enemy first introduced to Mega Man Maker in version [[1.1.0]] They premiered in the original [[Mega Man]] game on the NES. | Tackle Fires are an enemy first introduced to Mega Man Maker in version [[1.1.0]]. They premiered in the original [[Mega Man 1|Mega Man]] game on the NES. | ||
Tackle Fires are added to a screen in the Editor by inserting a Tackle Fire spawner at the bottom of the screen. Once ingame Tackle Fires attack the player by rising from the bottom of a given screen in a straight line from where their spawner is located, flying out of sight, only to return onscreen gradually falling in a downward spreading pattern attempting to hit the player. | Tackle Fires are added to a screen in the Editor by inserting a Tackle Fire spawner at the bottom of the screen. Once ingame Tackle Fires attack the player by rising from the bottom of a given screen in a straight line from where their spawner is located, flying out of sight, only to return onscreen gradually falling in a downward spreading pattern attempting to hit the player. | ||
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Tackle Fires are also used as projectiles by the [[Mega Man 2]] enemy [[Hothead]] where their behavior is different. As projectiles they travel from Hothead in an arcing trajectory toward the player's location. | Tackle Fires are also used as projectiles by the [[Mega Man 2]] enemy [[Hothead]] where their behavior is different. As projectiles they travel from Hothead in an arcing trajectory toward the player's location. | ||
==Video Tutorial== | |||
[https://www.youtube.com/shorts/JlWBXgj13iI MM1 Tackle Fire] | |||
==Gallery== | |||
<gallery> | |||
File:TackleFireDWR.png|Artwork from [[Mega Man: Dr. Wily's Revenge]]. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
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{{V1.1}} | |||
{{MM1}} | {{MM1}} | ||
[[Category:Enemies]] [[Category:Mega Man Assets]] | {{MMPU}} | ||
{{MM10}} | |||
{{MMDWR}} | |||
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] |
Latest revision as of 14:41, 4 June 2024
Tackle Fire | ||||||||||||||||||||||||||||||||
Official Artwork of a Tackle Fire from Mega Man 1. | ||||||||||||||||||||||||||||||||
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Tackle Fires are an enemy first introduced to Mega Man Maker in version 1.1.0. They premiered in the original Mega Man game on the NES.
Tackle Fires are added to a screen in the Editor by inserting a Tackle Fire spawner at the bottom of the screen. Once ingame Tackle Fires attack the player by rising from the bottom of a given screen in a straight line from where their spawner is located, flying out of sight, only to return onscreen gradually falling in a downward spreading pattern attempting to hit the player.
Being completely covered with fire, Tackle Fires have the ability to ignite the Mega Man 6 Oil Object and the Mega Man 8 TNT Blocks, as well as provide areas of light in rooms darkened by the Mega Man & Bass Darkness Object.
Tackle Fires are also used as projectiles by the Mega Man 2 enemy Hothead where their behavior is different. As projectiles they travel from Hothead in an arcing trajectory toward the player's location.
Video Tutorial
Gallery
-
Artwork from Mega Man: Dr. Wily's Revenge.
Trivia
Tackle Fires reappeared in Mega Man Powered Up with somewhat different features, though in Mega Man Maker Tackle Fire's features are modeled off the original Mega Man game and (as projectiles) Mega Man 2 on the NES.
Version 1.1 | |
---|---|
Bosses | |
Time Man • Ice Man | |
Enemies | |
Spine • Crazy Razy • Killer Bullet • Flying Shell • Watcher • Tackle Fire • Blocky • Pierobot • Crabbot • Hot Dog • Big Fish • Petit Snakey • Power Muscler • Brain Break | |
Weapons | |
Ice Slasher • Hyper Bomb • Time Slow • Oil Slider • Atomic Fire • Needle Cannon • Hard Knuckle • Ring Boomerang • Dive Missile | |
Level Objects | |
Flame Pillar | |
Major Patches | |
1.1.1 • 1.1.2 • 1.1.3 |
Mega Man 1 | |
---|---|
Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man Powered Up | |
---|---|
Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man: Dr. Wily's Revenge | |
---|---|
Weapons | |
Mega Buster • Rolling Cutter • Ice Slasher • Fire Storm • Thunder Beam • Bubble Lead • Quick Boomerang • Time Stopper • Atomic Fire • Mirror Buster | |
Enemies | |
Met • Octopus Battery • Screw Bomber • Big Eye • Tackle Fire • Hothead • Pipi • Mole • Scworm • Cutting Wheel | |
Level Objects | |
Super Cutter • Melting Snow Block • Icicle | |
Bosses | |
Cut Man • Ice Man • Fire Man • Bubble Man • Quick Man • Enker | |
Other Pages | |
Tilesets • Backgrounds • Music |