Bosses/AI Changes: Difference between revisions

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Xandher06 (talk | contribs)
Actually, he doesn't have really. My mistake.
Tag: Reverted
This revision completely borked the tables, maybe check to make sure you don't do that
Tag: Undo
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|<center>[[File:FreezeIcon.png]]</center>
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|[[Freeze Man]]
|
|Does not have a weakness animation when hit with his second weakness [[Scorch Wheel]]
|-
|<center>[[File:ShadeIcon.png]]</center>
|[[Shade Man]]
|
|
|
|
|- href="Scorch Wheel"
|-<center><span class="mw-default-size">[./File:ShadeIcon.png [[File:ShadeIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
| resource="File:ShadeIcon.png" height width |[[Shade Man]]
| href="Shade Man" |
|Does not have a weakness animation when the [[player]] hits him with minium [[Wild Coil]]
|-
|-
|}
|}


== ''[[Mega Man 8]] '' ==
== ''[[Mega Man 8]]'' ==


{| class="wikitable plainrowheaders sortable" href="Mega Man 8"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:GrenadeIcon.png [[File:GrenadeIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:GrenadeIcon.png]]</center>
| resource="File:GrenadeIcon.png" height width |[[Grenade Man]]
|[[Grenade Man]]
| href="Grenade Man" |Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
|Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack.
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]'s [[Thunder Claw]].
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]'s [[Thunder Claw]].
|- href="Thunder Claw"
|-
|-<center><span class="mw-default-size">[./File:AstroIcon.png [[File:AstroIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:AstroIcon.png]]</center>
| resource="File:AstroIcon.png" height width |[[Astro Man]]
|[[Astro Man]]
| href="Astro Man" |Astro Crush does not have a safe spot under Astro Man.
|Astro Crush does not have a safe spot under Astro Man.
|Does not have a weakness animation when hit with [[Magic Card]] like in ''[[Mega Man & Bass]]''.
|Does not have a weakness animation when hit with [[Magic Card]] like in ''[[Mega Man & Bass]]''.
|- href="Mega Man & Bass"
|-
|}
|}


== ''[[Mega Man 9]]'' ==
== ''[[Mega Man 9]]'' ==


{| class="wikitable plainrowheaders sortable" href="Mega Man 9"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:ConcreteIcon.png [[File:ConcreteIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:ConcreteIcon.png]]</center>
| resource="File:ConcreteIcon.png" height width |[[Concrete Man]]
|[[Concrete Man]]
| href="Concrete Man" |[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].
| href="WreckingPrograms" |
|
|-
|-
|-<center><span class="mw-default-size">[./File:SplashIcon.png [[File:SplashIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:SplashIcon.png]]</center>
| resource="File:SplashIcon.png" height width |[[Splash Woman]]
|[[Splash Woman]]
| href="Splash Woman" |Splash Woman has unique AI when outside water.
|Splash Woman has unique AI when outside water.
Splash Woman's downwards firing is less consistent.
Splash Woman's downwards firing is less consistent.
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:TornadoIcon.png [[File:TornadoIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:TornadoIcon.png]]</center>
| resource="File:TornadoIcon.png" height width |[[Tornado Man]]
|[[Tornado Man]]
| href="Tornado Man" |
|
|
|
|-
|-
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== ''[[Mega Man 10]]'' ==
== ''[[Mega Man 10]]'' ==


{| class="wikitable plainrowheaders sortable" href="Mega Man 10"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:SheepIcon.png [[File:SheepIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:SheepIcon.png]]</center>
| resource="File:SheepIcon.png" height width |[[Sheep Man]]
|[[Sheep Man]]
| href="Sheep Man" |
|
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:PumpIcon.png [[File:PumpIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:PumpIcon.png]]</center>
| resource="File:PumpIcon.png" height width |[[Pump Man]]
|[[Pump Man]]
| href="Pump Man" |
|
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:StrikeIcon.png [[File:StrikeIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:StrikeIcon.png]]</center>
| resource="File:StrikeIcon.png" height width |[[Strike Man]]
|[[Strike Man]]
| href="Strike Man" |During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.
|
|
|-
|-
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== ''[[Mega Man 11]]'' ==
== ''[[Mega Man 11]]'' ==


{| class="wikitable plainrowheaders sortable" href="Mega Man 11"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:BlastIcon.png [[File:BlastIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:BlastIcon.png]]</center>
| resource="File:BlastIcon.png" height width |[[Blast Man]]
|[[Blast Man]]
| href="Blast Man" |The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
|The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.
In ''Mega Man 11'', the player could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in ''Mega Man Maker'', but removed due to player feedback.
In ''Mega Man 11'', the player could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in ''Mega Man Maker'', but removed due to player feedback.
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:BounceIcon.png [[File:BounceIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:BounceIcon.png]]</center>
| resource="File:BounceIcon.png" height width |[[Bounce Man]]
|[[Bounce Man]]
| href="Bounce Man" |
|
|
|
|-
|-
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== ''[[Mega Man and Bass]]'' ==
== ''[[Mega Man and Bass]]'' ==


{| class="wikitable plainrowheaders sortable" href="Mega Man and Bass"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:ColdIcon.png [[File:ColdIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:ColdIcon.png]]</center>
| resource="File:ColdIcon.png" height width |[[Cold Man]]
|[[Cold Man]]
| href="Cold Man" |
|
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:BurnerIcon.png [[File:BurnerIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:BurnerIcon.png]]</center>
| resource="File:BurnerIcon.png" height width |[[Burner Man]]
|[[Burner Man]]
| href="Burner Man" |He can be hit by player's [[Ice Wall]] when he is leaning on it.
|He can be hit by player's [[Ice Wall]] when he is leaning on it.
| href="Ice Wall" |
|
|-
|-
|-<center><span class="mw-default-size">[./File:PirateIcon.png [[File:PirateIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:PirateIcon.png]]</center>
| resource="File:PirateIcon.png" height width |[[Pirate Man]]
|[[Pirate Man]]
| href="Pirate Man" |
|
|
|
|-
|-
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== [[:Category:Game Boy Games|Game Boy games]] ==
== [[:Category:Game Boy Games|Game Boy games]] ==


{| class="wikitable plainrowheaders sortable" href=":Category:Game Boy Games"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
|+ style="text-align:left"|
! scope="col" |Icon
! scope="col" | Icon
! scope="col" | Boss Name
! scope="col" | Boss Name
! scope="col" | AI Changes
! scope="col" | AI Changes
! scope="col" | Other Changes
! scope="col" | Other Changes
|-
|-
|-<center><span class="mw-default-size">[./File:EnkerIcon.png [[File:EnkerIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:EnkerIcon.png]]</center>
| resource="File:EnkerIcon.png" height width |[[Enker]]
|[[Enker]]
| href="Enker" |
|
|
|
|-
|-
|-<center><span class="mw-default-size">[./File:PunkIcon.png [[File:PunkIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:PunkIcon.png]]</center>
| resource="File:PunkIcon.png" height width |[[Punk]]
|[[Punk]]
| href="Punk" |
|
|Intro destroys maximum of two rows of tiles on descent.
|Intro destroys maximum of two rows of tiles on descent.
|-
|-
|-<center><span class="mw-default-size">[./File:PlutoIcon.png [[File:PlutoIcon.png|link=|class=mw-file-element|16x16px]]]</span></center>
|<center>[[File:PlutoIcon.png]]</center>
| resource="File:PlutoIcon.png" height width |[[Pluto]]
|[[Pluto]]
| href="Pluto" |
|
|
|
|-
|-

Revision as of 17:12, 16 November 2024

This article is outdated.
This article contains content that may not be current and needs to be updated to the latest version.
More detail: Missing 1.9.0 bosses

This page is for documenting changes between the original appearances of bosses and how they appear in Mega Man Maker. For the main page, see Bosses.

Mega Man 1/Mega Man Powered Up

Icon Boss Name AI Changes Other Changes
Cut Man
Ice Man Firing speed does not gradually accelerate
Bomb Man
Fire Man Faces away when firing two fire waves.
Time Man
Yellow Devil

Mega Man 2

Icon Boss Name AI Changes Other Changes
Bubble Man Bubble Man has unique AI when outside water.
Quick Man
Wood Man Vulnerable to Flame Sword like in Mega Man 8.
Crash Man
Metal Man
Boobeam Trap Is vulnerable to all weapons unless set as immunity. Features rail-bound variant.

Mega Man 3

Icon Boss Name AI Changes Other Changes
Spark Man Faces the player when jumping. Only jumps 1-3 times.
Top Man
Magnet Man
Hard Man
Kamegoro Maker

Mega Man 4

Icon Boss Name AI Changes Other Changes
Ring Man Does not throw a ring if shot while running.
Skull Man No limit to how many times he can use Skull Barrier before shooting.
Toad Man
Pharaoh Man
Cossack Catcher
Wily Machine 4 Using Rain Flush on the capsule no longer softlocks.

Mega Man 5

Icon Boss Name AI Changes Other Changes
Stone Man Being far away from Stone Man guarantees his use of Power Stone. Does contact damage when crumbling.
Crystal Man
Napalm Man Randomly chooses between firing missiles and bombs.

Always jumps directly to the player's position.

Charge Man Can charge at the player after releasing coal, no matter how close he is.

Has an equal 50% chance of firing coal or charging at the player after walking.

(In Mega Man 5, the chances were 75% and 25% respectively.)

Dark Man 3 Has a new intro animation.
Dark Man 4
Big Pets Eyes will open automatically if there are no platforms present.

Mega Man 6

Icon Boss Name AI Changes Other Changes
Wind Man
Flame Man
Knight Man Will always begin the fight with his Knight Crusher.
Yamato Man
Plant Man
Wily Machine 6

Mega Man 7

Icon Boss Name AI Changes Other Changes
Spring Man Spring Man's ceiling attack is unimplemented in Mega Man Maker Does not have a weakness animation when the player hits him with Slash Claw
Freeze Man Does not have a weakness animation when hit with his second weakness Scorch Wheel
Shade Man

Mega Man 8

Icon Boss Name AI Changes Other Changes
Grenade Man Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack. Does not have a weakness animation when his Flash Bomb is reflected by the player's Thunder Claw.
Astro Man Astro Crush does not have a safe spot under Astro Man. Does not have a weakness animation when hit with Magic Card like in Mega Man & Bass.

Mega Man 9

Icon Boss Name AI Changes Other Changes
Concrete Man Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms.
Splash Woman Splash Woman has unique AI when outside water.

Splash Woman's downwards firing is less consistent.

Tornado Man

Mega Man 10

Icon Boss Name AI Changes Other Changes
Sheep Man
Pump Man
Strike Man During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.

Mega Man 11

Icon Boss Name AI Changes Other Changes
Blast Man The explosions from Blast Man's bombs have a smaller radius to account for screen size differences.

In Mega Man 11, the player could exploit Blast Man's AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.

Bounce Man

Mega Man and Bass

Icon Boss Name AI Changes Other Changes
Cold Man
Burner Man He can be hit by player's Ice Wall when he is leaning on it.
Pirate Man

Game Boy games

Icon Boss Name AI Changes Other Changes
Enker
Punk Intro destroys maximum of two rows of tiles on descent.
Pluto


Bosses
Mega Man Cut ManBomb ManIce ManFire ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes