Quick Man: Difference between revisions

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{{V1.7}}
{{MM2}}
{{MM2}}


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 2 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 2 Assets]]

Revision as of 03:20, 14 March 2024

Quick Man
Artwork of Quick Man from Rockman Complete Works
Information
Level Builder
Description: Jumps three times, lobs three Quick Boomerangs, then runs forward and repeats.
Category: Boss
Game information
HP: 28
Damage: 4 (contact)

5 (Projectile)

Added in version: 1.7.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars

Development
Programmer(s): Luigi
{{{sprite}}}

DWN-012 Quick Man is one of the 8 Robot Masters from Mega Man 2 that is featured in Mega Man Maker since the 1.7.0 update. He is very agile and confuses the player with his quick attacks and movement, and shoots his signature weapon, Quick Boomerang at player.

Built by Dr. Wily to outmatch Mega Man in speed, but due to oversight he is only robot that can be damaged to Time Stopper. He challenged Mega Man in his den full of Quick Lasers and tried to outmatch him, but failed miserably. His data combat is later reused by Doc Robot in Mega Man 3. He later comes back with four other MM2 robots in Mega Man: Dr. Wily's Revenge, trying to stop Mega Man from reaching Enker.

Behavior

Quick Man has a pattern that involves three jumps of varying heights. On the second jump, he will throw three Quick Boomerangs, which will home in on the player a few seconds after being shot. They will despawn upon going off-screen. After all three jumps, Quick Man will run towards the location of the player, and will repeat the pattern again.

In 1.7.3, a small delay was added for when he runs into a wall to decrease his difficulty.

Similarly to Mega Man 2, if he is hit with a weapon set as his immunity, he will stop in place for a few seconds before resuming his usual pattern. He is affected by gravity in this state, so if he is hit while jumping, he will drop down.

Trivia

  • Prior to Quick Man's implementation, Luigi posted a demonstration of his proof of concept of Quick Man and Super Arm in the Mega Man Maker Discord server. They were done in a private developer build of 1.5.4 that Luigi has used for programming experiments.

Video Tutorial

Quick Man

Gallery


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic