Hot Dog
Hot Dog | ||||||||||||||||||||||||||||||||||
Official artwork of a Hot Dog from Mega Man 2 | ||||||||||||||||||||||||||||||||||
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Hot Dog (or Friender depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but Dr. Wily modified it to be able to breathe fire. It originates from Mega Man 2 and appears in Wood Man's stage. It also appears in Wily Stage 2 of Wily Tower in Mega Man: The Wily Wars, and in Wood Man's stage from Mega Man II.
Behavior
When Hot Dog is spawned, it will teleport in, just like Tama, giving the player a moment to freeze time it with the Flash Stopper to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with Shine or Proto Shield, since they would be sent in a direction that the player may have not wanted to.
When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.
Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is Leaf Shield, which defeats it in one hit.
In Mega Man Maker, Hot Dog is considered a Midboss, which means that with its presence on screen all Boss Doors are blocked and it is necessary to destroy Hot Dog before it can be opened.
Video Tutorial
Trivia
- Hot Dog is the fourth-largest enemy in Mega Man Maker as of version 1.8.5.2, being 4x4 blocks, or 16 tiles. The largest enemy in the current version of Mega Man Maker is the Lantern Fish.
- Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, Mega Man 2.
Glitches
- Enemies with unique spawn-in animations, such as Hot Dog and Tama, may not react correctly to Crash Lift platforms when spawned falling onto one, if the Crash Lift platform is not moving upwards when landed on.
Version 1.1 | |
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Bosses | |
Time Man • Ice Man | |
Enemies | |
Spine • Crazy Razy • Killer Bullet • Flying Shell • Watcher • Tackle Fire • Blocky • Pierobot • Crabbot • Hot Dog • Big Fish • Petit Snakey • Power Muscler • Brain Break | |
Weapons | |
Ice Slasher • Hyper Bomb • Time Slow • Oil Slider • Atomic Fire • Needle Cannon • Hard Knuckle • Ring Boomerang • Dive Missile | |
Level Objects | |
Flame Pillar | |
Major Patches | |
1.1.1 • 1.1.2 • 1.1.3 |
Mega Man 2 | |
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Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |
Mega Man II | |
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Weapons | |
Mega Buster • Air Shooter • Leaf Shield • Clash Bomber • Metal Blade • Needle Cannon • Top Spin • Magnet Missile • Hard Knuckle | |
Enemies | |
Telly • Crazy Cannon • Batton • Robbit • Fly Boy • Fan Fiend • Pipi • Scworm • Atomic Chicken • Hot Dog • New Shotman • Komasaburo • Hari Harry • Cannon • Yambow • Mag Fly • Giant Springer • Tama | |
Bosses | |
Wood Man • Clash Man • Metal Man • Top Man • Magnet Man • Hard Man | |
Other Pages | |
Tilesets • Backgrounds • Music |