Water Fall Spawner: Difference between revisions
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{{Asset | {{Asset | ||
|name=[[File:WaterFallSpawnerIcon.png|left]] Water Fall Spawner [[File:WaterFallSpawnerIcon.png|right]] | |name=[[File:WaterFallSpawnerIcon.png|left]] Water Fall Spawner [[File:WaterFallSpawnerIcon.png|right]] | ||
|image=[[File:Waterfallspawner.gif|250px]] | |image=[[File:Waterfallspawner.gif|250px]] | ||
|caption= | |caption=A waterfall from a Water Fall Spawner dousing lit Oil, lit Napalm Fire, making acidic Chemical Solution safe and removing the collision for tiles | ||
|space=2x1 | |||
|layer={{Layer|6}} | |||
|version=[[1.8.0]]<br>[[1.8.4]] (additional colors, constantly falling water option) | |||
|options=[[File:DownArrow.png]] [[File:UpArrow.png]]<br>[[File:ColorBlue.png]] [[File:ColorDarkBrown3.png]] [[File:AnotherDarkRed.png]] [[File:ColorLimeGreen2.png]] [[File:ColorDarkerBlue.png]] [[File:ColorNavyBlue.png]] [[File:ColorDarkBrown.png]] [[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorPurple.png]] [[File:PoleColor1.png]]<br>[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]<br>[[File:1-5.png]]<br>[[File:WaterFallSpawnerOptionTemporary.png]] [[File:WaterFallSpawnerOptionPermanent.png]] | |||
|description=Whether up or doWn, it drags you doWn regardless of present floors. | |description=Whether up or doWn, it drags you doWn regardless of present floors. | ||
|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man V]]'' | |game=''[[Mega Man V]]'' | ||
|programmer= | |programmer=[[Meka]] | ||
|spriter=? | |spriter=? | ||
}} | }} | ||
'''Water Fall Spawner''' is a [[Level Objects|Level Object]] added to ''[[Mega Man Maker]]'' in version [[1.8.0]] and hails from the Game Boy game ''[[Mega Man V]]''. | |||
==Level Builder== | |||
Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and since version [[1.8.4]], whether the waterfall is intermittently spawning or constantly present. | |||
==Behavior== | |||
After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors). | |||
is given either by a small | |||
When | When a waterfall is on screen, collision is disabled for tiles in the path of the waterfall allowing the player to move through tiles that normally are solid. However, the collision for tiles in the path of a waterfall still applies to [[bosses]], [[enemies]], and [[Level Objects | level objects]]. If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into waterfall traveling downwards hinders jump height, while jumping into a waterfall traveling ''upwards'' increases jump height which can be used to reach higher places a normal jump would not be able to reach. | ||
==Interactions== | |||
As a water-based gimmick, the waterfalls created by Water Fall Spawner can dilute ''[[Mega Man 11]]'''s [[Chemical Solution]] Object (making it safe for the player to enter), extinguish ignited [[Oil]] or temporarily disable [[Napalm Fire]]. Waterfalls can also allow players to pass unharmed through instant death [[Spikes]] so long as the Spikes are covered by the waterfall. [[Weapon Block|Weapon Blocks and Weapon Barriers]] will behave as normal tiles when covered by waterfalls and will not allow players through. | |||
== | The Player [[Weapon]] [[Gravity Hold]] can be used to reverse the travel path of Water Fall Spawners. When Gravity Hold is used Water Falls traveling downwards will go up, and upwards traveling Water Falls will go downwards. | ||
==Fixed bugs== | |||
*Prior to version [[1.9.0]], Water Fall Spawners placed near the edge of a screen were also affected by Gravity Hold even when in a different section. | |||
*In versions [[1.9.0]], [[1.9.1]] and [[1.9.1.1]], the color option for the Water Fall Spawner was not available. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:Water Fall vs Spikes.gif|thumb|A waterfall from a Water Fall Spawner removing the collision for [[spikes]] but not [[Weapon Barrier]]s | ||
</gallery> | </gallery> | ||
{{clr}} | |||
==Navigation== | |||
{{LevelObjects}} | |||
{{V1.8}} | |||
{{MMV}} | {{MMV}} | ||
[[Category:Level objects]] [[Category:Mega Man V Assets]] | [[Category:Level objects]] [[Category:Mega Man V Assets]] |
Latest revision as of 12:49, 12 March 2025
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A waterfall from a Water Fall Spawner dousing lit Oil, lit Napalm Fire, making acidic Chemical Solution safe and removing the collision for tiles | ||||||||||||||||||||||||||||||||||||
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Water Fall Spawner is a Level Object added to Mega Man Maker in version 1.8.0 and hails from the Game Boy game Mega Man V.
Level Builder
Water Fall Spawner when placed in the Editor has multiple customization options: direction (up or down), various color settings, velocity, timing and since version 1.8.4, whether the waterfall is intermittently spawning or constantly present.
Behavior
After the initial burst of an intermittently spawning waterfall, a warning of its location is given either by a small drip directly below where the waterfall will spawn again (ceilings), or tiny water spouts directly above its spawn location (floors).
When a waterfall is on screen, collision is disabled for tiles in the path of the waterfall allowing the player to move through tiles that normally are solid. However, the collision for tiles in the path of a waterfall still applies to bosses, enemies, and level objects. If the player leaves a screen by the waterfall into an area where there is no screen available then the player will instantly be eliminated the same as if they had fell into a pit. Jumping into waterfall traveling downwards hinders jump height, while jumping into a waterfall traveling upwards increases jump height which can be used to reach higher places a normal jump would not be able to reach.
Interactions
As a water-based gimmick, the waterfalls created by Water Fall Spawner can dilute Mega Man 11's Chemical Solution Object (making it safe for the player to enter), extinguish ignited Oil or temporarily disable Napalm Fire. Waterfalls can also allow players to pass unharmed through instant death Spikes so long as the Spikes are covered by the waterfall. Weapon Blocks and Weapon Barriers will behave as normal tiles when covered by waterfalls and will not allow players through.
The Player Weapon Gravity Hold can be used to reverse the travel path of Water Fall Spawners. When Gravity Hold is used Water Falls traveling downwards will go up, and upwards traveling Water Falls will go downwards.
Fixed bugs
- Prior to version 1.9.0, Water Fall Spawners placed near the edge of a screen were also affected by Gravity Hold even when in a different section.
- In versions 1.9.0, 1.9.1 and 1.9.1.1, the color option for the Water Fall Spawner was not available.
Gallery
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A waterfall from a Water Fall Spawner removing the collision for spikes but not Weapon Barriers
Level Objects |
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Version 1.8 |
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Mega Man V |
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