Tel Tel: Difference between revisions
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|Rain | |Rain | ||
|Rain falls across the screen | |Rain falls across the screen | ||
|Douses fires and decreases the acidity of [[Chemical Solution]] by one level every three seconds. However, unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected; the rain Tel Tel also takes priority over the Rain level object's effects and the rain [[decoration]]. | |Douses fires and decreases the acidity of [[Chemical Solution]] by one level every three seconds. However, unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected; the rain Tel Tel also takes priority over the Rain level object's effects and the rain [[decoration]]. [[Flame Pillar]]s immediately retract and do not spawn further fire beams. | ||
|Upside down | |Upside down | ||
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|Snow | |Snow | ||
|Powder snow falls across the screen | |Powder snow falls across the screen | ||
|Invisible gimmicks all become frozen. Invisible spikes can be stood on safely during this time. [[Lava]] remains frozen and cannot be unfrozen. [[Melting Snow Block]]s will slowly reform to full size and will not disintegrate. A special green Melting Snow Block will only appear when the snow Tel Tel is active. | |Invisible gimmicks all become frozen. Invisible spikes can be stood on safely during this time. [[Lava]] remains frozen and cannot be unfrozen. [[Melting Snow Block]]s will slowly reform to full size and will not disintegrate. A special green Melting Snow Block will only appear when the snow Tel Tel is active. [[Flame Pillar]]s are always frozen. | ||
|Panels expand and contract as the Tel Tel remains upright | |Panels expand and contract as the Tel Tel remains upright | ||
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Revision as of 16:13, 24 September 2024
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Tel Tel | |||||||||||||||||||||||||||||||||||
Artwork of Tel Tel from Mega Man 7 | |||||||||||||||||||||||||||||||||||
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Tel Tel is a sky blue doll-like weather-changing robot from Cloud Man's stage in Mega Man 7 that is featured in Mega Man Maker since version 1.9.0.
Behavior
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the Level Builder: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the player, or drop down below the screen. The current weather effect continues even across screens transitions.
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel's weather effect takes priority instead.
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of weapon used:
Icon | Sprite | Weapon type | Weather | Weather appearance | Effect | Tel Tel appearance |
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Electric | Clear | N/A | The current weather effect is cleared and no special weather effects take place. | Upright | ||
Other | Rain | Rain falls across the screen | Douses fires and decreases the acidity of Chemical Solution by one level every three seconds. However, unlike the Rain level object, the player's movement is not affected; the rain Tel Tel also takes priority over the Rain level object's effects and the rain decoration. Flame Pillars immediately retract and do not spawn further fire beams. | Upside down | ||
Ice | Snow | Powder snow falls across the screen | Invisible gimmicks all become frozen. Invisible spikes can be stood on safely during this time. Lava remains frozen and cannot be unfrozen. Melting Snow Blocks will slowly reform to full size and will not disintegrate. A special green Melting Snow Block will only appear when the snow Tel Tel is active. Flame Pillars are always frozen. | Panels expand and contract as the Tel Tel remains upright | ||
Fire | Heat | A heating effect appears above tiles and spikes out of water (but not level objects) and a sparkling effect appears in front of water and Burst Water | Standing on tiles for two seconds in total continuously damages the player for 2 health each time, while any water that the player stands in will heal their health by 1 every two seconds continuously in water. Tiles with the ice effect are immune to heating and lower the heating effect quicker. Certain ice objects such as Ice Barriers and Melting Snow Blocks will melt and invisible gimmicks will be revealed. Lava remains unfrozen and cannot be frozen. | Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | ||
Wind | Wind | Wind blows vertically across the screen | Increases the player's jump height from 3 tiles to 6 tiles high | Wears a helmet similar to that of Tornado Man: a small persistent gust blows below the Tel Tel as blades spin by its center portion |
A cyan Bell Ringer will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat.
Tel Tel Fountain
A fountain that spouts water and heals the player.
Invisible level objects
When the player approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat with invisible spikes being safe to stand on for the player when the weather is snow.
Gallery
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The Level Builder options for Tel Tel
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Clear weather Tel Tel
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Rain Tel Tel
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Snow Tel Tel
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Heat Tel Tel
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Wind Tel Tel
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Frozen invisible tiles in snow
Trivia
- The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the Command Selection menu.
- In Cloud Man's stage in Mega Man 7, the first Tel Tel in the stage changes to the rain weather regardless of which weapon it was hit by. However, the second Tel Tel changes to the snow weather when hit by Freeze Cracker.
Mega Man 7 | |
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Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio The Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattor • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |