Mega Buster: Difference between revisions

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|caption=Artwork of the Mega Buster in use.
|caption=Artwork of the Mega Buster in use.
|description=Mega Man's classic weapon, fires compressed energy bullets.
|description=Mega Man's classic weapon, fires compressed energy bullets.
|damage=1(uncharged), 3(fully-charged)
|damage=1 (uncharged)<br>3 (fully-charged)
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]}}
|programmer=[[WreckingPrograms]]}}
The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]].
The '''Mega Buster''' is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]].


When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and objects. Up to three shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on even if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time.
When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and objects. Up to three shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on even if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time.


Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage.   
Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6 from ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', and ''[[Mega Man 6]]'' respectively. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage.   


[https://www.youtube.com/shorts/2ZQp8RR50zA A video tutorial for the Mega Buster is available here]
[https://www.youtube.com/shorts/2ZQp8RR50zA A video tutorial for the Mega Buster is available here]

Revision as of 12:44, 9 June 2024

Mega Buster
File:SuperMegaBuster.jpg
Artwork of the Mega Buster in use.
Information
Level Builder
Description: Mega Man's classic weapon, fires compressed energy bullets.
Game information
Damage: 1 (uncharged)
3 (fully-charged)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

The Mega Buster is Mega Man's signature weapon, appearing in every game since Mega Man 1. It is featured in Mega Man Maker as of 1.0.0.

When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and objects. Up to three shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on even if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time.

Charge shots can be enabled or disabled in the Level Settings menu in the Level Builder. There are three possible charge shot types: MM4, MM5, and MM6 from Mega Man 4, Mega Man 5, and Mega Man 6 respectively. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage.

A video tutorial for the Mega Buster is available here


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9