Tel Tel: Difference between revisions
→Gallery: "In heat" isn't what a Tel Tel should be... |
→Behavior: Made appearance info more concise |
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|Clear | |Clear | ||
|The current weather effect is cleared and no special weather effects take place. | |The current weather effect is cleared and no special weather effects take place. | ||
| | |Upright | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center>[[File:TBAIcon.png]]</center> | ||
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|Rain | |Rain | ||
|Rain falls across the screen, dousing fires. However, unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected. A Tel Tel's rain effect also overrides the Rain level object's effects. | |Rain falls across the screen, dousing fires. However, unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected. A Tel Tel's rain effect also overrides the Rain level object's effects. | ||
| | |Upside down | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center>[[File:TBAIcon.png]]</center> | ||
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|Heat | |Heat | ||
|A heating effect appears above [[Tilesets|tiles]]. Standing on tiles for two seconds in total damages the player for 2 health each time, while any [[water]] that the player stands in will heal their health by 1 every two seconds in water. Tiles with the ice effect are immune to heating. Any ice objects are melted and invisibles tiles, ladders, spikes, and semisolids are revealed. | |A heating effect appears above [[Tilesets|tiles]]. Standing on tiles for two seconds in total damages the player for 2 health each time, while any [[water]] that the player stands in will heal their health by 1 every two seconds in water. Tiles with the ice effect are immune to heating. Any ice objects are melted and invisibles tiles, ladders, spikes, and semisolids are revealed. | ||
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | |Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | ||
|- | |- | ||
|<center>[[File:TBAIcon.png]]</center> | |<center>[[File:TBAIcon.png]]</center> |
Revision as of 15:35, 31 August 2024
This article contains content in an upcoming update. The contents of this article may change as the update approaches and more information is revealed. Do not add information unless it has been publicly revealed in the announcement channels or by a reliable source (i.e. the developers). Refer to the guidelines about upcoming content when contributing to this page. |
Tel Tel | ||||||||||||||||||||||||||||||
Artwork of Tel Tel from Mega Man 7 | ||||||||||||||||||||||||||||||
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Tel Tel is a sky blue doll-like weather-changing robot from Cloud Man's stage in Mega Man 7 that is featured in Mega Man Maker since version 1.9.0.
Behavior
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the Level Builder: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the player, or drop down below the screen. The current weather effect continues even across screens transitions.
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of weapon used:
Icon | Weapon type | Weather | Effect | Appearance |
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Electric | Clear | The current weather effect is cleared and no special weather effects take place. | Upright | |
Other | Rain | Rain falls across the screen, dousing fires. However, unlike the Rain level object, the player's movement is not affected. A Tel Tel's rain effect also overrides the Rain level object's effects. | Upside down | |
Ice | Snow | Invisible tiles, spikes, ladders, and semisolids will all become frozen, taking a peach color. Frozen invisible spikes can also be stood on safely during this time. Lava remains frozen and cannot be unfrozen. | Panels expand and contract as the Tel Tel remains upright | |
Fire | Heat | A heating effect appears above tiles. Standing on tiles for two seconds in total damages the player for 2 health each time, while any water that the player stands in will heal their health by 1 every two seconds in water. Tiles with the ice effect are immune to heating. Any ice objects are melted and invisibles tiles, ladders, spikes, and semisolids are revealed. | Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | |
Wind | Wind | Wind blows vertically across the screen, increasing the player's jump height. | Wears a helmet similar to that of Tornado Man: a small persistent gust blows below the Tel Tel as blades spin by its center portion |
A cyan Bell Ringer will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat.
Gallery
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The Level Builder options for Tel Tel
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Tel Tel in clear weather
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Tel Tel in rain weather
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Tel Tel in snow weather
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Tel Tel in heat weather
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Tel Tel in wind weather
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Frozen invisible tiles in snow
Trivia
- The heal sound effect that plays when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal from Command Selection menu.
Mega Man 7 | |
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Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio The Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattor • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |