Bosses/AI Changes
This page is for documenting changes between the original appearances of bosses and how they appear in Mega Man Maker. For the main page, see Bosses.
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Cut Man | |||
| Ice Man | Firing speed does not gradually accelerate | ||
| Bomb Man | |||
| Fire Man | Faces away when firing two fire waves. | ||
| Time Man | |||
| Yellow Devil |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Bubble Man | Bubble Man has unique AI when outside water. | ||
| Quick Man | |||
| Wood Man | Vulnerable to Flame Sword like in Mega Man 8. | ||
| Crash Man | |||
| Metal Man | |||
| Boobeam Trap | Is vulnerable to all weapons unless set as immunity. | Features rail-bound variant. |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Spark Man | Faces the player when jumping. Only jumps 1-3 times. | ||
| Top Man | |||
| Magnet Man | |||
| Hard Man | |||
| Kamegoro Maker |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Ring Man | Does not throw a ring if shot while running. | ||
| Skull Man | No limit to how many times he can use Skull Barrier before shooting. | ||
| Toad Man | |||
| Pharaoh Man | |||
| Cossack Catcher | |||
| Wily Machine 4 | Using Rain Flush on the capsule no longer softlocks. |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Stone Man | Being far away from Stone Man guarantees his use of Power Stone. | Does contact damage when crumbling. | |
| Crystal Man | |||
| Napalm Man | Randomly chooses between firing missiles and bombs.
Always jumps directly to the player's position. |
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| Charge Man |
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| Dark Man 3 | Has a new intro animation. | ||
| Dark Man 4 | |||
| Big Pets | Eyes will open automatically if there are no platforms present. |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Wind Man | |||
| Flame Man | |||
| Knight Man | Will always begin the fight with his Knight Crusher. | ||
| Yamato Man | |||
| Plant Man | |||
| Wily Machine 6 |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Spring Man | Spring Man's ceiling attack is unimplemented in Mega Man Maker | Does not have a weakness animation when the player hits him with Slash Claw | |
| Freeze Man | Does not have a weakness animation when hit with his second weakness Scorch Wheel | ||
| Shade Man | Does not have a weakness animation when the player hits him with Wild Coil | ||
| Burst Man |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Grenade Man | Grenade Man's attack which covers the ground no longer destroys the floor, and is instead a standard attack. | Does not have a weakness animation when his Flash Bomb is reflected by the player's Thunder Claw. | |
| Astro Man | Astro Crush does not have a safe spot under Astro Man. | ||
| Tengu Man |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Concrete Man | Laser Trident now passes through concrete fired. This was confirmed to be intentional by WreckingPrograms. | ||
| Splash Woman | Splash Woman has unique AI when outside water.
Splash Woman's downwards firing is less consistent. |
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| Jewel Man | |||
| Galaxy Man | |||
| Tornado Man |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Sheep Man | |||
| Pump Man | |||
| Strike Man | During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use. | ||
| Nitro Man | Intro differs depending on room layout. |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Blast Man |
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| Bounce Man | Instead of just Pile Driver like in Mega Man 11, any weapon set as a primary weakness will split Bounce Man into his body parts. | ||
| Fuse Man |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Cold Man | |||
| Burner Man | He can be hit by player's Ice Wall when he is leaning on it. | ||
| Pirate Man |
| Icon | Boss Name | AI Changes | Other Changes |
|---|---|---|---|
| Enker | |||
| Punk | Intro destroys maximum of two rows of tiles on descent. | ||
| Pluto |