Pit of 100 Trials

From MegaManMaker Wiki
Revision as of 20:48, 21 October 2024 by DarkiusMC (talk | contribs)
Jump to navigation Jump to search
Pit of 100 Trials
The meme room.
Information
Added in version: 1.8.2
Creator(s): BushBacon
Screens: 102
Available Weapons: Mega Buster
Proto Buster
Bass Buster
Roll Swing
Plant Barrier
Grab Buster
Ring Boomerang
Gyro Attack
Copy Vision
Crash Bomber
Black Hole Bomb
Ice Slasher
Time Slow
Gravity Hold
Available Characters: Mega Man
Proto Man
Bass
Roll
Active Abilities: Slide, Charge Shot (MM4), Double Damage
Bosses: Dark Man 4
Yellow Devil

Pit of 100 Trials is an example level created by BushBacon. This level features 100 rooms of challenges without checkpoints, making it a large gauntlet to overcome.

Walkthrough

General Info and Tips: Every tenth room with the exception of rooms 50 and 100 contain no enemies, but contain Health and Weapon Energy. In addition, enemy drops are disabled for the entire level. This makes health a limited resource, however the player is given two weapons, those being Grab Buster and Plant Barrier, to help them heal up should they be hurt.

Character Selection: The first room is a fairly simple starting room. There are Character Capsules for every character should the player wish to play as someone other than Mega Man. In addition, there is a Yashichi for players to restock after deaths, and a Anti-Yashichi should players wish for an extra challenge. In the center is a teleporter to begin the challenge.

Rooms 1-10: Room 1 contains only a single Mega Man 1 Met. Room 2 contains a Tamp and some basic platforming. Room 3 contains a Brain Break and a low ceiling, causing it to be more difficult to avoid. Room 4 contains a Cyber Gabyoall on a small platform, requiring careful timing to avoid. Room 5 contains a Sniper Joe on a small ledge. Room 6 contains a single Shield Attacker. Room 7 contains a single Blocky. Room 8 contains a Fire Totem on a ledge. Room 9 contains a Gockroach S, as well as a nest to spawn more if the player does not destroy it or rush to the next room. Room 10 has a small health pickup and small weapon energy pickup.

Rooms 11-20: Room 11 contains a single Mega Man 2 Met on a ledge, making it a slightly more dangerous version of Room 1. Room 12 requires the player to move through some quicksand while a Doncatch fires debris from above. Room 13 contains two Beaks in a formation similar to some official stages. Room 14 contains an endless swarm of Flying Shells. Room 15 contains a Merserker on a staircase, requiring some careful firing of your weapons. Room 16 requires the player to move across a small platform with two Girees, where falling will damage them with a Fuse Rail. Room 17 contains two Minoans on the ceiling and a Gyoraibo in some water underneath. If the player does nothing, they will get damaged by the Gyoraibo's missile. Room 18 contains several Rompers, two of which fall from the ceiling. Room 19 contains two Petit Snakeys. One must be defeated to progress, while the other is out of reach. Room 20 is identical to room 10.

Rooms 21-30: Room 21 contains a single Metall Cannon. Room 22 contains a Chainsoar on a ledge, requiring a quick dodge to avoid damage. Room 23 contains an Electriri and two spawners. Room 24 contains two Crabbots, one underwater and one on a ledge. Room 25 contains an icy floor and a Kaona Geeno on a ledge. Room 26 contains a staircase with a Doctron spawner at the top, spawning several enemies to deal with. Room 27 is another icy room, this time with a Sumatran. Room 28 has a Rabbiton skating on more ice. Room 29 has two Surumakers in water. Be sure to defeat them quickly, as they can dash towards you. Room 30 is identical to the rest two refill rooms.

Rooms 31-40: Following the trend of Met rooms, Room 31 contains a single Train Met. Room 32 contains a Skull Walker. Room 33 has an Electric Gabyoall to traverse through. Room 34 has a Mash Burner over a Jumpthrough Platform, requiring the player to jump over the flames. Room 35 has the player climb a ladder while a Hotchkiss'n fires down at them. Room 36 simply has a Brown standing in their way. Room 37 contains Fans, Fuse Rails, and a Tripropellan firing down. Room 38 has a Frisk Cannon firing at the player. Room 39 has a Pointan attacking. Room 40, unlike previous refill rooms, supplies a large health and weapon energy rather than small ones.

Rooms 41-49: Once again, Room 41 contains a single Met. This time, it is a Metall Sniper. Room 42 has a floor of Fuse Rails and two Icicle Tecks above. The player must either damage boost through, or time their platforming off the icicles that fall. Room 43 requires the player to balance on a Flip Platform and defeat a Cannon while it attacks. Room 44 requires the player to travel downwards while three Skullmets block the way. Room 45 requires the player to deal with a Pierobot that spawns above them. Room 46 has the player deal with a Numetall that, if not dealt with quickly, will cause the Chemical Solution to damage the player. Room 47 has the player deal with a Subeil and Neo Heli Metall. Room 48 has the player deal with a Mecha Pitchan atop a ladder. Room 49 has the player deal with a blue Gori Three.

Room 50: Unlike rooms 10, 20, 30, and 40, Room 50 is a boss fight against Dark Man 4. However, you are given a large Health pickup upon defeating him. This fight functions the same as normal, save for a small hill in the center that may make avoiding his shields more difficult than usual. Luckily, he does not have a weakness, and will be easier to manage if the player uses Time Slow. His weakness in this fight is Copy Vision. Upon defeat, a teleporter will appear.

Rooms 51-60: Room 51 contains two green Petit Devils and a small gap with Fuse Rails at the bottom. Room 52 contains two Diarns next to a ladder the player must climb. Room 53 contains a Bomb Flier and a Submarine Flier above water. Room 54 contains simple platforming over more Fuse Rails while a Fire Telly fires down at the player. Room 55 contains three SRU-21/Ps above water. Room 56 contains two Moliers. Room 57 contains two Curlingers in an icy room. Room 58 contains a single Wall Blaster and a floor made of Bouncy Balls, making it difficult to hit. Room 59 is a seemingly empty room. However, once the player approaches the teleporter, a Bunby Catcher will appear to drag the player into a harmful Fuse Rail. Room 60 contains small Health and Weapon Energy pickups.

Rooms 61-70: Room 61 contains five Chill Blocks, three of which are cracked, overtop a line of Fuse Rails and a Walking Bomb to defeat. Room 62 contains a water pit with a single Okosutobon. Room 63 contains two Tellys and a Crazy Razy. Room 64 contains a Hammer Joe and a Yambow. Room 65 contains a Pakatto 24 to defeat and a Mag Fly needed to cross a gap of Fuse Rails. Room 66 contains a Taketento and some basic platforming. Room 67 contains an Acid Drop and a Mumira on a staircase. Room 68 contains two Flower Presenters firing at the player. Room 69, in all its memetic glory, contains a Big Fish, a V, and an Electro Guard, three enemies that had become memes in the Official Discord Server. Room 70, meanwhile, is another small refill room.

Rooms 71-80: Room 71 contains a single Rock Thrown out of reach. Room 72 contains a Giant Springer. Room 73 contains two Komasaburos, in areas where their tops are difficult to hit. Room 74 contains a put of Fuse Rails, with a single Yoku Block above it to fight off a Bitter. Room 75 contains a Cucco on a small staircase. Room 76 contains a Crunch Don and a Skeleton Joe in a room with a Dynamo Conveyor, making them difficult to avoid. Room 77 contains two large ladders with a Ladder Press on each, requiring careful timing lest the player fall into more Fuse Rails. Room 78 contains a Caricarry on a ledge. Room 79 contains a Fuse Laser Spawner and a Baccone. Room 80 is another small refil room.

Rooms 81-90: Room 81 contains a fight against a Power Muscler. Likewise with Room 82, only with a Hot Dog. Room 83 contains a Hari Harry and more Fuse Rails. Room 84 has a Bokazurah and several blocks in the way of the exit. Room 85 contains a single Big Eye. Room 86, a Ben K. Room 87 contains a Oshitsu Osarettsu with a Fan Fiend pushing the player towards it. Room 88 contains a Mega Man 8 Big Telly to damage the player. Room 89 contains another Gori Three. Room 90 is another refill room, this time with a Large Health and Energy pickup.

Rooms 91-99: Room 91 contains a Spine on ground level and a Kakinbatank on a ledge. Room 92 has a Sydecka in the way and Wanaans on the ground. Room 93 has a Shuhorn. Room 94 contains a Trio the Wheel. Room 95 contains a Gatchappon in a tight room. Room 96 contains a Tama. Room 97 is an icy room with a Squidon. Room 98 is a fight against a Hyoey. Room 99 contains two more Petit Devils.

Room 100: The final room of the level contains a boss fight against the Yellow Devil. Aside from the small hill in the center of the room, it's a standard Yellow Devil fight, although the player is likely to be down on resources by this point. Its primary weakness is Grab Buster, and its secondary weakness is the chosen character's default weapon. Upon defeat, the level will be completed.

Trivia

  • This is one of the few example levels to be changed between updates. In this level's case, shadows and other decorations were added in 1.9.0.


Navigation

Example Levels
1.0.0
Aquatic RuinsChamber of TrialsComputer LabCrash Bomb PalaceForgotten FortressMM1 MashupNapalm FactoryStandup ComedyTrial of ForceTrio Towers AscentWily 1 Remix (Mecha Dragon)
1.1.0
Authentic MM1 Oil ManAuthentic MM1 Time Man
1.3.0
Automata FortressEscape from the Space Station Puzzle
1.4.0
Creepy CastleKerosene FaneStorm FortressThe Tower of Wily
1.5.0
Sword and ShieldDesert BaseDouble TroubleInfiltrationObligatory Boss Rush LevelWhirlpool Ocean
1.6.0
Blast Mans Hot CaveClimate ManDeveloper ChallengesGreen HeavenIcy ParkourRide it RightScorchthaw SummitSkullsteam FactorySkullsteam Ruins - Zirate InterventionWily Public WorksWind City
1.7.0 & 1.7.5
Better TogetherBlast from the PastFlappy PhoenixMecha Cavern CantonWall Kicks Will WorkWily Airlines - Disaster TransportMagnetic Interference
1.8.0
Abandoned MineDr Crossfits Navigation StationGood Key Bad KeyRush HourWilys Museum
1.8.1, 1.8.2, & 1.8.4
Weapons Playground 1-8Wilys Dark CastlePit of 100 TrialsBushido - Warriors WaySeaside Steamworks
1.9.0 & 1.9.2
Drowned MinesForbidden IslandForest of RetributionHide And SeekRoll-er Skate RinkCrispy Kickin Cayenne Chicken