Difference between pages "BigMaster" and "Cut Man"

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{{User
{{Asset
|name=BigMaster
|image=[[File:CutManCW.png|250px]]
|role=Moderator <br>Beta tester (formerly)<br>Artist (formerly)<br>Spriter (formerly)<br>Wiki Strike Team<br>Challenge judge
|caption=Artwork of Cut Man from ''Rockman Complete Works''
|image=[[File:BigMasterIcon.png]]
|description=Throws his scissor blade like a slow boomerang. Flinches when hit.
|aka=BigDestroyer<br>DestroyerOfDestruction<br>BolshoyMaster<br>Impulso
|category=[[Boss]]
|lives=Colombia
|hp=28
|gender=Male
|damage=4 (contact)
|discord=Hombre en llamas#4335
4 (Rolling cutter)
|website=[https://soundcloud.com/user-66289620 SoundCloud]<br>[https://www.twitter.com/user/BolshoyMaster1 Twitter]<br>[https://www.youtube.com/channel/UC-o6ahkcG5hp1KNWRNGmleQ YouTube]
|game=''[[Mega Man 1|Mega Man]]''
|appears=
''[[Mega Man: Dr. Wily's Revenge]]''
''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
''[[Mega Man 8]]'' (Sega Saturn only)
|version=[[1.0.0]]
|programmer=Renhoek (original code for MaGMML2)
[[WreckingPrograms]] (port and modifications)
}}
}}
'''BigMaster''' is a moderator for ''Mega Man Maker's'' community services and a former beta tester for the game. He started out focusing primarily on the wiki but due to his interest on moderating other platforms and the team's shortage on staff at the time, he moved to also moderate the forums and the Discord server. He sought to address issues in the ''Mega Man Maker'' community. In the development team, he contributed with some sprites in addition to his work as a tester.
'''DLN-003/DRN-003 ''Cut Man''''' is one of the 6 Robot Master bosses from Mega Man that is featured in Mega Man Maker since version 1.0.0. He is a deforestation Robot Master that uses his signature weapon, the [[Rolling Cutter]] to cut down trees.


BigMaster applied for the role of Wiki moderator and was accepted in trial phase on July 14, 2019 alongside [[Justazag]] and [[ALUMOX]]. They applied on a moderator call opened that month due to the shortage of moderators in the team at the moment, especially in the forums and the Wiki. He and Justazag were ascended to full Wiki moderators on August 19, 2019. BigMaster worked with [[RollerC]] to update and overhaul the Wiki's policies. He would also work to expand the list and functions of wiki templates, like adding a separate template.
Cut Man was build by [[Dr. Light]] and is one of the the robot masters stolen and reprogrammed by [[Dr. Wily]] during events of [[Mega Man 1|Mega Man]]/[[Mega Man Powered Up]] and [[Mega Man: Dr. Wily's Revenge]].
==Behavior==
Cut Man starts the battle by running towards the player, he will not jump for any reason, not even to get over walls or obstacles, or to avoid holes and bottomless pits. Cut Man will continue to run towards the player whenever he is not throwing a Rolling Cutter, jumping, or posing, and is far enough away from the player horizontally (about 2.5 tiles or more space between the player and Cut Man).


Following RollerC's resignation on November 4, 2019, BigMaster decided to apply as a global moderator in order to get issues in the community solved faster. He was accepted as a trial forum and Discord moderator on November 26, 2019. He was ascended to full Discord moderator on January 5, 2020 alongside [[Midas Magnezone]] and full forum moderator on January 9, 2020. However, he decided to become less active in the middle of 2020 as a Discord moderator citing personal stress.
If the player gets within close enough range of Cut Man horizontally (about less than 2.5 tiles of space between them), and Cut Man still has his Rolling Cutter on his head, Cut Man will do one of two actions:


BigMaster made a forum thread with Frequently Asked Questions based on those in the Discord server in order to clarify some things for forum users, especially those who are not in the Discord server. In the Discord server, BigMaster modified the channel #mmm_streams to allow more kind of videos about ''Mega Man Maker'' being posted in the channel, renaming it #mmm_streams_and_videos. He also renamed the "MMM Streamer" role to "MMM Content Creator".
*'''Close Behavior (With Cutter) A: Throws the Rolling Cutter on his head in the player's direction.'''
*'''Close Behavior (With Cutter) B: Does brief pose, then throws the Rolling Cutter on his head in the player's direction.'''
Once Cut Man has thrown the Rolling Cutter on his head at the player, Cut Man's behaviors will change until the Rolling Cutter he had thrown returns to him and he places it back on his head. Without the Rolling Cutter on Cut Man's head, he has the following behavior if you are in close enough range (about less than 2.5 tiles between the player and Cut Man):


BigMaster applied as a beta tester in a public call and was selected on August 23, 2020 alongside [[DoctorLumen]], while [[Objectionable]] would be selected the next day. Previously, he made a ''Mega Man Maker'' mod where he tried to modify some tilesets to adjust them better with the autotiler, but he decided to discontinue its development and release what he could do since he considered the task time-consuming and he wanted to have space for beta testing in case he was accepted.
'''Close Behavior (No Cutter): Cut Man does a fixed height and distance jump in the direction of the player.'''
When Cut Man takes damage, he will immediately cancel his current behavior to enter a recoil state briefly, where he is pushed back a short distance.


BigMaster contributed to create the promotional image for the [https://www.youtube.com/watch?v=PlX3FGu7Ny8 Server upgrade announcement] along with [[BNMotive]] and [[Alex]]. While Alex made the initial drawing, BigMaster made the inking and initial digitalization, but due to difficulties while coloring the image and making outlines, BNMotive finished the image. In addition to that, BigMaster and Alex contributed to edit one of Dr. Light's poses to make him look angry as one of the sprites for the same announcement. In addition to making some NES and custom-made aesthetic assets, he also fixed some of the NES tilesets [[BushBacon]] submitted for 1.7.0.
Upon Cut Man exiting his recoil state, if his Rolling Cutter is currently on his head, he will respond by throwing the Rolling Cutter on his head in the player's direction, and then go back to running towards the player as usual. If Cut Man takes damage and his Rolling Cutter is not on his head, he will just run towards the player as usual.


BigMaster decided to leave the moderation team on October 28, 2020 due to personal stress. He left the development team shortly before the release of [[1.7.4|1.7.4.2]] due to what he described as severe headaches and fears of either getting in worse condition or facing termination due to a worsening performance. He has expressed dissatisfaction with his work in the development team due to considering that his work was rushed and that he did not have enough experience or training in any position, although he has also become more critical of the game development.
==Strategy==
Cut Man will continuously try to home in on the player at every opportunity. However, if the player knows how Cut Man behaves, he can easily be manipulated to whatever will grant the player victory.


With a successful application between June and July of 2021, BigMaster was accepted as a Challenge judge alongside D-Man, Random Met and phunguy06. He was also selected as a member of the [[Wiki Strike Team]] to assist in the wiki's restoration after the server got damaged. After seeing modding tutorials by [[Croby]], BigMaster made a test mod where he added some aesthetic assets and music made by him in addition to expanding somewhat on fixing and reinterpreting already existing tiles. He returned to the moderation team on June 13, 2022 to handle the Discord server and the Wiki, although he would focus more on the Wiki due to the insufficient staff for Wiki moderation at the moment.
The general strategy is to attack Cut Man from ground level while he is either running towards the player, posing, or preparing to throw his Rolling Cutter. The moment he throws the Rolling Cutter, the player should short hop over the projectile, getting between the projectile and Cut Man, and run past the spot where Cut Man was since Cut Man will jump towards the player at that point. The player should then immediately punish Cut Man from the ground when he has his Rolling Cutter again.


He offered to be a writer for Light Labs. Inc, a ''Mega Man Maker'' magazine based on [https://www.mariowiki.com/The_%27Shroom:Main_Page The Shroom] from Super Mario Wiki, but due to loss of interest and lack of any achievement the members of said magazine agreed to disband. He is also a video creator and works in ''Mega Man: Four Hounds'' primarily as a spriter.
Since Cut Man will always hop at the direction of the player without his Rolling Cutter, the player can simply run where Cut Man was to dodge him if the player gets too close. If Cut Man has the Rolling Cutter on his head, he will always stop before throwing his Rolling Cutter allowing the player to react accordingly.


==Contributions==
The player only has to deal with the one Rolling Cutter. However, that Rolling Cutter can pass through walls, fly past the player, and reverse fly back to Cut Man. While the player can directly destroy it, it is pointless since Cut Man will just immediately spawn a new one on his head.


===Bosses===
Beware of the angle that Cut Man throws his Rolling Cutter, as he can occasionally throw it upward or at an unexpected direction. The player should run between it and Cut Man to dodge the upward angled projectiles. Optimally, the player should have Rolling Cutter being thrown towards them or angled lower, as the player can much more quickly dodge and get to the other side of Cut Man that way. The player should not attempt to continuously jump or attack Cut Man without his Rolling Cutter, since he can easily punish the player with contact damage at that point.
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Boss
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:FreezeIcon.png]]</center>
|[[Freeze Man]]
|rowspan="2"|Sprites
|rowspan="2"|[[1.7.0]]
|Particles and effects, upgraded and resumed by [[BushBacon]]
|-
|<center>[[FIle:SplashIcon.png]]</center>
|[[Splash Woman]]
|Falling trident sign, edited from [[Meka]]
|}


===Enemies===
Since Cut Man will recoil if he is hit, the player should continuously fire and push him with a weapon to create some distance between them before he throws his Rolling Cutter. Preferably, a weapon that can rapidly be fired should be used, like the Mega Buster. Cut Man is prone to land based traps and pits, so the player should take advantage of his recoil weakness to activate them more easily. The player could hit Cut Man over a pit of trap if he happens to hop over it, but it is much easier just to have him run over to the trap and pit himself and recoil stun him from the ground.
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Enemies
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|[[File:BattanIcon.png]]
|[[Battan]]
|Sprites
|[[1.7.0]]
|Jump option buttons
|}


===Level objects===
==Trivia==
{| class="wikitable plainrowheaders sortable"
*As of version 1.7.5, Cut Man is the only Robot Master in Mega Man Maker to take recoil that pushes himself backwards when damaged by the player. This behavior is the same as in the original boss fight in Mega Man.
! scope="col" | Icon
As Cut Man's Rolling Cutter projectile spawns slightly behind Cut Man when he throws it, the Rolling Cutter projectile has the possibility to instantly despawn if Cut Man throws it when too close to the left or right edges of the screen, even if Cut Man's entire body still remains on-screen. It is currently unknown if this is intentional or a glitch.
! scope="col" | Level objects
*Cut Man takes 3 damage from uncharged buster shots in Mega Man compared to 1 damage in Mega Man Maker. This change was likely done to make Cut Man more *challenging.
! scope="col" | Contribution(s)
Cut Man will jump if he touches the sides of any solid Level Objects that are capable of movement. These include Push Blocks, Lift Platforms, Cossack Platforms, Falling Platforms, Rolling Drills, and Jet Platforms. This also applies to the enemy Pooker when it is used as a raft. It is currently unknown if this behavior is intentional or a glitch.
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>TBA</center>
|[[Super Arm|Super Arm Block]]
|rowspan="6"|Sprites
|rowspan="6"|[[1.7.0]]
|Additional skins and particles
|-
|<center></center>
|[[Bouncy Ball]]
|Striped skins
|-
|
|[[Fuse Crosser]]
|rowspan="2"|Alongside [[E-Clare]] and [[BushBacon]]
|-
|
|[[Fuse Xtender]]
|-
|<center>[[File:VerticalKeyDoorIcon.png]]</center>
|[[Key Door]]
|Multiple key sprites
|-
|<center></center>
|[[Fire Wall|Fire Wall Modifier]]
|Edited by [[BushBacon]]
|}


===Pickups===
==Glitches==
{| class="wikitable plainrowheaders sortable"
*If Cut Man starts the boss battle spawning directly on top of Mega Man 6 Springs, Cut Man's behavior to run in the direction of the player, and attack if the player gets too close, will not activate. This makes Cut Man unable to move horizontally on his own, and unable to react to the player's distance, and leaves him pointlessly bouncing up and down on the Spring. Cut Man however will still counter-attack with a Rolling Cutter when damaged, if it is still on his head. This behavior oddity will persist until Cut Man lands on something resembling solid ground, where his behaviors will then activate and function normally.
! scope="col" | Icon
! scope="col" | Pickup
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Roll's life sprite
|Sprites
|[[1.7.0]]
|Edited by [[E-Clare]]
|}


===Backgrounds===
==Video Tutorial==
{| class="wikitable plainrowheaders sortable"
[https://www.youtube.com/shorts/FycN8pzZZyY Cut Man]
! scope="col" | Icon
! scope="col" | Background
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Time BG 2
|rowspan="2"|Sprites
|rowspan="2"|[[1.7.0]]
|Unused
|-
|
|Clown BG (Alt)
|Unused, edited from [[Schmiddi]]
|}


===Tilesets===
==Gallery==
{| class="wikitable plainrowheaders sortable"
<gallery>
! scope="col" | Icon
File:CutMan.png|thumb|Official artwork from Mega Man 1
! scope="col" | Tileset
File:CutManInGame.png|thumb|Cut Man in Mega Man Maker
! scope="col" | Contribution(s)
File:CutManThrow.png|thumb|Cut Man throwing his Rolling Cutter
! scope="col" | Added in Version
File:CutManRun.png|thumb|Cut Man running
! scope="col" | Notes
File:CutManJump.png|thumb|Cut Man jumping without his roliing cutter on his head
|-
</gallery>
|
|Bomb Tile 2
|Tile arrangement
|rowspan="10"|[[1.7.0]]
|
|-
|
|Time Tile 2
|rowspan="5"|Sprites
|
|-
|
|Time Tile 3
|
|-
|
|Oil Tile 2
|Edited from [[Sodacoma]]
|-
|
|Challenge Tile
|
|-
|
|Challenge Tile (Alt)
|
|-
|
|Heat Tile 2
|rowspan="2"|Tile arrangement
|
|-
|
|Wave Tile
|Corner tile fix
|-
|
|Sword Tile (Alt)
|Sprites
|Recolored from [[Aze]]
|-
|
|Tundra Tile (Alt)
|Sprites
|Edited from [[LF222]]
|}


===Ladders===
{{v1.0}}
{| class="wikitable plainrowheaders sortable"
{{MM1}}
! scope="col" | Icon
! scope="col" | Ladder
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Wily Ladder 1 (PU)
|rowspan="6"|Sprites
|rowspan="6"|[[1.7.0]]
|
|-
|
|Wily Ladder 2 (PU)
|
|-
|
|Wily Ladder 3 (PU)
|
|-
|
|Wily Ladder 4 (PU)
|
|-
|
|Intro Ladder
|
|-
|
|Challenge Ladder (PU)
|
|}


===Spikes===
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]
{| class="wikitable plainrowheaders sortable"
! scope="col" | Icon
! scope="col" | Spike
! scope="col" | Contribution(s)
! scope="col" | Added in Version
! scope="col" | Notes
|-
|
|Time Spike
|rowspan="4"|Sprites
|rowspan="4"|[[1.7.0]]
|rowspan="4"|Edited from LF222
|-
|
|Wily Spike 1 (PU)
|-
|
|Wily Spike 2 (PU)
|-
|
|Wily Spike 3 (PU)
|}
 
===Artwork===
{| class="wikitable plainrowheaders sortable"
|-
! scope="col" | Artwork
! scope="col" | Contribution(s)
! scope="col" | Note(s)
|-
|[[Media:Server Promo Art.png |1.7.0 Server overhaul artwork]]
|Inking and initial colorization
|Base by [[Alex]], colors and final outlines by [[BNMotive]]
|}
 
===Example Levels===
{| class="wikitable plainrowheaders sortable"
|-
! scope="col" | Level
! scope="col" | Added in version
! scope="col" | Note(s)
|-
|[[Better Together]]
|1.7.0
|Alongside Objectionable, Meka, and Mad Man
|}
 
==Contest events==
 
{| class="wikitable sortable"
! Contest !! Year !! Roles
|-
| Turbo Time Trials || 2021 || Judge
|}
 
[[Category:Moderators]]
[[Category:Developers]]
[[Category:Beta tester]]
[[Category:Artist]]
[[Category:Spriter]]
[[Category:Former team members]]
[[Category:Challenge judges]]

Latest revision as of 14:34, 30 January 2024

Cut Man
CutManCW.png
Artwork of Cut Man from Rockman Complete Works
Information
Game information
Description: Throws his scissor blade like a slow boomerang. Flinches when hit.
Category: Boss
HP: 28
Damage: 4 (contact)

4 (Rolling cutter)

Added in version: 1.0.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: Dr. Wily's Revenge

Mega Man: The Wily Wars Mega Man Powered Up Mega Man 8 (Sega Saturn only)

Development
Programmer(s): Renhoek (original code for MaGMML2)

WreckingPrograms (port and modifications)

DLN-003/DRN-003 Cut Man is one of the 6 Robot Master bosses from Mega Man that is featured in Mega Man Maker since version 1.0.0. He is a deforestation Robot Master that uses his signature weapon, the Rolling Cutter to cut down trees.

Cut Man was build by Dr. Light and is one of the the robot masters stolen and reprogrammed by Dr. Wily during events of Mega Man/Mega Man Powered Up and Mega Man: Dr. Wily's Revenge.

Behavior

Cut Man starts the battle by running towards the player, he will not jump for any reason, not even to get over walls or obstacles, or to avoid holes and bottomless pits. Cut Man will continue to run towards the player whenever he is not throwing a Rolling Cutter, jumping, or posing, and is far enough away from the player horizontally (about 2.5 tiles or more space between the player and Cut Man).

If the player gets within close enough range of Cut Man horizontally (about less than 2.5 tiles of space between them), and Cut Man still has his Rolling Cutter on his head, Cut Man will do one of two actions:

  • Close Behavior (With Cutter) A: Throws the Rolling Cutter on his head in the player's direction.
  • Close Behavior (With Cutter) B: Does brief pose, then throws the Rolling Cutter on his head in the player's direction.

Once Cut Man has thrown the Rolling Cutter on his head at the player, Cut Man's behaviors will change until the Rolling Cutter he had thrown returns to him and he places it back on his head. Without the Rolling Cutter on Cut Man's head, he has the following behavior if you are in close enough range (about less than 2.5 tiles between the player and Cut Man):

Close Behavior (No Cutter): Cut Man does a fixed height and distance jump in the direction of the player. When Cut Man takes damage, he will immediately cancel his current behavior to enter a recoil state briefly, where he is pushed back a short distance.

Upon Cut Man exiting his recoil state, if his Rolling Cutter is currently on his head, he will respond by throwing the Rolling Cutter on his head in the player's direction, and then go back to running towards the player as usual. If Cut Man takes damage and his Rolling Cutter is not on his head, he will just run towards the player as usual.

Strategy

Cut Man will continuously try to home in on the player at every opportunity. However, if the player knows how Cut Man behaves, he can easily be manipulated to whatever will grant the player victory.

The general strategy is to attack Cut Man from ground level while he is either running towards the player, posing, or preparing to throw his Rolling Cutter. The moment he throws the Rolling Cutter, the player should short hop over the projectile, getting between the projectile and Cut Man, and run past the spot where Cut Man was since Cut Man will jump towards the player at that point. The player should then immediately punish Cut Man from the ground when he has his Rolling Cutter again.

Since Cut Man will always hop at the direction of the player without his Rolling Cutter, the player can simply run where Cut Man was to dodge him if the player gets too close. If Cut Man has the Rolling Cutter on his head, he will always stop before throwing his Rolling Cutter allowing the player to react accordingly.

The player only has to deal with the one Rolling Cutter. However, that Rolling Cutter can pass through walls, fly past the player, and reverse fly back to Cut Man. While the player can directly destroy it, it is pointless since Cut Man will just immediately spawn a new one on his head.

Beware of the angle that Cut Man throws his Rolling Cutter, as he can occasionally throw it upward or at an unexpected direction. The player should run between it and Cut Man to dodge the upward angled projectiles. Optimally, the player should have Rolling Cutter being thrown towards them or angled lower, as the player can much more quickly dodge and get to the other side of Cut Man that way. The player should not attempt to continuously jump or attack Cut Man without his Rolling Cutter, since he can easily punish the player with contact damage at that point.

Since Cut Man will recoil if he is hit, the player should continuously fire and push him with a weapon to create some distance between them before he throws his Rolling Cutter. Preferably, a weapon that can rapidly be fired should be used, like the Mega Buster. Cut Man is prone to land based traps and pits, so the player should take advantage of his recoil weakness to activate them more easily. The player could hit Cut Man over a pit of trap if he happens to hop over it, but it is much easier just to have him run over to the trap and pit himself and recoil stun him from the ground.

Trivia

  • As of version 1.7.5, Cut Man is the only Robot Master in Mega Man Maker to take recoil that pushes himself backwards when damaged by the player. This behavior is the same as in the original boss fight in Mega Man.

As Cut Man's Rolling Cutter projectile spawns slightly behind Cut Man when he throws it, the Rolling Cutter projectile has the possibility to instantly despawn if Cut Man throws it when too close to the left or right edges of the screen, even if Cut Man's entire body still remains on-screen. It is currently unknown if this is intentional or a glitch.

  • Cut Man takes 3 damage from uncharged buster shots in Mega Man compared to 1 damage in Mega Man Maker. This change was likely done to make Cut Man more *challenging.

Cut Man will jump if he touches the sides of any solid Level Objects that are capable of movement. These include Push Blocks, Lift Platforms, Cossack Platforms, Falling Platforms, Rolling Drills, and Jet Platforms. This also applies to the enemy Pooker when it is used as a raft. It is currently unknown if this behavior is intentional or a glitch.

Glitches

  • If Cut Man starts the boss battle spawning directly on top of Mega Man 6 Springs, Cut Man's behavior to run in the direction of the player, and attack if the player gets too close, will not activate. This makes Cut Man unable to move horizontally on his own, and unable to react to the player's distance, and leaves him pointlessly bouncing up and down on the Spring. Cut Man however will still counter-attack with a Rolling Cutter when damaged, if it is still on his head. This behavior oddity will persist until Cut Man lands on something resembling solid ground, where his behaviors will then activate and function normally.

Video Tutorial

Cut Man

Gallery

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic