Tel Tel: Difference between revisions
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{{ | {{Incomplete|More info on invisible gimmicks and spriters for all Tel Tel gimmicks}} | ||
{{ | {{ImageNeeded|Invisible gimmicks images}} | ||
{{Asset | {{Asset | ||
|image= | |name=[[File:TelTelIcon.png|left]] Tel Tel[[File:TelTelIcon.png|right]] | ||
|caption= | |image=[[File:TelTelMM7Artwork.png|250px]] | ||
|description= | |caption=Artwork of Tel Tel from ''Mega Man 7'' | ||
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing. | |||
|version=[[1.9.0]] | |version=[[1.9.0]] | ||
|space= | |layer={{Layer|6}} | ||
|damage=1 (contact with Tel Tel)<br>2 (from heating effect) | |||
|space=2x2 | |||
|options=[[File:SprTelTelBuilderOptionsLeaveOrStay 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStay 1.png]] / [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 1.png]] <br>[[File:Nothing.png]] [[File:SprTelTelBuilderOptionsForceWeather_1.png]] [[File:SprTelTelBuilderOptionsForceWeather_2.png]] [[File:SprTelTelBuilderOptionsForceWeather_3.png]] [[File:SprTelTelBuilderOptionsForceWeather_4.png]] [[File:SprTelTelBuilderOptionsForceWeather_5.png]] <br> [[File:SprTelTelBuilderOptionsVisibility 0.png]] [[File:SprTelTelBuilderOptionsVisibility 1.png]] | |||
|game=''[[Mega Man 7]]'' | |game=''[[Mega Man 7]]'' | ||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
|spriter=[[E-Clare]] | |spriter=[[E-Clare]] | ||
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]] | |||
}} | }} | ||
'''Tel Tel''' is a sky blue doll-like weather-changing robot from Cloud Man's stage in ''[[Mega Man 7]]'' that is featured in ''[[Mega Man Maker]]'' since version [[1.9.0]]. | '''Tel Tel''' is a sky blue and white doll-like weather-changing robot from Cloud Man's stage in ''[[Mega Man 7]]'' that is featured in ''[[Mega Man Maker]]'' since version [[1.9.0]]. | ||
==Behavior== | ==Behavior== | ||
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place, or drop down below the screen. The current weather effect continues even across screens transitions. | When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions. | ||
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel's weather effect takes priority instead. | |||
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used: | When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used: | ||
| Line 21: | Line 28: | ||
|+ style="text-align:left"| | |+ style="text-align:left"| | ||
! scope="col" | Icon | ! scope="col" | Icon | ||
! scope="col" | Sprite | |||
! scope="col" | Weapon type | ! scope="col" | Weapon type | ||
! scope="col" | Weather | ! scope="col" | Weather | ||
! scope="col" | Weather appearance | |||
! scope="col" | Effect | ! scope="col" | Effect | ||
! scope="col" | | ! scope="col" | Tel Tel appearance | ||
|- | |- | ||
|<center>[[File: | |<center>[[File:SprTelTelBuilderOptionsForceWeather 1.png]]</center> | ||
|<center>[[File:sprTelTel.png]]</center> | |||
|Electric | |Electric | ||
|Clear | |Clear | ||
|The current weather effect is cleared | |N/A | ||
| | | | ||
*The current weather effect is cleared. | |||
*No special weather effects take place. | |||
|Upright | |||
|- | |- | ||
|<center>[[File: | |<center>[[File:SprTelTelBuilderOptionsForceWeather 2.png]]</center> | ||
|<center>[[File:sprTelTelRain.png]]</center> | |||
|Other | |Other | ||
|Rain | |Rain | ||
|Rain falls across the screen | |Rain falls across the screen | ||
| | | | ||
*Douses fires | |||
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds. | |||
*Able to deactivate [[Burst Water]]. | |||
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected | |||
*Rain Tel Tel takes priority over the Rain level object's effects and the rain [[decoration]] | |||
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams | |||
|Upside down | |||
|- | |- | ||
|<center>[[File: | |<center>[[File:SprTelTelBuilderOptionsForceWeather 3.png]]</center> | ||
|<center>[[File:sprTelTelSnow.png]]</center> | |||
|Ice | |Ice | ||
|Snow | |Snow | ||
|Invisible | |Powder snow falls across the screen | ||
| | |||
*Invisible gimmicks are covered by snow | |||
**Invisible spikes can be stood on safely during this time | |||
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen | |||
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate | |||
**A special green Melting Snow Block will only appear when the snow Tel Tel is active | |||
|Panels expand and contract as the Tel Tel remains upright | |Panels expand and contract as the Tel Tel remains upright | ||
|- | |- | ||
|<center>[[File: | |<center>[[File:SprTelTelBuilderOptionsForceWeather 4.png]]</center> | ||
|<center>[[File:sprTelTelHeat.png]]</center> | |||
|Fire | |Fire | ||
|Heat | |Heat | ||
|A heating effect appears above [[Tilesets|tiles]] | | | ||
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | *A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water | ||
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]] | |||
| | |||
*Standing on tiles or in ''[[Mega Man 4]]'' [[Quicksand]] every two seconds in total continuously damages the player for 2 health each time | |||
*Tiles with the ice effect are immune to heating and lower the heating effect quicker | |||
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water | |||
**Water from a Tel Tel Fountain heals the player much quicker | |||
**Water Drop will heal the player for 2 health each drop that the player comes in contact with | |||
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt | |||
*Invisible gimmicks will be revealed | |||
*[[Lava]] remains unfrozen and cannot be frozen | |||
*''[[Mega Man 11]]'' [[Hotplate]]s remain constantly hot while Tel Tel is in the heatwave state. | |||
*''[[Mega Man 6]]'' [[Oil]] is ignited during heatwave. | |||
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | |||
|- | |- | ||
|<center>[[File: | |<center>[[File:SprTelTelBuilderOptionsForceWeather 5.png]]</center> | ||
|<center>[[File:sprTelTelWind.png]]</center> | |||
|Wind | |Wind | ||
|Wind | |Wind | ||
|Wind blows vertically across the screen | |Wind blows vertically across the screen | ||
| | |||
* Increases the player's jump height from 3 tiles high to 4 tiles high. | |||
* Reduces the speed of [[Nombrellan]] and [[Mini Snowman]] when they fall. | |||
* Increases the speed of rising balloons from a [[Floating Balloon Spawner]]. | |||
* Extends the distance of a [[Light Push Block]] when thrown with [[Super Arm]]. | |||
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion | |Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion | ||
|} | |} | ||
A cyan [[Bell Ringer]] will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. | A cyan [[Bell Ringer]] will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]'s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather. | ||
{{clr}} | |||
==Tel Tel Fountain== | |||
{{Asset | |||
|name=[[File:TelTelFountainIcon.png|left]] Tel Tel Fountain [[File:TelTelFountainIcon.png|right]] | |||
|image=[[File:TelTelFountainColors.png]] | |||
|caption=The six different Tel Tel fountain colors (from left to right, top to bottom): blue, green, cyan, purple, brown, gray | |||
|description=Refresh the player's health in Tel Tel's hot weather. | |||
|category=[[Level Objects]] | |||
|version=[[1.9.0]] | |||
|space=2x2 | |||
|layer={{Layer|5}} | |||
|options=[[File:ColorBlue.png]] [[File:ColorDarkGreen.png]] [[File:TeleporterColor2.png]] [[File:ColorPurple.png]] [[File:ColorDarkBrown2.png]] [[File:TeleporterColor1.png]] | |||
|game=''[[Mega Man Maker]]'' | |||
|programmer=[[Meka]] | |||
|spriter= | |||
|sprite=[[File:TelTelFountainBlueSprite.png]][[File:TelTelFountainGreenSprite.png]][[File:TelTelFountainCyanSprite.png]][[File:TelTelFountainPurpleSprite.png]][[File:TelTelFountainBrownSprite.png]][[File:TelTelFountainGraySprite.png]] | |||
}} | |||
The '''Tel Tel Fountain''' is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point. | |||
Much like normal water, a Tel Tel Fountain's water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water. | |||
===Interactions=== | |||
====Weapons==== | |||
*Tel Tel Fountain water can immediately stop [[Water Wave]] | |||
*[[Concrete Shot]] can block the path of Tel Tel Fountain water | |||
*Tel Tel Fountain water can dilute [[Acid Barrier]]'s shield reducing its duration | |||
*[[Ice Wall]] can block the path of Tel Tel Fountain water | |||
====Level Objects==== | |||
*Tel Tel Fountain water can | |||
**extinguish ignited [[Oil]] | |||
**pass through the surfaces of semisolids such as [[Jumpthrough Platforms]] | |||
**reduce the acidity of [[Chemical Solution]] | |||
**extinguish [[Napalm Fire]] | |||
{{clr}} | |||
==Invisible level objects== | |||
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat: during snow, all invisible gimmicks appear frozen over with invisible spikes being safe to stand on for the player. | |||
==Gallery== | ==Gallery== | ||
===Tel Tel=== | |||
<gallery> | <gallery> | ||
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel | File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel | ||
File:TelTelClear.png|Clear weather Tel Tel | |||
File:TelTelRain.png|Rain Tel Tel | |||
File:TelTelSnow.png|Snow Tel Tel | |||
File:TelTelHeat.png|Heat Tel Tel | |||
File:TelTelWind.png|Wind Tel Tel | |||
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow | |||
BellRingerCycleTelTel.gif|A cyan [[Bell Ringer]] through the five Tel Tel variants | |||
File:TelTelWaterHeal.gif|Water healing Mega Man during the heat Tel Tel weather | |||
File:TelTelFountainHeal.gif|Tel Tel Fountain water healing Mega Man during the heat Tel Tel weather | |||
File:FountainvsChemSolution.gif|Tel Tel Fountain water decreasing acidity of [[Chemical Solution]] | |||
File:ConcreteVsFountain.png|[[Concrete Shot]] blocking the path of Tel Tel Fountain water | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The heal sound effect | *The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu. | ||
*In Cloud Man's stage in ''Mega Man 7'', the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]]. | |||
==Navigation== | ==Navigation== | ||
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{{MM7}} | {{MM7}} | ||
{{V1.9}} | {{V1.9}} | ||
[[Category:Water level objects]] | |||
Latest revision as of 19:53, 26 August 2025
|
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Invisible gimmicks images |
| Artwork of Tel Tel from Mega Man 7 | |||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||
Tel Tel is a sky blue and white doll-like weather-changing robot from Cloud Man's stage in Mega Man 7 that is featured in Mega Man Maker since version 1.9.0.
Behavior
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the Level Builder: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the player, or drop down below the screen. The current weather effect continues even across screens transitions.
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel's weather effect takes priority instead.
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of weapon used:
| Icon | Sprite | Weapon type | Weather | Weather appearance | Effect | Tel Tel appearance |
|---|---|---|---|---|---|---|
| Electric | Clear | N/A |
|
Upright | ||
| Other | Rain | Rain falls across the screen |
|
Upside down | ||
| Ice | Snow | Powder snow falls across the screen |
|
Panels expand and contract as the Tel Tel remains upright | ||
| Fire | Heat |
|
|
Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man | ||
| Wind | Wind | Wind blows vertically across the screen |
|
Wears a helmet similar to that of Tornado Man: a small persistent gust blows below the Tel Tel as blades spin by its center portion |
A cyan Bell Ringer will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the player's weapons such as Mirror Buster and certain level objects such as Icicles will always transform a Tel Tel to the rain weather.
Tel Tel Fountain
| |||||||||||||||||||||||||||||||||||
| The six different Tel Tel fountain colors (from left to right, top to bottom): blue, green, cyan, purple, brown, gray | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
The Tel Tel Fountain is a fountain that can heal the player while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.
Much like normal water, a Tel Tel Fountain's water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.
Interactions
Weapons
- Tel Tel Fountain water can immediately stop Water Wave
- Concrete Shot can block the path of Tel Tel Fountain water
- Tel Tel Fountain water can dilute Acid Barrier's shield reducing its duration
- Ice Wall can block the path of Tel Tel Fountain water
Level Objects
- Tel Tel Fountain water can
- extinguish ignited Oil
- pass through the surfaces of semisolids such as Jumpthrough Platforms
- reduce the acidity of Chemical Solution
- extinguish Napalm Fire
Invisible level objects
When the player approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat: during snow, all invisible gimmicks appear frozen over with invisible spikes being safe to stand on for the player.
Gallery
Tel Tel
-
The Level Builder options for Tel Tel
-
Clear weather Tel Tel
-
Rain Tel Tel
-
Snow Tel Tel
-
Heat Tel Tel
-
Wind Tel Tel
-
Frozen invisible tiles in snow
-
A cyan Bell Ringer through the five Tel Tel variants
-
Water healing Mega Man during the heat Tel Tel weather
-
Tel Tel Fountain water healing Mega Man during the heat Tel Tel weather
-
Tel Tel Fountain water decreasing acidity of Chemical Solution
-
Concrete Shot blocking the path of Tel Tel Fountain water
Trivia
- The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the Command Selection menu.
- In Cloud Man's stage in Mega Man 7, the first Tel Tel in the stage changes to the rain weather regardless of which weapon it was hit by. However, the second Tel Tel changes to the snow weather when hit by Freeze Cracker.
Navigation
| Mega Man 7 | |
|---|---|
| Weapons | |
| Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
| Enemies | |
| Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg • Kanigance | |
| Level Objects | |
| Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
| Bosses | |
| Spring Man • Freeze Man • Shade Man • Burst Man | |
| Other Pages | |
| Tilesets • Backgrounds • Music | |
| Version 1.9 | |
|---|---|
| Major Features | |
| Layering | |
| Bosses | |
| Burst Man • Burst Bubble • Tengu Man • Jewel Man • Galaxy Man • Nitro Man • Fuse Man | |
| Enemies | |
| Swim Metall DX • Astro Zombieg • Succubatton • Shururun • Octone • Camouflametall • Darspider • Suzak and Fenix • Yonbain • Arc Weldy • Boyorn • Lamper | |
| Weapons | |
| Slash Claw • Scorch Wheel • Ice Wave • Plug Ball • Rebound Striker • Acid Barrier | |
| Level Objects & Pickups | |
| Water Drop • Cracked Ice Platform • Invisible Tile • Invisible Decoration • Invisible Platform • Invisible Ladder • Invisible Spike • Tel Tel • Tel Tel Fountain • Burst Water • Count Bomb CD • Count Bomb CD Slow • Lift Elevator • Lift Elevator Mark • Shupponpon Front Door • Shupponpon Side Door • Shupponpon Rail • Floating Spike • Floating Bubble Generator • Flipping Doors • Anti Grav Section • Blast Sensor • Blast Sensor On/Off • Blast Wire • Blast Wire On/Off • Blast Crate • Falling Blast Crate • Blast Big Crate • Blast Scrapped Car | |
| Major Patches | |
| 1.9.1 • 1.9.2 • 1.9.3 • 1.9.4 | |



