Tel Tel: Difference between revisions

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→‎Behavior: Updated wind Tel Tel interaction with correct asset names
 
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{{Upcoming Content}}
{{RecentlyAdded}}
{{Incomplete|More info on Tel Tel fountain and invisible gimmicks}}
{{ImageNeeded|Invisible gimmicks images, heating and healing effects of heat Tel Tel, Tel Tel fountain}}
{{Asset
{{Asset
|image=[[File:TelTelMM7Artwork.png|250px]]
|image=[[File:TelTelMM7Artwork.png|250px]]
|caption=Artwork of Tel Tel from ''Mega Man 7''
|caption=Artwork of Tel Tel from ''Mega Man 7''
|description=TBA
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.
|version=[[1.9.0]]
|version=[[1.9.0]]
|space=TBA
|layer={{Layer|6}}
|damage=1 (contact with Tel Tel)<br>2 (from heating effect)
|space=2x2
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|programmer=[[Meka]]
|programmer=[[Meka]]
|spriter=[[E-Clare]]
|spriter=[[E-Clare]]
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]]
}}
}}
'''Tel Tel''' is a sky blue doll-like weather-changing robot from Cloud Man's stage in ''[[Mega Man 7]]'' that is featured in ''[[Mega Man Maker]]'' since version [[1.9.0]].
'''Tel Tel''' is a sky blue and white doll-like weather-changing robot from Cloud Man's stage in ''[[Mega Man 7]]'' that is featured in ''[[Mega Man Maker]]'' since version [[1.9.0]].


==Behavior==
==Behavior==
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel's weather effect takes priority instead.


When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:
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|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Sprite
! scope="col" | Weapon type
! scope="col" | Weapon type
! scope="col" | Weather
! scope="col" | Weather
! scope="col" | Weather appearance
! scope="col" | Effect
! scope="col" | Effect
! scope="col" | Appearance
! scope="col" | Tel Tel appearance
|-
|-
|<center>[[File:TBAIcon.png]]</center>
|<center>[[File:SprTelTelBuilderOptionsForceWeather 1.png]]</center>
|<center>[[File:sprTelTel.png]]</center>
|Electric
|Electric
|Clear
|Clear
|The current weather effect is cleared and no special weather effects take place.
|N/A
|Remains upright
|
*The current weather effect is cleared.
*No special weather effects take place.
|Upright
|-
|-
|<center>[[File:TBAIcon.png]]</center>
|<center>[[File:SprTelTelBuilderOptionsForceWeather 2.png]]</center>
|<center>[[File:sprTelTelRain.png]]</center>
|Other
|Other
|Rain
|Rain
|Rain falls across the screen, dousing fires. However, unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected. A Tel Tel's rain effect also overrides the Rain level object's effects.
|Rain falls across the screen
|Remains upside down
|
*Douses fires
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]'s movement is not affected  
*Rain Tel Tel takes priority over the Rain level object's effects and the rain [[decoration]]
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams
|Upside down
|-
|-
|<center>[[File:TBAIcon.png]]</center>
|<center>[[File:SprTelTelBuilderOptionsForceWeather 3.png]]</center>
|<center>[[File:sprTelTelSnow.png]]</center>
|Ice
|Ice
|Snow
|Snow
|Invisible tiles, [[spikes]], [[ladders]], and semisolids will all become frozen, taking a peach color. Frozen invisible spikes can also be stood on safely during this time. [[Lava]] remains frozen and cannot be unfrozen.
|Powder snow falls across the screen
|
*Invisible gimmicks are covered by snow
**Invisible spikes can be stood on safely during this time
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate
**A special green Melting Snow Block will only appear when the snow Tel Tel is active
|Panels expand and contract as the Tel Tel remains upright
|Panels expand and contract as the Tel Tel remains upright
|-
|-
|<center>[[File:TBAIcon.png]]</center>
|<center>[[File:SprTelTelBuilderOptionsForceWeather 4.png]]</center>
|<center>[[File:sprTelTelHeat.png]]</center>
|Fire
|Fire
|Heat
|Heat
|A heating effect appears above [[Tilesets|tiles]]. Standing on tiles for two seconds in total damages the player for 2 health each time, while any [[water]] that the player stands in will heal their health by 1 every two seconds in water. Tiles with the ice effect are immune to heating. Any ice objects are melted and invisibles tiles, ladders, spikes, and semisolids are revealed.
|
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man during heat weather.
*A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]]
|
*Standing on tiles or in ''[[Mega Man 4]]'' [[Quicksand]] every two seconds in total continuously damages the player for 2 health each time
*Tiles with the ice effect are immune to heating and lower the heating effect quicker
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water
**Water from a Tel Tel Fountain heals the player much quicker
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt
*Invisible gimmicks will be revealed
*[[Lava]] remains unfrozen and cannot be frozen
*''[[Mega Man 11]]'' [[Hotplate]]s remain constantly hot while Tel Tel is in the heatwave state.
*''[[Mega Man 6]]'' [[Oil]] is ignited during heatwave.
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man
|-
|-
|<center>[[File:TBAIcon.png]]</center>
|<center>[[File:SprTelTelBuilderOptionsForceWeather 5.png]]</center>
|<center>[[File:sprTelTelWind.png]]</center>
|Wind
|Wind
|Wind
|Wind
|Wind blows vertically across the screen, increasing the player's jump height.
|Wind blows vertically across the screen
|
* Increases the player's jump height from 3 tiles high to 4 tiles high.
* Reduces the speed of [[Nombrellan]] and [[Mini Snowman]] when they fall.
* Increases the speed of rising balloons from a [[Floating Balloon Spawner]].
* Extends the distance of a [[Light Push Block]] when thrown with [[Super Arm]].
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion
|}
|}


A cyan [[Bell Ringer]] will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat.
A cyan [[Bell Ringer]] will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]'s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather.
 
==Tel Tel Fountain==
The '''Tel Tel Fountain''' is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.
 
Much like normal water, a Tel Tel Fountain's water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.
 
==Invisible level objects==
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat with invisible spikes being safe to stand on for the player when the weather is snow.  


==Gallery==
==Gallery==
<gallery>
<gallery>
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel
File:TelTelClear.png|Tel Tel in clear weather
File:TelTelClear.png|Clear weather Tel Tel
File:TelTelRain.png|Tel Tel in rain
File:TelTelRain.png|Rain Tel Tel
File:TelTelSnow.png|Tel Tel in snow
File:TelTelSnow.png|Snow Tel Tel
File:TelTelHeat.png|Tel Tel in heat
File:TelTelHeat.png|Heat Tel Tel
File:TelTelWind.png|Tel Tel in wind
File:TelTelWind.png|Wind Tel Tel
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow
</gallery>
</gallery>


==Trivia==
==Trivia==
*The heal sound effect that plays when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal from [[Command Selection]] menu.
*The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu.
*In Cloud Man's stage in ''Mega Man 7'', the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]].


==Navigation==
==Navigation==

Latest revision as of 21:07, 7 November 2024

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Tel Tel
Artwork of Tel Tel from Mega Man 7
Information
Level Builder
Description: Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.
Builder space: 2x2
Layer: 6 - Close front
Game information
Damage: 1 (contact with Tel Tel)
2 (from heating effect)
Added in version: 1.9.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): Meka
Spriter(s): E-Clare

Tel Tel is a sky blue and white doll-like weather-changing robot from Cloud Man's stage in Mega Man 7 that is featured in Mega Man Maker since version 1.9.0.

Behavior

When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the Level Builder: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the player, or drop down below the screen. The current weather effect continues even across screens transitions.

If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel's weather effect takes priority instead.

When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of weapon used:

Icon Sprite Weapon type Weather Weather appearance Effect Tel Tel appearance
Electric Clear N/A
  • The current weather effect is cleared.
  • No special weather effects take place.
Upright
Other Rain Rain falls across the screen
  • Douses fires
  • Decreases the acidity of Chemical Solution by one level every three seconds
  • Unlike the Rain level object, the player's movement is not affected
  • Rain Tel Tel takes priority over the Rain level object's effects and the rain decoration
  • Flame Pillars immediately retract and do not spawn further fire beams
Upside down
Ice Snow Powder snow falls across the screen
  • Invisible gimmicks are covered by snow
    • Invisible spikes can be stood on safely during this time
  • Fire gimmicks such as lava, Flame Pillars and Fire Walls all become frozen and cannot be unfrozen
  • Melting Snow Blocks will slowly reform to full size and will not disintegrate
    • A special green Melting Snow Block will only appear when the snow Tel Tel is active
Panels expand and contract as the Tel Tel remains upright
Fire Heat
  • Standing on tiles or in Mega Man 4 Quicksand every two seconds in total continuously damages the player for 2 health each time
  • Tiles with the ice effect are immune to heating and lower the heating effect quicker
  • Any water that the player stands in will heal their health by 1 every two seconds continuously in water
    • Water from a Tel Tel Fountain heals the player much quicker
  • Certain ice level objects such as Ice Barriers and Melting Snow Blocks will melt
  • Invisible gimmicks will be revealed
  • Lava remains unfrozen and cannot be frozen
  • Mega Man 11 Hotplates remain constantly hot while Tel Tel is in the heatwave state.
  • Mega Man 6 Oil is ignited during heatwave.
Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man
Wind Wind Wind blows vertically across the screen Wears a helmet similar to that of Tornado Man: a small persistent gust blows below the Tel Tel as blades spin by its center portion

A cyan Bell Ringer will cycle through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the player's weapons such as Mirror Buster and certain level objects such as Icicles will always transform a Tel Tel to the rain weather.

Tel Tel Fountain

The Tel Tel Fountain is a fountain that can heal the player while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.

Much like normal water, a Tel Tel Fountain's water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.

Invisible level objects

When the player approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat with invisible spikes being safe to stand on for the player when the weather is snow.

Gallery

Trivia

  • The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the Command Selection menu.
  • In Cloud Man's stage in Mega Man 7, the first Tel Tel in the stage changes to the rain weather regardless of which weapon it was hit by. However, the second Tel Tel changes to the snow weather when hit by Freeze Cracker.

Navigation

Level Objects
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up On/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch Ladder
Mega Man 2 Conveyor BeltForce BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast Crate
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
General / Mega Man Maker CheckpointYoku BlockReflecting Yoku BlockTime BombWeapon BlockDropperMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver


Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
Other Pages
TilesetsBackgroundsMusic


Version 1.9
Major Features
Layering
Bosses
Burst ManBurst BubbleTengu ManJewel ManGalaxy ManNitro ManFuse Man
Enemies
Swim Metall DXAstro ZombiegSuccubattonShururunOctoneCamouflametallDarspiderSuzak and FenixYonbainArc WeldyBoyornLamper
Weapons
Slash ClawScorch WheelIce WavePlug BallRebound StrikerAcid Barrier
Level Objects & Pickups
Water DropCracked Ice PlatformInvisible TileInvisible DecorationInvisible PlatformInvisible LadderInvisible SpikeTel TelTel Tel FountainBurst WaterCount Bomb CDCount Bomb CD SlowLift ElevatorLift Elevator MarkShupponpon Front DoorShupponpon Side DoorShupponpon RailFloating SpikeFloating Bubble GeneratorFlipping DoorsAnti Grav SectionBlast SensorBlast Sensor On/OffBlast WireBlast Wire On/OffBlast CrateFalling Blast CrateBlast Big CrateBlast Scrapped Car
Major Patches