Drop (pickup): Difference between revisions

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'''Drops''' are a type of [[pickup]] that the [[player]] can touch to restore either their health or weapon energy.
'''Drops''' are a type of [[pickup]] that the [[player]] can touch to restore either their health or weapon energy.


Drops can be placed in the [[Level Builder|editor]] directly or dropped by defeating [[enemies]]. If a drop is spawned from defeating an enemy, it will despawn a short while after its appearance on the screen. This can be disabled on a screen using the [[Drop Suppressor]]. Drops are also a possible reward from the [[?-Tank]] and [[Target]]s while [[Anti-Eddie]] can carry a Large Health or Large Weapon Energy. [[Romper]]s can also be set to take Small Health or Small Weapon Energy from the player.
Drops can be placed in the [[Level Builder|editor]] directly or dropped by defeating [[enemies]]. If a drop is spawned from defeating an enemy, it will despawn a short while after its appearance on the screen. This can be disabled on a screen using the [[Drop Suppressor]]. Similarly to a [[Life]], drops are also a possible reward from the [[?-Tank]] and [[Targets]] while an [[Anti-Eddie]] can carry a Large Health or Large Weapon Energy. [[Romper]]s can also be set to take Small Health or Small Weapon Energy from the player.


Drops can be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the drop in the level will be stored until the player dies. If a drop that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a drop dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.
Drops can be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the drop in the level will be stored until the player dies. If a drop that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a drop dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.
From [[1.5.0]] onwards, [[bosses]] have the option to drop a Large Health or Large Weapon Energy upon death instead of triggering the victory.


==Types of drops==
==Types of drops==
===Health===
===Health===
{{Template:Asset
{{Template:Asset
|name=[[File:SmallHealthIcon.png|left]] Small Health [[File:SmallHealthIcon.png|right]]
|name=[[File:SmallHealthIcon.png|left]] Health [[File:LargeHealthIcon.png|right]]
|image=[[File:health_pickup.png|250px]]
|image=[[File:health_pickup.png|250px]]
|caption=Artwork for the Life Energy by Capcom.
|caption=Artwork for the Life Energy by Capcom.
|description=Restores 2 health. (Small Health)<br>Restores 10 health. (Large Health)
|description=Restores 2 health. (Small Health)<br>Restores 10 health. (Large Health)
|game=''Appearance in every Mega Man title''
|game=''Appearance in every ''Mega Man'' title''
|version=[[1.0.0]]
|version=[[1.0.0]]
|space=1x1
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
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===Weapon Energy===
===Weapon Energy===
{{Template:Asset
{{Template:Asset
|name=[[File:LargeWeaponEnergyIcon.png|left]] Large Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]]
|name=[[File:SmallWeaponEnergyIcon.png|left]] Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]]
|image=[[File:Weapon_energy.png|250px]]
|image=[[File:Weapon_energy.png|250px]]
|caption=Artwork for the Weapon Energy by Capcom.
|caption=Artwork for the Weapon Energy by Capcom.
|description=Restores 2 weapon energy. (Small Weapon Energy)<br>Restores 10 weapon energy. (Large Weapon Energy)
|description=Restores 2 weapon energy. (Small Weapon Energy)<br>Restores 10 weapon energy. (Large Weapon Energy)
|game=''Appearance in every Mega Man title''
|game=''Appearance in every ''Mega Man'' title''
|version=[[1.0.0]]
|version=[[1.0.0]]
|space=1x1
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Weapon Energy''' is a type of [[pickup]] in ''[[Mega Man Maker]]'' introduced in version [[1.0.0]]. When touched, the item will restore the player's [[weapon]] energy: either 2 weapon energy from a '''Small Health''' or 10 weapon energy from a '''Large Health'''.
'''Weapon Energy''' is a type of [[pickup]] in ''[[Mega Man Maker]]'' introduced in version [[1.0.0]]. When touched, the item will restore the player's [[weapon]] energy: either 2 weapon energy from a '''Small Weapon Energy''' or 10 weapon energy from a '''Large Weapon Energy'''.


Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.
Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] mechanic will restore the weapon with the least energy.
{{clr}}
{{clr}}


==Trivia==
==Trivia==
* When collecting Health or Weapon Energy, the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].
* When collecting Health or Weapon Energy, the game will briefly pause while the collected energy is replenished. This is true even when the [[Energy Balancer]] replenishes a [[weapons|weapon]] not currently equipped; the game will pause while energy accumulates despite the change happening outside the player's vision at that moment.
*The design of the health pickups in ''[[Mega Man Maker]]'' resemble those from ''[[Mega Man 3]]'' through ''[[Mega Man 6]]'', ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'' but keep the overall design of the ones from ''[[Mega Man 2]]'' minus the shine effect.
{{clr}}
{{clr}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
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{{Pickups}}
{{Pickups}}
{{V1.0}}
{{V1.0}}
[[Category:Pickups]]

Revision as of 00:37, 1 September 2024

Drops are a type of pickup that the player can touch to restore either their health or weapon energy.

Drops can be placed in the editor directly or dropped by defeating enemies. If a drop is spawned from defeating an enemy, it will despawn a short while after its appearance on the screen. This can be disabled on a screen using the Drop Suppressor. Similarly to a Life, drops are also a possible reward from the ?-Tank and Targets while an Anti-Eddie can carry a Large Health or Large Weapon Energy. Rompers can also be set to take Small Health or Small Weapon Energy from the player.

Drops can be grabbed by Ring Boomerang, Hornet Chaser and Magic Card and returned to the player. If grabbed by either of these weapons and cancelled, the position of the drop in the level will be stored until the player dies. If a drop that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a drop dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.

From 1.5.0 onwards, bosses have the option to drop a Large Health or Large Weapon Energy upon death instead of triggering the victory.

Types of drops

Health

Health
Artwork for the Life Energy by Capcom.
Information
Game information
Description: Restores 2 health. (Small Health)
Restores 10 health. (Large Health)
Added in version: 1.0.0
Builder space: 1x1
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Health (also known as Life Energy) is a type of pickup in Mega Man Maker introduced in version 1.0.0. When touched, the item will restore the player's health: either 2 health from a Small Health or 10 health from a Large Health.

Weapon Energy

Weapon Energy
Artwork for the Weapon Energy by Capcom.
Information
Game information
Description: Restores 2 weapon energy. (Small Weapon Energy)
Restores 10 weapon energy. (Large Weapon Energy)
Added in version: 1.0.0
Builder space: 1x1
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Weapon Energy is a type of pickup in Mega Man Maker introduced in version 1.0.0. When touched, the item will restore the player's weapon energy: either 2 weapon energy from a Small Weapon Energy or 10 weapon energy from a Large Weapon Energy.

Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the Energy Balancer mechanic will restore the weapon with the least energy.

Trivia

  • When collecting Health or Weapon Energy, the game will briefly pause while the collected energy is replenished. This is true even when the Energy Balancer replenishes a weapon not currently equipped; the game will pause while energy accumulates despite the change happening outside the player's vision at that moment.
  • The design of the health pickups in Mega Man Maker resemble those from Mega Man 3 through Mega Man 6, Mega Man 9 and Mega Man 10 but keep the overall design of the ones from Mega Man 2 minus the shine effect.


Gallery


Pickups
Large Health
Small Health
Life
E-Tank
M-Tank
Weapon Remover
Weapon Capsule
Weapon Remover
Character Capsule
Health Spawner
Weapon Energy Spawner
Yashichi
Anti Yashichi
?-Tank
Drop Suppresser

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9