Life: Difference between revisions
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{{Template:Asset | {{Template:Asset | ||
|name=[[File:LifeIcon.png|left]] Life [[File:LifeIcon.png|right]] | |name=[[File:LifeIcon.png|left]] Life [[File:LifeIcon.png|right]] | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[BigMaster]] ([[Roll]]'s Life, edited by [[E-Clare]] | |||
}} | }} | ||
A '''Life''' is a type of [[pickup]] in ''[[Mega Man Maker]]'' introduced in version [[1.0.0]]. | A '''Life''' is a type of [[pickup]] in ''[[Mega Man Maker]]'' introduced in version [[1.0.0]]. | ||
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When playing the [[Wily Challenge]] mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version [[1.7.0]] adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in [[1.4.0]], Life pickups gathered during the Wily Challenge did not heal the player, but [[1.5.0]] changed them so that they have both functions. | When playing the [[Wily Challenge]] mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version [[1.7.0]] adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in [[1.4.0]], Life pickups gathered during the Wily Challenge did not heal the player, but [[1.5.0]] changed them so that they have both functions. | ||
Similarly to [[Weapon Energy]] and [[Health]] pickups, a Life can be dropped from a [[?-Tank]] | Similarly to [[Weapon Energy]] and [[Health]] pickups, a Life can be dropped from a [[?-Tank]] or [[Targets|Target]]. An [[Anti-Eddie]] may also carry a Life. A Life can also be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition. | ||
From [[1.5.0]] onwards, [[bosses]] have the option to drop a Life upon death instead of triggering the victory. | |||
{{clr}} | {{clr}} | ||
== Gallery == | |||
<!-- Icons should be in the pixelated rendering if possible --> | |||
<gallery> | |||
LifeProtomanIcon.png|The Life sprite for [[Proto Man]] | |||
LifeRollIcon.png|The Life sprite for [[Roll]] | |||
LifeBassIcon.png|The Life sprite for [[Bass]] | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Latest revision as of 00:38, 1 September 2024
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A Life in Mega Man Maker | ||||||||||||||||||||||||||||||
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A Life is a type of pickup in Mega Man Maker introduced in version 1.0.0.
When touched, the Life pickup refills the player character's health completely: a restoring sound effect plays and the game will briefly pause until the player's health is fully replenished. Unlike the official games, a Life never appears as a dropped item from killing an enemy. While there has been some variety in the appearance of a Life in the official games, a Life in Mega Man Maker takes the appearance of a Life in the Mega Man games from the Nintendo Entertainment System. Depending on the character chosen, the Life pickup will change visually to show a sprite of the current character's head.
When playing the Wily Challenge mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version 1.7.0 adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in 1.4.0, Life pickups gathered during the Wily Challenge did not heal the player, but 1.5.0 changed them so that they have both functions.
Similarly to Weapon Energy and Health pickups, a Life can be dropped from a ?-Tank or Target. An Anti-Eddie may also carry a Life. A Life can also be grabbed by Ring Boomerang, Hornet Chaser and Magic Card and returned to the player. If grabbed by either of these weapons and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition.
From 1.5.0 onwards, bosses have the option to drop a Life upon death instead of triggering the victory.
Gallery
Trivia
- In the main series, the Life pickup is an item found throughout levels either in a hard-to-reach spot or as a random enemy drop. Picking one up adds to the player's life counter up to a maximum of nine extra attempts.
Pickups | |
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Large Health Small Health Life E-Tank M-Tank Weapon Capsule Weapon Remover Character Capsule Health Spawner Weapon Energy Spawner Yashichi Anti Yashichi ?-Tank Drop Suppresser |