Elec Beam: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
Clarity edits
Builder tab and category
 
(5 intermediate revisions by 3 users not shown)
Line 2: Line 2:
|name=[[File:ElecBeamIcon.png|left]] Elec Beam [[File:ElecBeamIcon.png|right]]
|name=[[File:ElecBeamIcon.png|left]] Elec Beam [[File:ElecBeamIcon.png|right]]
|image=[[File:ElecBeam.png|250px]]
|image=[[File:ElecBeam.png|250px]]
|caption=Artwork of Elec Beam
|caption=An Elec Beam in ''Mega Man 1''
|description=Periodically creates a dangerous electric current.
|description=Periodically creates a dangerous electric current.
|category=[[Level Objects]]
|space=1x1
|category={{BuilderCategory|LevelObjects}}
|tab={{BuilderTab|1}}
|layer={{Layer|5}}
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:1-4.png]]
|game=''[[Mega Man 1]]''
|game=''[[Mega Man 1]]''
|damage=4
|damage=4
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Elec Beam''', also called '''Elec Block''' (雷放電ブロック "'''Lightning Discharge Block'''" in Japan) in [[Mega Man Powered Up|''Mega Man Powered Up'''s]] Construction mode and '''Thunder Block''' (サンダーブロック) in ''Rockman Complete Works'', is a [[level object]] originating from ''[[Mega Man 1]]'', found in Elec Man's stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
'''Elec Beam''', also called '''Elec Block''' ('''雷放電ブロック "Lightning Discharge Block'''" in Japan) in [[Mega Man Powered Up|''Mega Man Powered Up'''s]] Construction mode and '''Thunder Block''' (サンダーブロック) in ''Rockman Complete Works'', is a [[level object]] originating from ''[[Mega Man 1]]'', found in Elec Man's stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


==Level Builder==
==Level Builder==
Line 15: Line 19:


==Behavior==
==Behavior==
Elec Beam functions as an obstacle that requires timing. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active) and 2 cycles spent inactive. When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. It stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Elec Beam never despawns and retains its cycle even when offscreen.
Elec Beam is an obstacle that requires timing and functions similarly to [[Fire Beam]]. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. The electricity beam stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Elec Beam never despawns and retains its cycle even when offscreen.
 
Elec Beam is not affected by obstructing [[Tilesets|tiles]], [[enemies]] or any [[weapons]] (except [[:Category:Time_weapons|time weapons]] and [[Electric Shock]]). [[Electric Shock]] deletes Elec Beam's electricity beams, and deleted electricity beams will respawn immediately, but they will not respawn during an inactive cycle and will instead wait for their next active cycle, meaning deleting an Elec Beam's electricity charged beam, does not affect its timing. Elec Beam when active plays the same sound effect as when the [[player]] uses [[Magnet Beam]]. Elec Beam does not reflect projectiles. It does not cause damage to enemies, [[:Category:Robot_Masters|Robot Masters]] or other [[bosses]]. However, when a projected electric beam touches [[Spring Man]] or [[Magnetic Coil]], a magnetic effect is generated. Elec Beams can also heat up [[Hotplate]]s when the beam is active.


Elec Beam is not affected by obstructing [[Tilesets|tiles]], [[enemies]] or any [[weapons]] (except [[:Category:Time_weapons|time weapons]]). Elec Beam when active plays the same sound effect as when the [[player]] uses [[Magnet Beam]]. It does not cause damage to enemies, [[Robot Masters]] or other [[bosses]]. However, when a projected electric beam touches [[Spring Man]] or [[Magnetic Coil]], a magnetic effect is generated.
{{clr}}
{{clr}}
 
==Navigation==
 
{{LevelObjects}}
{{MM1}}
{{MM1}}
{{MMPU}}
{{MMPU}}
[[Category:Level objects]] [[Category:Mega Man 1 Assets]]
[[Category:Level objects]] [[Category:Mega Man 1 Assets]]

Latest revision as of 22:30, 13 November 2025

Elec Beam
An Elec Beam in Mega Man 1
Information
Level Builder
Description: Periodically creates a dangerous electric current.
Category: Level Objects
Tab: Mega Man 1
Builder space: 1x1
Layer: 5 - Main elements
Builder options:
Game information
Damage: 4
Series information
Game of origin: Mega Man 1
Development
Programmer(s): WreckingPrograms

Elec Beam, also called Elec Block (雷放電ブロック "Lightning Discharge Block" in Japan) in Mega Man Powered Up's Construction mode and Thunder Block (サンダーブロック) in Rockman Complete Works, is a level object originating from Mega Man 1, found in Elec Man's stage. It is featured in Mega Man Maker as of version 1.0.0.

Level Builder

An Elec Beam can be customized to project its beam either left or right and on a different cycle (1-4).

Behavior

Elec Beam is an obstacle that requires timing and functions similarly to Fire Beam. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). When active, Elec Beam projects a 4-tile long beam of electricity, dealing 4 points of damage when touched by the player. The electricity beam stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Elec Beam never despawns and retains its cycle even when offscreen.

Elec Beam is not affected by obstructing tiles, enemies or any weapons (except time weapons and Electric Shock). Electric Shock deletes Elec Beam's electricity beams, and deleted electricity beams will respawn immediately, but they will not respawn during an inactive cycle and will instead wait for their next active cycle, meaning deleting an Elec Beam's electricity charged beam, does not affect its timing. Elec Beam when active plays the same sound effect as when the player uses Magnet Beam. Elec Beam does not reflect projectiles. It does not cause damage to enemies, Robot Masters or other bosses. However, when a projected electric beam touches Spring Man or Magnetic Coil, a magnetic effect is generated. Elec Beams can also heat up Hotplates when the beam is active.


Level Objects
General CheckpointYoku BlockReflecting Yoku BlockConveyor BeltBreakable BlockFalling PlatformTime BombWeapon BlockWeapon BarrierDropperBlocksBeat Rescue SpotTeleporter
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up Oil CanisterOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTime Block
Mega Man 2 Force BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Cossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Rotating PlatformRolling DrillTeckyunSteamWave PipesLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce BarrierCracking TilesFlying Platform
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball JetSeesaw RailTruck
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast CrateSlap HandsTeleporter (Dr. Light's Trial)Impact Rail
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Mega Man Maker Music ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide LiquidLiquid Height MarkerLiquid Height CrystalHealth Block CheckerWeapon Energy Block CheckerCharacter Block CheckerKey Block CheckerTime BlockArrowsWater HoverLava HoverLava Hover SaverPlushies


Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Energy ElementCut ManIce ManBomb ManFire ManGuts ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield AttackerSabotall
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch BlockOil Canister
Bosses
Cut ManIce ManBomb ManFire ManGuts ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic