Magnetic Ceiling: Difference between revisions
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{{Asset | {{Asset | ||
|name=[[File:MagneticCeilingIcon.png|left]] Magnetic Ceiling [[File:MagneticCeilingIcon.png|right]] | |name=[[File:MagneticCeilingIcon.png|left]] Magnetic Ceiling [[File:MagneticCeilingIcon.png|right]] | ||
|space=1x1 | |||
|image=[[File:Magneticceling.PNG|250px]] | |image=[[File:Magneticceling.PNG|250px]] | ||
|caption=[[Mega Man]] | |game=''[[Mega Man Maker]]'' | ||
|caption=[[Mega Man]] held up over a pit by a Magnetic Ceiling | |||
|description=Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)<br> | |description=Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)<br> | ||
A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)<br> | A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)<br> | ||
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br> | ||
|version=[[1.7.5]] | |version=[[1.7.5]]<br>[[1.8.0]] (speed options for the Magnetic Ceiling Conveyor) | ||
|category | |category=[[Level Objects]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]] | |spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]] | ||
}} | }} | ||
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts. | '''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the [[player]] to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts. | ||
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off. | If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off. | ||
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the | Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. | ||
As its name implies, the Magnetic Conveyor pulls the player to the left or right; however, the player cannot move left or right when attracted to a Magnetic Conveyor. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the player is detected by [[Searchy]]'s light sensor, a Magnetic Conveyor switches directions. A speed setting with four different speed options (with option 2 being the default) was added in version [[1.8.0]]. | |||
The magnetism effect of the two switch variants turn on or off depend on the setting of an On/Off Switch. Regardless of whether they are active the middle magnet parts are always solid. | |||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5. | * The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5. The description for Magnetic Ceiling references this fact by alluding: "It's a feature." | ||
* Alongside the Magnetic Ceiling and its variants, an [[Example Levels|Example Level]] by [[Objectionable]] named "Magnetic Interference" was added in version [[1.7.5]] that showcases the Magnetic Ceiling and its conveyor variant. | |||
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | * There were multiple draft ideas for the sprites of the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants. | ||
* Magnetic Ceiling and | * Magnetic Ceiling and its variants have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant. | ||
* Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for ''Mega Man Maker''. | * Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for ''Mega Man Maker''. | ||
==Navigation== | |||
{{LevelObjects}} | |||
{{MMM}} | |||
{{V1.7}} | |||
[[Category:Level objects]] [[Category:Original Assets]] | [[Category:Level objects]] [[Category:Original Assets]] |
Latest revision as of 21:33, 7 October 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images of On/Off Magnetic Ceiling |
Magnetic Ceiling | ||||||||||||||||||||||||||||||||
Mega Man held up over a pit by a Magnetic Ceiling | ||||||||||||||||||||||||||||||||
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Magnetic Ceiling is a solid level object introduced in version 1.7.5 that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If Double Jump is enabled for Bass, the jump will be reset and Bass is able to use the technique again after dropping off.
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the On/Off Switch and On/Off Searchy.
As its name implies, the Magnetic Conveyor pulls the player to the left or right; however, the player cannot move left or right when attracted to a Magnetic Conveyor. Similarly to the Conveyor Belt and Moving Cog, when the player is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. A speed setting with four different speed options (with option 2 being the default) was added in version 1.8.0.
The magnetism effect of the two switch variants turn on or off depend on the setting of an On/Off Switch. Regardless of whether they are active the middle magnet parts are always solid.
Gallery
-
Mega Man being dragged along by a conveyor Magnetic Ceiling.
Trivia
- The level objects were inspired by a patched bug that happened with Bouncy Balls and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in 1.7.4.1 some users wanted the feature back in some way, so WreckingPrograms added these items in 1.7.5. The description for Magnetic Ceiling references this fact by alluding: "It's a feature."
- Alongside the Magnetic Ceiling and its variants, an Example Level by Objectionable named "Magnetic Interference" was added in version 1.7.5 that showcases the Magnetic Ceiling and its conveyor variant.
- There were multiple draft ideas for the sprites of the Magnetic Ceiling done by LF222 and E-Clare. They were repurposed for the conveyor and On/Off variants.
- Magnetic Ceiling and its variants have been compared to a similar level object in Glue Man's stage in Mega Man Unlimited. This object is like the conveyor variant.
- Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for Mega Man Maker.