Difference between pages "1.3.1" and "Napalm Man"

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(Created page with "'''Version 1.3.1''' was a minor update to ''Mega Man Maker. This update was released on March 25, 2018. == Changelog == === Changes === *Skull Man can now start moving when holding down the shoot button with Bass Buster. *Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen. *Quick Lasers don't get blocked by Rolling Drills anymore. === Fixed Bugs === *Hitting a boss with Water Wave underw...")
 
m (Vid Tutorial added)
 
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'''Version 1.3.1''' was a minor update to ''[[Mega Man Maker]]. This update was released on March 25, 2018.
{{Asset
|image=[[File:NapalmManCW.png|250px]]
|caption=Artwork of Napalm Man from ''Rockman Complete Works''
|hp=28
|damage=5 (contact)
4 (Napalm Bomb)
5 (missile)
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|category=[[Boss]]
|game=''[[Mega Man 5]]''
|appears=
''[[Mega Man IV]]''
|version=[[1.0.0]]
|programmer=WreckingPrograms
}}
'''DWN-039 Napalm Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Napalm Man uses his signature weapon, The [[Napalm Bomb]] in combat.


== Changelog ==
He was built by [[Dr. Wily]] to protect weapon factory during Mega Man 5 events. He later came back during the events of [[Mega Man IV]], but was once again beaten.
=== Changes ===
*Skull Man can now start moving when holding down the shoot button with Bass Buster.
*Health and weapon energy spawners are now on a local timer, meaning they no longer spawn and play a sound effect when off-screen.
*Quick Lasers don't get blocked by Rolling Drills anymore.


==Behavior==
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.


=== Fixed Bugs ===
Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change, as it likely made Napalm Man's AI less exploitable and predictable.
*Hitting a boss with Water Wave underwater crashes the game.
*Touching a weapon capsule while using Treble Boost doesn't take away the ability, causing broken animations.
*Touching a character capsule while Charge Kicking or shooting while standing still (Bass only), the game crashes.
*Rush Coil/Jet weapon blocks don't switch colors accordingly when touching a character capsule.
*You can still move when using Treble Boost upon completing a level, or when a boss spawns.
*Dashing into Treble Boost at point-blank range causes animation issues.
*Coil platforms do not autotile correctly when removed in the editor.
*Ring platforms and coil platforms can sometimes autotile together, causing weird results.
*Changing weapons while transforming into Treble Boost allows you to use that weapon while flying, with broken animations.
*Whopper's description contains a typo.
*Rolling Drill spawners still play their animation when the game is paused.
*Rolling Drill spawners facing left break blocks directly to the right of it when spawning the drill.
*When a Yoku Block spawns on top of a Rolling Drill, the drill moves upwards.
*Water Wave can destroy frozen Fire Pillars.
*Rolling Drill has some depth issues.
*Touching a character capsule the frame you start a screen transition can crash the game.
*Walking, then dash-jumping and shooting while moving through a boss door as Bass can play an incorrect animation.
*When climbing against a ceiling as Bass, then holding shoot, letting go and immediately double-jumping, you can sometimes clip into the ceiling.
*Quicksand can affect the player before they spawn.


[[Category:Version history]]
==Video Tutorial==
[https://www.youtube.com/shorts/TNApiAK5PlA Napalm Man]
 
==Glitches==
*If Napalm Man lands on [[Mega Man 6]] [[Spring|Springs]] while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.
 
==Trivia==
*Napalm Man is part of a rumor that Mega Man 5 was never released in Vietnam, due to a war involving Napalm Bombs and his stage being based on Vietnam jungles.
 
==Gallery==
<gallery>
File:NapalmMan.png|thumb|Official artwork from Mega Man 5
</gallery>
 
 
{{v1.0}}
{{MM5}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Latest revision as of 14:49, 19 February 2024

Napalm Man
NapalmManCW.png
Artwork of Napalm Man from Rockman Complete Works
Information
Game information
Description: Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
Category: Boss
HP: 28
Damage: 5 (contact)

4 (Napalm Bomb) 5 (missile)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

DWN-039 Napalm Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Napalm Man uses his signature weapon, The Napalm Bomb in combat.

He was built by Dr. Wily to protect weapon factory during Mega Man 5 events. He later came back during the events of Mega Man IV, but was once again beaten.

Behavior

Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.

Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change, as it likely made Napalm Man's AI less exploitable and predictable.

Video Tutorial

Napalm Man

Glitches

  • If Napalm Man lands on Mega Man 6 Springs while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.

Trivia

  • Napalm Man is part of a rumor that Mega Man 5 was never released in Vietnam, due to a war involving Napalm Bombs and his stage being based on Vietnam jungles.

Gallery


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic