Life: Difference between revisions

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When playing the [[Wily Challenge]] mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version [[1.7.0]] adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in [[1.4.0]], Life pickups gathered during the Wily Challenge did not heal the player, but [[1.5.0]] changed them so that they have both functions.
When playing the [[Wily Challenge]] mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version [[1.7.0]] adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in [[1.4.0]], Life pickups gathered during the Wily Challenge did not heal the player, but [[1.5.0]] changed them so that they have both functions.


Similarly to [[Weapon Energy]] and [[Health]] pickups, a Life can be dropped from a [[?-Tank]], [[Target]], or [[Level Target]]. An [[Anti-Eddie]] may also carry a Life. A Life can also be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition.
Similarly to [[Weapon Energy]] and [[Health]] pickups, a Life can be dropped from a [[?-Tank]] or [[Targets|Target]]. An [[Anti-Eddie]] may also carry a Life. A Life can also be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition.


From [[1.5.0]] onwards, [[bosses]] have the option to drop a Life upon death instead of triggering the victory.
From [[1.5.0]] onwards, [[bosses]] have the option to drop a Life upon death instead of triggering the victory.

Latest revision as of 00:38, 1 September 2024

Life
A Life in Mega Man Maker
Information
Game information
Description: Fills your health completely.
Added in version: 1.0.0
Builder space: 1x1
Series information
Game of origin: Appearance in every Mega Man title
Development
Programmer(s): WreckingPrograms
Spriter(s): BigMaster (Roll's Life, edited by E-Clare
{{{sprite}}}

A Life is a type of pickup in Mega Man Maker introduced in version 1.0.0.

When touched, the Life pickup refills the player character's health completely: a restoring sound effect plays and the game will briefly pause until the player's health is fully replenished. Unlike the official games, a Life never appears as a dropped item from killing an enemy. While there has been some variety in the appearance of a Life in the official games, a Life in Mega Man Maker takes the appearance of a Life in the Mega Man games from the Nintendo Entertainment System. Depending on the character chosen, the Life pickup will change visually to show a sprite of the current character's head.

When playing the Wily Challenge mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version 1.7.0 adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) A Life cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in 1.4.0, Life pickups gathered during the Wily Challenge did not heal the player, but 1.5.0 changed them so that they have both functions.

Similarly to Weapon Energy and Health pickups, a Life can be dropped from a ?-Tank or Target. An Anti-Eddie may also carry a Life. A Life can also be grabbed by Ring Boomerang, Hornet Chaser and Magic Card and returned to the player. If grabbed by either of these weapons and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition.

From 1.5.0 onwards, bosses have the option to drop a Life upon death instead of triggering the victory.

Gallery

Trivia

  • In the main series, the Life pickup is an item found throughout levels either in a hard-to-reach spot or as a random enemy drop. Picking one up adds to the player's life counter up to a maximum of nine extra attempts.


Pickups
Large Health
Small Health
Life
E-Tank
M-Tank
Weapon Remover
Weapon Capsule
Weapon Remover
Character Capsule
Health Spawner
Weapon Energy Spawner
Yashichi
Anti Yashichi
?-Tank
Drop Suppresser

Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9