Revision as of 01:15, 16 March 2025 by Bokoknight74(talk | contribs)(Slightly adjusted the upcoming plushie selection - fused Blueshade's contributions with the pre-existing table)
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Images and GIFs of special plushie interactions in action (e.g. Galaxy Man, Wood Man burnt, etc)
Plushies (also referred to as Toys in the game's files) are a level object added in 1.9.0. Aside from Ice Man and Cut Man plushies found in Clown Man's stage in Mega Man 8, plushies for various other characters such as Robot Master bosses, enemies and playable characters are also included in Mega Man Maker. Plushies also had no special interaction in Mega Man 8: interactions with plushies are unique to Mega Man Maker.
Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them with most weapons. They can also be knocked around by the player's Mega Ball's kick, bounce off walls, and interact with gimmicks such as Bouncy Balls and Astro Buttons. Tango will also attack plushies.
Plushies can be picked up and thrown with Super Arm or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. However, throwing or placing a plushie using Super Arm does not activate any special features of plushies. Since 1.9.1, plushies will flash slightly when the player is next to them with Super Arm equipped.
Plushies can be destroyed in many of the same ways as the player such as by crushing them or spawning a solid block like an On/Off Switch Block or Yoku Block in their place; destroying a plushie results in an explosion with confetti appearing from them. Certain weapons such as Uber Chain and Grab Buster can destroy plushies with enough hits though confetti does not appear.
Comes with three selectable poses - sitting, standing, and laying down.
When one Gemini Man plushie takes any kind of knockback, all others with the same pose will do the same.
Gravity Man
Current effect unknown
The reveal has it crash the game with a humorous error message: "Seems like you're trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update..."
Changing weapons while lifting a plushie would result in the plushie floating in the air.
The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.
The player could not place a plushie down when another plushie was in front of them.
Cut Man plushies could stack their increased knockback and travel rapidly.
Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.
The player's collision when equipped with certain contact weapons such as Oil Slider could hit plushies multiple times per seconds, resulting in a stack effect.
During development, plushies were originally listed as decorations. However, after special interactions with other assets and additional plushies were added, they were moved to the level objects category.[1]
Although a Guts Man plushie exists in Mega Man Maker, plushies based on Guts Man G from Mega Man 7 appear in Clown Man's stage and sprites of it exist in the files of Mega Man Maker. However, as of version 1.9.4.3, it remains unused.