Magnetic Ceiling: Difference between revisions

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{{Asset
{{Asset
|name=[[File:MagneticCeilingIcon.png|left]] Magnetic Ceiling [[File:MagneticCeilingIcon.png|right]]
|name=[[File:MagneticCeilingIcon.png|left]] Magnetic Ceiling [[File:MagneticCeilingIcon.png|right]]
|space=1x1
|image=[[File:Magneticceling.PNG|250px]]
|image=[[File:Magneticceling.PNG|250px]]
|caption=[[Mega]] Man being held up over a pit by a Magnetic Ceiling.
|game=''[[Mega Man Maker]]''
|caption=[[Mega Man]] held up over a pit by a Magnetic Ceiling
|description=Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)<br>
|description=Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)<br>
A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)<br>
A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)<br>
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br>
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)<br>
|version=[[1.7.5]]
|version=[[1.7.5]]<br>[[1.8.0]] (speed options for the Magnetic Ceiling Conveyor)
|category==[[Level Objects]]
|category=[[Level Objects]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]]
|spriter=[[LF222]]<br>[[E-Clare]]<br>[[WreckingPrograms]]
}}
}}
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.
'''Magnetic Ceiling''' is a solid [[level object]] introduced in version [[1.7.5]] that attracts the [[player]] to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.


If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off.
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off.


Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]].
 
As its name implies, the Magnetic Conveyor pulls the player to the left or right; however, the player cannot move left or right when attracted to a Magnetic Conveyor. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the player is detected by [[Searchy]]'s light sensor, a Magnetic Conveyor switches directions. A speed setting with four different speed options (with option 2 being the default) was added in version [[1.8.0]].
 
The magnetism effect of the two switch variants turn on or off depend on the setting of an On/Off Switch. Regardless of whether they are active the middle magnet parts are always solid.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5.
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5. The description for Magnetic Ceiling references this fact by alluding: "It's a feature."
**The description for Magnetic Ceiling references this fact by alluding: "It's a feature."
* Alongside the Magnetic Ceiling and its variants, an [[Example Levels|Example Level]] by [[Objectionable]] named "Magnetic Interference" was added in version [[1.7.5]] that showcases the Magnetic Ceiling and its conveyor variant.
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.
* There were multiple draft ideas for the sprites of the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant.
* Magnetic Ceiling and its variants have been compared to a similar level object in Glue Man's stage in ''Mega Man Unlimited''. This object is like the conveyor variant.
* Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for ''Mega Man Maker''.
* Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for ''Mega Man Maker''.


==Navigation==
{{LevelObjects}}
{{MMM}}
{{V1.7}}
[[Category:Level objects]] [[Category:Original Assets]]
[[Category:Level objects]] [[Category:Original Assets]]

Latest revision as of 21:33, 7 October 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: In-game images of On/Off Magnetic Ceiling
Magnetic Ceiling
Mega Man held up over a pit by a Magnetic Ceiling
Information
Level Builder
Description: Jump into this powerful magnet to stick to it. It's a feature. (Magnetic Ceiling)

A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)
A ceiling magnet that's only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)

Category: Level Objects
Builder space: 1x1
Game information
Added in version: 1.7.5
1.8.0 (speed options for the Magnetic Ceiling Conveyor)
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
Spriter(s): LF222
E-Clare
WreckingPrograms
{{{sprite}}}

Magnetic Ceiling is a solid level object introduced in version 1.7.5 that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.

If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If Double Jump is enabled for Bass, the jump will be reset and Bass is able to use the technique again after dropping off.

Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the On/Off Switch and On/Off Searchy.

As its name implies, the Magnetic Conveyor pulls the player to the left or right; however, the player cannot move left or right when attracted to a Magnetic Conveyor. Similarly to the Conveyor Belt and Moving Cog, when the player is detected by Searchy's light sensor, a Magnetic Conveyor switches directions. A speed setting with four different speed options (with option 2 being the default) was added in version 1.8.0.

The magnetism effect of the two switch variants turn on or off depend on the setting of an On/Off Switch. Regardless of whether they are active the middle magnet parts are always solid.

Gallery

Trivia

  • The level objects were inspired by a patched bug that happened with Bouncy Balls and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in 1.7.4.1 some users wanted the feature back in some way, so WreckingPrograms added these items in 1.7.5. The description for Magnetic Ceiling references this fact by alluding: "It's a feature."
  • Alongside the Magnetic Ceiling and its variants, an Example Level by Objectionable named "Magnetic Interference" was added in version 1.7.5 that showcases the Magnetic Ceiling and its conveyor variant.
  • There were multiple draft ideas for the sprites of the Magnetic Ceiling done by LF222 and E-Clare. They were repurposed for the conveyor and On/Off variants.
  • Magnetic Ceiling and its variants have been compared to a similar level object in Glue Man's stage in Mega Man Unlimited. This object is like the conveyor variant.
  • Magnetic Ceiling is the last feature to be programmed by WreckingPrograms as the project leader for Mega Man Maker.

Navigation

Level Objects
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up On/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch Ladder
Mega Man 2 Conveyor BeltForce BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast Crate
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
General / Mega Man Maker CheckpointYoku BlockReflecting Yoku BlockTime BombWeapon BlockDropperMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver


Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects
On/Off Switch TimerOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5