Bell Ringer: Difference between revisions
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{{Asset | {{Asset | ||
|name=[[File:BellRingerIcon.png|left]] Bell Ringer [[File:BellRingerIcon.png|right]] | |name=[[File:BellRingerIcon.png|left]] Bell Ringer [[File:BellRingerIcon.png|right]] | ||
|image=[[File:Bellringer_punchblock.gif]] | |image=[[File:Bellringer_punchblock.gif]] | ||
|caption=A purple Bell Ringer's ring rotating a Punch Block | |caption=A purple Bell Ringer's ring rotating a [[Punch Block]] | ||
|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
| Line 9: | Line 11: | ||
|space=3x2 | |space=3x2 | ||
|layer={{Layer|5}} | |layer={{Layer|5}} | ||
|version=[[1.8.0]]<br>[[1.9.0]] (interactions with [[Tel Tel]] and [[Section | |version=[[1.8.0]]<br>[[1.9.0]] (interactions with [[Tel Tel]], [[Section Wide Lava]], [[Section Wide Burst Water]], and [[Section Wide Chemical Solution]])<br>[[1.10.0]] (updated bell sprite, [[Flying Platform]] interaction) | ||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
|spriter=[[Son Loto]] | |spriter=[[Son Loto]] | ||
|sfx=[[Doctor Lumen]] | |sfx=[[Doctor Lumen]] | ||
|the=enemy bell ringer has been defeated by the player | |||
|sprite=[[File:BellRingerIcon.png|4px]] | |||
}} | }} | ||
The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | ||
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|[[File:BellRingerTypeOrange.png|center]] | |[[File:BellRingerTypeOrange.png|center]] | ||
| Orange | | Orange | ||
| Extends [[Hornet Roll]]s | | | ||
*Extends [[Hornet Roll]]s | |||
*Momentarily pauses [[Fire Wall|Fire Walls]] | |||
*Increases the [[Section Lava|lava level]] | |||
|- | |- | ||
|[[File:BellRingerTypeYellow.png|center]] | |[[File:BellRingerTypeYellow.png|center]] | ||
| Yellow | | Yellow | ||
| Activates [[Fuse Laser Crawler]]s/[[Fuse_Laser_Crawler#Fuse_Laser_Turrets|Turrets]] | | | ||
*Activates [[Fuse Laser Crawler]]s/[[Fuse_Laser_Crawler#Fuse_Laser_Turrets|Turrets]] | |||
*Activates [[Ring Platform|Ring]]/[[Coil Platform]]s | |||
|- | |- | ||
|[[File:BellRingerTypeGreen.png|center]] | |[[File:BellRingerTypeGreen.png|center]] | ||
| Green | | Green | ||
| Flips [[Spike Platform]]s | | | ||
*Flips [[Spike Platform]]s up/down | |||
*Flips [[Flip Platform]]s left/right | |||
*Increases the speed of [[Flying Platform]]s by one each time. Cycles back from the slowest speed upon reaching the fastest speed. | |||
|- | |- | ||
|[[File:BellRingerTypeBlue.png|center]] | |[[File:BellRingerTypeBlue.png|center]] | ||
| Cyan | | Cyan | ||
| Increases the [[Water Level Changer|water level]] (including Section Burst Water and Section Chemical Solution) | | | ||
*Increases the [[Water Level Changer|water level]] (including [[Section Wide Burst Water]] and [[Section Wide Chemical Solution]]) | |||
*Increases the strength of [[Rain]] by one each time. Cycles back from the lowest strength (1) upon reaching the maximum strength (5). | |||
*Cycles through a [[Tel Tel]]'s weather with each ring in the following order: wind, clear, rain, snow, and heat. | |||
|- | |- | ||
|[[File:BellRingerTypePink.png|center]] | |[[File:BellRingerTypePink.png|center]] | ||
| Purple | | Purple | ||
| Rotates [[Punch Block]]s | | | ||
*Rotates [[Punch Block]]s | |||
*Opens/closes [[Plantform]]s | |||
*Changes the state of [[On/Off Switch]] level objects. No animation plays when the state is changed. | |||
|- | |- | ||
|} | |} | ||
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File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell. | File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell. | ||
File:BellRingerPlantformInteraction.gif|A purple Bell Ringer switching the state of opened and closed Plantforms | File:BellRingerPlantformInteraction.gif|A purple Bell Ringer switching the state of opened and closed Plantforms | ||
BellRingerWaterLevel.gif|A cyan Bell Ringer increasing the level of [[Section Wide Water]] | BellRingerWaterLevel.gif|A cyan Bell Ringer increasing and decreasing the level of [[Section Wide Water]] | ||
BellRingerRain.gif|A cyan Bell Ringer cycling through the five strengths of [[rain]] | BellRingerRain.gif|A cyan Bell Ringer cycling through the five strengths of [[rain]] | ||
BellRingerCycleTelTel.gif|A cyan Bell Ringer through the five [[Tel Tel]] variants | BellRingerCycleTelTel.gif|A cyan Bell Ringer through the five [[Tel Tel]] variants | ||
BellRingerGreen.gif|A green Bell Ringer flipping a [[Flip Platform]] and [[Spike Platform]] | BellRingerGreen.gif|A green Bell Ringer flipping a [[Flip Platform]] and [[Spike Platform]] | ||
BellRingerYellow.gif|A yellow Bell Ringer activating [[Fuse Laser Turret]]s, [[Ring Platform]]s and [[Coil Platform]]s | BellRingerYellow.gif|A yellow Bell Ringer activating [[Fuse Laser Turret]]s, [[Ring Platform]]s and [[Coil Platform]]s | ||
BellRingerLava.gif|An orange Bell Ringer increasing the level of [[Section Wide Lava]] | BellRingerLava.gif|An orange Bell Ringer increasing and decreasing the level of [[Section Wide Lava]] | ||
BellRingerFireWall.gif|An orange Bell Ringer temporarily stopping a travelling [[Fire Wall]] from progressing further | BellRingerFireWall.gif|An orange Bell Ringer temporarily stopping a travelling [[Fire Wall]] from progressing further | ||
BellRingerHornetRoll.gif|An orange Bell Ringer extending a [[Hornet Roll]] | BellRingerHornetRoll.gif|An orange Bell Ringer extending a [[Hornet Roll]] | ||
BellRingerRotatingSpikeBox.gif|A magenta Bell Ringer rotating a [[Rotating Spike Block]] clockwise | BellRingerRotatingSpikeBox.gif|A magenta Bell Ringer rotating a [[Rotating Spike Block]] clockwise | ||
BellRingerYellowFuseLaserCrawler.gif|A yellow Bell Ringer activating [[Fuse Laser Crawler]]s | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in | * In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in a placeholder, the Taco Bell sound effect, playing every time the bell rang.<ref>[https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s Mega Man Maker 1.8 trailer reveal and Q&A! (timestamp: 1:39:55)]</ref> | ||
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. <ref>[https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s Mega Man Maker 1.8 trailer reveal and Q&A! (timestamp: 2:38:47)]</ref> | ** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. <ref>[https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s Mega Man Maker 1.8 trailer reveal and Q&A! (timestamp: 2:38:47)]</ref> | ||
* Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects. | * Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects. | ||
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating [[Rotating Spike Blocks]] clockwise. | * A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating [[Rotating Spike Blocks]] clockwise. | ||
*Bell Ringer's bell sprite was updated in version [[1.10.0]] to face the camera instead of angled away from it. | |||
{{clr}} | {{clr}} | ||
==Navigation== | ==Navigation== | ||
{{LevelObjects}} | {{LevelObjects}} | ||
Latest revision as of 23:39, 5 October 2025
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This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: New bell sprite |
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| A purple Bell Ringer's ring rotating a Punch Block | |||||||||||||||||||||||||||||||||||||||
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The Bell Ringer is a level object from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage respectively. It is featured in Mega Man Maker since version 1.8.0.
Behavior
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.
A Bell Ringer is stationary as it was in Magic Man's stage in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage in Mega Man 8. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the player without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.
There are six unique variations of Bell Ringer, each affecting different level objects:
| Icon | Color | Description |
|---|---|---|
| Magenta | Rotates Rotating Spike Blocks clockwise (as in Mega Man & Bass) | |
| Orange |
| |
| Yellow |
| |
| Green |
| |
| Cyan |
| |
| Purple |
|
Gallery
-
The special red Bell Ringer as seen in Magic BG 6 Bell.
-
A purple Bell Ringer switching the state of opened and closed Plantforms
-
A cyan Bell Ringer increasing and decreasing the level of Section Wide Water
-
A cyan Bell Ringer cycling through the five strengths of rain
-
A cyan Bell Ringer through the five Tel Tel variants
-
A green Bell Ringer flipping a Flip Platform and Spike Platform
-
An orange Bell Ringer increasing and decreasing the level of Section Wide Lava
-
An orange Bell Ringer temporarily stopping a travelling Fire Wall from progressing further
-
An orange Bell Ringer extending a Hornet Roll
-
A magenta Bell Ringer rotating a Rotating Spike Block clockwise
-
A yellow Bell Ringer activating Fuse Laser Crawlers
Trivia
- In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in a placeholder, the Taco Bell sound effect, playing every time the bell rang.[1]
- When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. [2]
- Despite first appearing in Mega Man 8, the Bell Ringer is found in the Mega Man & Bass section under Level Objects.
- A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating Rotating Spike Blocks clockwise.
- Bell Ringer's bell sprite was updated in version 1.10.0 to face the camera instead of angled away from it.
Navigation
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| Assets Listed Under Mega Man & Bass | |
| Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer | |
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