Difference between revisions of "Bell Ringer"
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The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | ||
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds. | The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds. | ||
A Bell Ringer is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. | A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level. | ||
There are six variations of Bell Ringer, each affecting different level objects: | There are six variations of Bell Ringer, each affecting different level objects: |