Bell Ringer: Difference between revisions
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{{ | {{RecentlyAdded}} | ||
{{Asset | {{Asset | ||
|name=[[File:BellRingerIcon.png|left]] Bell Ringer [[File:BellRingerIcon.png|right]] | |||
|image=[[File:Bellringer_punchblock.gif]] | |||
|caption=A purple Bell Ringer's ring rotating a Punch Block | |||
|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
|description=Normally turns the Spike Box, but different colors impact different gimmicks. | |description=Normally turns the Spike Box, but different colors impact different gimmicks. | ||
|appears=''[[Mega Man & Bass]]'' | |appears=''[[Mega Man & Bass]]'' | ||
|version=[[1.8.0]] | |space=3x2 | ||
|version=[[1.8.0]]<br>[[1.9.0]] (interactions with [[Tel Tel]] and [[Section Lava]]) | |||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
|spriter=[[Son Loto]] | |spriter=[[Son Loto]] | ||
|sfx= | |sfx=[[Doctor Lumen]] | ||
}} | }} | ||
The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | The '''Bell Ringer''' is a [[level object]] from ''[[Mega Man 8]]'' and ''[[Mega Man & Bass]]'', originating from Clown Man's stage and Magic Man's stage respectively. It is featured in ''[[Mega Man Maker]]'' since version [[1.8.0]]. | ||
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A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level. | A Bell Ringer is stationary as it was in Magic Man's stage in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage in ''Mega Man 8''. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level. | ||
There are six variations of Bell Ringer, each affecting different level objects: | There are six unique variations of Bell Ringer, each affecting different level objects: | ||
{| class="wikitable plainrowheaders sortable" | {| class="wikitable plainrowheaders sortable" | ||
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! scope="col" | Description | ! scope="col" | Description | ||
|- | |- | ||
| | |[[File:BellRingerTypeRed.png|center]] | ||
| Magenta | | Magenta | ||
| Rotates [[Rotating Spike Block | | Rotates [[Rotating Spike Block]]s clockwise (as in ''[[Mega Man & Bass]]'')<br> | ||
|- | |- | ||
| | |[[File:BellRingerTypeOrange.png|center]] | ||
| Orange | | Orange | ||
| Extends [[Hornet Roll | | Extends [[Hornet Roll]]s and momentarily pauses [[Fire Wall|Fire Walls]], increases the [[Section Lava|lava level]] | ||
|- | |- | ||
| | |[[File:BellRingerTypeYellow.png|center]] | ||
| Yellow | | Yellow | ||
| Activates [[Fuse Laser Crawler| | | Activates [[Fuse Laser Crawler]]s/[[Fuse_Laser_Crawler#Fuse_Laser_Turrets|Turrets]] and [[Ring Platform|Ring]]/[[Coil Platform]]s | ||
|- | |- | ||
| | |[[File:BellRingerTypeGreen.png|center]] | ||
| Green | | Green | ||
| Flips [[Spike Platform | | Flips [[Spike Platform]]s and [[Flip Platform]]s | ||
|- | |- | ||
| | |[[File:BellRingerTypeBlue.png|center]] | ||
| | | Cyan | ||
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]] | | Increases the [[Water Level Changer|water level]] (including Section Burst Water and Section Chemical Solution) and strength of the [[Rain]], cycles through a [[Tel Tel]]'s weather with each ring in the following order: wind, clear, rain, snow, and heat. | ||
|- | |- | ||
| | |[[File:BellRingerTypePink.png|center]] | ||
| | | Purple | ||
| Rotates [[Punch Block | | Rotates [[Punch Block]]s and opens/closes [[Plantform]]s | ||
|- | |- | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell. | |||
File:BellRingerPlantformInteraction.gif|A purple Bell Ringer switching the state of opened and closed Plantforms | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
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** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s) | ** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s) | ||
* Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects. | * Despite first appearing in ''Mega Man 8'', the Bell Ringer is found in the ''Mega Man & Bass'' section under Level Objects. | ||
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating [[Rotating Spike Blocks]] clockwise. | |||
{{clr}} | {{clr}} |
Latest revision as of 11:53, 24 September 2024
This article contains content that was added in a recent version. The contents of this article may change as more information is added. |
Bell Ringer | ||||||||||||||||||||||||||||||||||||
A purple Bell Ringer's ring rotating a Punch Block | ||||||||||||||||||||||||||||||||||||
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The Bell Ringer is a level object from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage respectively. It is featured in Mega Man Maker since version 1.8.0.
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.
A Bell Ringer is stationary as it was in Magic Man's stage in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage in Mega Man 8. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the player without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.
There are six unique variations of Bell Ringer, each affecting different level objects:
Icon | Color | Description |
---|---|---|
Magenta | Rotates Rotating Spike Blocks clockwise (as in Mega Man & Bass) | |
Orange | Extends Hornet Rolls and momentarily pauses Fire Walls, increases the lava level | |
Yellow | Activates Fuse Laser Crawlers/Turrets and Ring/Coil Platforms | |
Green | Flips Spike Platforms and Flip Platforms | |
Cyan | Increases the water level (including Section Burst Water and Section Chemical Solution) and strength of the Rain, cycles through a Tel Tel's weather with each ring in the following order: wind, clear, rain, snow, and heat. | |
Purple | Rotates Punch Blocks and opens/closes Plantforms |
Gallery
-
The special red Bell Ringer as seen in Magic BG 6 Bell.
-
A purple Bell Ringer switching the state of opened and closed Plantforms
Trivia
- In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=5995s)
- When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&t=9527s)
- Despite first appearing in Mega Man 8, the Bell Ringer is found in the Mega Man & Bass section under Level Objects.
- A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating Rotating Spike Blocks clockwise.
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