Plushies: Difference between revisions

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1.9.1 updates
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**There was no limit to how many plushies could be held at a time using [[Super Arm]].
**There was no limit to how many plushies could be held at a time using [[Super Arm]].
**If the [[player]] shot [[Splash Woman]]'s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash.
**If the [[player]] shot [[Splash Woman]]'s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash.
*Changing weapons while lifting a plushie would result in the plushie floating in the air.
**Changing weapons while lifting a plushie would result in the plushie floating in the air.
**The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy.
**The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy.
*The player could not place a plushie down when another plushie was in front of them.
**The player could not place a plushie down when another plushie was in front of them.
**[[Cut Man]] plushies could stack their increased knockback and travel rapidly.
**[[Cut Man]] plushies could stack their increased knockback and travel rapidly.
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section.
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section.
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**Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.
**Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.
**Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect.
**Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect.


==Trivia==
==Trivia==

Revision as of 00:55, 26 September 2024

Plushies
The various Plushies available in Mega Man Maker
Information
Level Builder
Description: Fun-sized plushies versions of all your favorites. Discover all their secrets!
Category: Tilesets
Builder space: 1x1
Layer: 3 - Far back
Game information
Alternate name(s): Toys
HP: 3 (Uber Chain)
Added in version: 1.9.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): Meka
Spriter(s): Son Loto

Plushies (also referred to as Toys in the game's files) are a level object added in 1.9.0. Aside from Ice Man and Cut Man plushies found in Clown Man's stage in Mega Man 8, plushies for various other characters such as Robot Master bosses, enemies and playable characters are also included in Mega Man Maker. Plushies also had no special interaction in Mega Man 8: interactions with plushies are unique to Mega Man Maker.

Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them with most weapons. They can also be knocked around by the player's Mega Ball's kick, bounce off walls, and interact with gimmicks such as Bouncy Balls and Astro Buttons. Tango will also attack plushies.

Plushies can be picked up and thrown with Super Arm or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. However, throwing or placing a plushie using Super Arm does not activate any special features of plushies. Since 1.9.1, plushies will flash slightly when the player is next to them with Super Arm equipped.

Plushies can be destroyed in many of the same ways as the player such as by crushing them or spawning a solid block like an On/Off Switch Block or Yoku Block in their place; destroying a plushie results in an explosion with confetti appearing from them. Certain weapons such as Uber Chain can destroy plushies with enough hits though confetti does not appear. The explosion caused by destroying plushies will destroy certain level objects such as Blast Crates and Chill Blocks.

Plushie types

Some plushies feature unique functionality and are listed below.

Boss Plushies

Sprite Character Special Functionality
Cut Man Takes more knockback from attacks
Ice Man
  • Creates small Freeze Man ice platforms when on the surface of water
  • Prevents ice platforms from breaking if on one
Guts Man
Wood Man
Quick Man
Top Man Spins for a while after being shot
Pharaoh Man Rises when in quicksand
Stone Man
  • Breaks apart when attacked
  • Can be reformed with Concrete Shot once broken
Plant Man
Grenade Man Bounces off explosions, including those produced when plushies are destroyed
Duo
  • Flies upward when shot, destroying tiles
  • Spins in the air for a while when thrown with Super Arm, landing further than other plushies
Sheep Man Produces a circular electric field around it similar to an Electriri when on Fuse Rails
Splash Woman When shot at, bubbles fly out that:
Galaxy Man
  • Flies further than other plushies when attacked.
  • Can enter Teleporters and enter other screens this way.
Punk

Curls into a spiked ball when shot which:

Bounce Man Bounces more

Enemy Plushies

Sprite Character Special Functionality
Met
N/A
Big Fish
  • Floats on water and bounces off walls while doing so
  • Has a larger 2x1 hitbox.
V Floats on water and bounces off walls while doing so.

Character Plushies

Sprite Character Special Functionality
Mega Man
Proto Man
Bass
Roll
Mega Man with Jet Adaptor
N/A
Mega Man with Power Adaptor
Mega Man with Super Adaptor
Bass with Treble Boost
Dr. Light
Dr. Wily

Pet Plushies

These have no known special interactions.

Sprite Character
Eddie
Rush
Beat
Treble
Tango
Reggae

Bugs

  • In version 1.9.0:
    • Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.
    • There was no limit to how many plushies could be held at a time using Super Arm.
    • If the player shot Splash Woman's plushie and it attempted to lower the acidity level of Chemical Solution, the game would crash.
    • Changing weapons while lifting a plushie would result in the plushie floating in the air.
    • The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy.
    • The player could not place a plushie down when another plushie was in front of them.
    • Cut Man plushies could stack their increased knockback and travel rapidly.
    • Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section.
    • The player's collision when certain contact weapons are equipped such as Oil Slider can hit plushies multiple times per seconds, resulting in a stack effect.
    • Rebound Striker was unable to interact with plushies.
    • Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.
    • Plushies used the player getting hit sound effect instead of the enemy hit sound effect.

Trivia

  • During development, plushies were originally listed as decorations. However, after special interactions with other assets and additional plushies were added, they were moved to the level objects category.[1]
  • Although a Guts Man plushie exists in Mega Man Maker, plushies based on Guts Man G from Mega Man 7 appear in Clown Man's stage and sprites of it exist in the files of Mega Man Maker. However, as of version 1.9.0, it remains unused.
  • Although the changelog for 1.9.1 mentions that Quick Man plushies are not meant to prevent the player from being damaged by Force Beams and only stop their movement temporarily, as of version 1.9.1.1 shooting a Quick Man plushie has both effects.

Gallery

Unused Guts Man G plushie sprites

References

Navigation

Level Objects
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up On/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch Ladder
Mega Man 2 Conveyor BeltForce BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast Crate
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
General / Mega Man Maker CheckpointYoku BlockReflecting Yoku BlockTime BombWeapon BlockDropperMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver


Version 1.9
Major Features
Layering
Bosses
Burst ManBurst BubbleTengu ManJewel ManGalaxy ManNitro ManFuse Man
Enemies
Swim Metall DXAstro ZombiegSuccubattonShururunOctoneCamouflametallDarspiderSuzak and FenixYonbainArc WeldyBoyornLamper
Weapons
Slash ClawScorch WheelIce WavePlug BallRebound StrikerAcid Barrier
Level Objects & Pickups
Water DropCracked Ice PlatformInvisible TileInvisible DecorationInvisible PlatformInvisible LadderInvisible SpikeTel TelTel Tel FountainBurst WaterCount Bomb CDCount Bomb CD SlowLift ElevatorLift Elevator MarkShupponpon Front DoorShupponpon Side DoorShupponpon RailFloating SpikeFloating Bubble GeneratorFlipping DoorsAnti Grav SectionBlast SensorBlast Sensor On/OffBlast WireBlast Wire On/OffBlast CrateFalling Blast CrateBlast Big CrateBlast Scrapped Car
Major Patches

Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects
On/Off Switch TimerOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)