Plushies: Difference between revisions
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**There was no limit to how many plushies could be held at a time using [[Super Arm]]. | **There was no limit to how many plushies could be held at a time using [[Super Arm]]. | ||
**If the [[player]] shot [[Splash Woman]]'s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash. | **If the [[player]] shot [[Splash Woman]]'s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash. | ||
*Changing weapons while lifting a plushie would result in the plushie floating in the air. | **Changing weapons while lifting a plushie would result in the plushie floating in the air. | ||
**The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy. | **The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy. | ||
*The player could not place a plushie down when another plushie was in front of them. | **The player could not place a plushie down when another plushie was in front of them. | ||
**[[Cut Man]] plushies could stack their increased knockback and travel rapidly. | **[[Cut Man]] plushies could stack their increased knockback and travel rapidly. | ||
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section. | **Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section. | ||
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**Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly. | **Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly. | ||
**Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect. | **Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect. | ||
==Trivia== | ==Trivia== |
Revision as of 00:55, 26 September 2024
The various Plushies available in Mega Man Maker | |||||||||||||||||||||||||||||||||||||||
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Plushies (also referred to as Toys in the game's files) are a level object added in 1.9.0. Aside from Ice Man and Cut Man plushies found in Clown Man's stage in Mega Man 8, plushies for various other characters such as Robot Master bosses, enemies and playable characters are also included in Mega Man Maker. Plushies also had no special interaction in Mega Man 8: interactions with plushies are unique to Mega Man Maker.
Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them with most weapons. They can also be knocked around by the player's Mega Ball's kick, bounce off walls, and interact with gimmicks such as Bouncy Balls and Astro Buttons. Tango will also attack plushies.
Plushies can be picked up and thrown with Super Arm or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. However, throwing or placing a plushie using Super Arm does not activate any special features of plushies. Since 1.9.1, plushies will flash slightly when the player is next to them with Super Arm equipped.
Plushies can be destroyed in many of the same ways as the player such as by crushing them or spawning a solid block like an On/Off Switch Block or Yoku Block in their place; destroying a plushie results in an explosion with confetti appearing from them. Certain weapons such as Uber Chain can destroy plushies with enough hits though confetti does not appear. The explosion caused by destroying plushies will destroy certain level objects such as Blast Crates and Chill Blocks.
Plushie types
Some plushies feature unique functionality and are listed below.
Boss Plushies
Sprite | Character | Special Functionality |
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Cut Man | Takes more knockback from attacks | |
Ice Man |
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Guts Man |
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Wood Man |
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Quick Man |
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Top Man | Spins for a while after being shot | |
Pharaoh Man | Rises when in quicksand | |
Stone Man |
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Plant Man |
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Grenade Man | Bounces off explosions, including those produced when plushies are destroyed | |
Duo | ||
Sheep Man | Produces a circular electric field around it similar to an Electriri when on Fuse Rails | |
Splash Woman | When shot at, bubbles fly out that:
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Galaxy Man |
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Punk |
Curls into a spiked ball when shot which:
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Bounce Man | Bounces more |
Enemy Plushies
Sprite | Character | Special Functionality |
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Met | ||
Big Fish |
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V | Floats on water and bounces off walls while doing so. |
Character Plushies
Sprite | Character | Special Functionality |
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Mega Man |
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Proto Man |
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Bass |
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Roll |
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Mega Man with Jet Adaptor | ||
Mega Man with Power Adaptor | ||
Mega Man with Super Adaptor | ||
Bass with Treble Boost | ||
Dr. Light | ||
Dr. Wily |
Pet Plushies
These have no known special interactions.
Sprite | Character |
---|---|
Eddie | |
Rush | |
Beat | |
Treble | |
Tango | |
Reggae |
Bugs
- In version 1.9.0:
- Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.
- There was no limit to how many plushies could be held at a time using Super Arm.
- If the player shot Splash Woman's plushie and it attempted to lower the acidity level of Chemical Solution, the game would crash.
- Changing weapons while lifting a plushie would result in the plushie floating in the air.
- The player could not grab a plushie when they no longer had Weapon Energy on Super Arm even if throwing a plushie costs no Weapon Energy.
- The player could not place a plushie down when another plushie was in front of them.
- Cut Man plushies could stack their increased knockback and travel rapidly.
- Plushies on different sections could be grabbed by Super Arm or fall in the current section if they are on the edge of the section.
- The player's collision when certain contact weapons are equipped such as Oil Slider can hit plushies multiple times per seconds, resulting in a stack effect.
- Rebound Striker was unable to interact with plushies.
- Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.
- Plushies used the player getting hit sound effect instead of the enemy hit sound effect.
Trivia
- During development, plushies were originally listed as decorations. However, after special interactions with other assets and additional plushies were added, they were moved to the level objects category.[1]
- Although a Guts Man plushie exists in Mega Man Maker, plushies based on Guts Man G from Mega Man 7 appear in Clown Man's stage and sprites of it exist in the files of Mega Man Maker. However, as of version 1.9.0, it remains unused.
- Although the changelog for 1.9.1 mentions that Quick Man plushies are not meant to prevent the player from being damaged by Force Beams and only stop their movement temporarily, as of version 1.9.1.1 shooting a Quick Man plushie has both effects.
Gallery
Unused Guts Man G plushie sprites
References