Crash Lift: Difference between revisions
Created page with "{{Asset |name=left Crash Lift right |image= |caption= |description=Place rails. Toggle the platform option to spawn a platform that rides along them. |game=''Mega Man 2'' |appears=''Mega Man II''<br> ''Mega Man: The Wily Wars'' |version=1.2.0 |programmer=WreckingPrograms }} '''Crash Lifts''' are pipe-mounted platforms that debuted in Crash Man's stage in ''Mega Man 2''. When placed in the..." |
Glitches and Gallery sections are empty right now |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ImageNeeded|Crash Lift official art (if any) and all skins in ''Mega Man Maker''}} | |||
{{Asset | {{Asset | ||
|name=[[File:CrashLiftIcon.png|left]] Crash Lift [[File:CrashLiftIcon.png|right]] | |name=[[File:CrashLiftIcon.png|left]] Crash Lift [[File:CrashLiftIcon.png|right]] | ||
Line 5: | Line 6: | ||
|description=Place rails. Toggle the platform option to spawn a platform that rides along them. | |description=Place rails. Toggle the platform option to spawn a platform that rides along them. | ||
|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|space=1x1 | |||
|appears=''[[Mega Man II]]''<br> | |appears=''[[Mega Man II]]''<br> | ||
''[[Mega Man: The Wily Wars]]'' | ''[[Mega Man: The Wily Wars]]'' | ||
Line 10: | Line 12: | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
'''Crash Lifts''' are pipe-mounted platforms that debuted in [[Crash Man]]'s stage in ''[[Mega Man 2]]''. They were added to ''[[Mega Man Maker]]'' in version [[1.2.0]]. | |||
==Level Builder== | |||
When placed in the [[Level Builder]], they appear as bare white pipes; after placement, any singular pipe can be adjusted to spawn a platform and set the direction that the platform will move. The pipes will automatically connect with any adjacent tile or Crash Lift pipe. Since [[1.5.0]], the pipes can be set to be of another appearance taken from the Wily stages; however, the functionality remains the same, even in tracks with different visual pipes. | |||
In-game, the pipes are not solid and can be walked through. The platforms however are topsolids | ==Behavior== | ||
In-game, the pipes are not solid and can be walked through. The platforms however are topsolids and thus can be jumped through from below or in some cases grab the [[player]] from below and stood on. Crash Lift platforms are unable to crush the player character in most scenarios, instead opting to push said player down through the lift itself. | |||
==Interactions== | |||
*Provided there is enough space, most gravity-affected [[enemy]] types can fall onto or otherwise be placed on top of a Crash Lift and will similarly be dumped upon being "false-crushed" or picked up. Additionally, since Crash Lifts do not reset their positions when a room is entered or exited, if an enemy is not placed to account for this then it is likely to fall down to the ground or a pit below the Crash Lift. | |||
Level Objects like [[Push Block]] and [[Press]] are capable of interacting with Crash Lift platforms. | *[[Level Objects]] like [[Push Block]]s and [[Press]] are capable of interacting with Crash Lift platforms. | ||
*When a [[Big Fish]] flies upwards from off-screen, it will get stuck when descending if it lands on a Crash Lift platform. This was done intentionally and was never actually a glitch. | |||
==Trivia== | ==Trivia== | ||
* | *The pipes that make up the Crash Lift's track are sometimes used by builders as visual decorations in levels. | ||
{{clr}} | {{clr}} | ||
{{ | {{LevelObjects}} | ||
{{v1.2}} | {{v1.2}} | ||
{{MM2}} | {{MM2}} | ||
[[Category:Level objects]] [[Category:Mega Man 2 Assets]] | [[Category:Level objects]] [[Category:Mega Man 2 Assets]] |
Latest revision as of 21:54, 20 July 2024
Crash Lift | ||||||||||||||||||||||||||||||
|
Crash Lifts are pipe-mounted platforms that debuted in Crash Man's stage in Mega Man 2. They were added to Mega Man Maker in version 1.2.0.
Level Builder
When placed in the Level Builder, they appear as bare white pipes; after placement, any singular pipe can be adjusted to spawn a platform and set the direction that the platform will move. The pipes will automatically connect with any adjacent tile or Crash Lift pipe. Since 1.5.0, the pipes can be set to be of another appearance taken from the Wily stages; however, the functionality remains the same, even in tracks with different visual pipes.
Behavior
In-game, the pipes are not solid and can be walked through. The platforms however are topsolids and thus can be jumped through from below or in some cases grab the player from below and stood on. Crash Lift platforms are unable to crush the player character in most scenarios, instead opting to push said player down through the lift itself.
Interactions
- Provided there is enough space, most gravity-affected enemy types can fall onto or otherwise be placed on top of a Crash Lift and will similarly be dumped upon being "false-crushed" or picked up. Additionally, since Crash Lifts do not reset their positions when a room is entered or exited, if an enemy is not placed to account for this then it is likely to fall down to the ground or a pit below the Crash Lift.
- Level Objects like Push Blocks and Press are capable of interacting with Crash Lift platforms.
- When a Big Fish flies upwards from off-screen, it will get stuck when descending if it lands on a Crash Lift platform. This was done intentionally and was never actually a glitch.
Trivia
- The pipes that make up the Crash Lift's track are sometimes used by builders as visual decorations in levels.
Version 1.2 | |
---|---|
Bosses | |
Bubble Man • Wood Man • Magnet Man • Hard Man | |
Enemies | |
Fly Boy • Fan Fiend • Shrink • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Tama | |
Weapons | |
Air Shooter • Leaf Shield • Gemini Laser • Block Dropper • Item-1 • Item-2 • Item-3 | |
Level Objects & Pickups | |
Key • Key Door • Press • Crash Lift • Wanaan • Magnet • Weapon Capsule | |
Major Patches | |
1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 |
Mega Man 2 | |
---|---|
Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |