Crash Lift: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
Created page with "{{Asset |name=left Crash Lift right |image= |caption= |description=Place rails. Toggle the platform option to spawn a platform that rides along them. |game=''Mega Man 2'' |appears=''Mega Man II''<br> ''Mega Man: The Wily Wars'' |version=1.2.0 |programmer=WreckingPrograms }} '''Crash Lifts''' are pipe-mounted platforms that debuted in Crash Man's stage in ''Mega Man 2''. When placed in the..."
 
Glitches and Gallery sections are empty right now
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ImageNeeded|Crash Lift official art (if any) and all skins in ''Mega Man Maker''}}
{{Asset
{{Asset
|name=[[File:CrashLiftIcon.png|left]] Crash Lift [[File:CrashLiftIcon.png|right]]
|name=[[File:CrashLiftIcon.png|left]] Crash Lift [[File:CrashLiftIcon.png|right]]
Line 5: Line 6:
|description=Place rails. Toggle the platform option to spawn a platform that rides along them.
|description=Place rails. Toggle the platform option to spawn a platform that rides along them.
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|space=1x1
|appears=''[[Mega Man II]]''<br>
|appears=''[[Mega Man II]]''<br>
''[[Mega Man: The Wily Wars]]''
''[[Mega Man: The Wily Wars]]''
Line 10: Line 12:
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Crash Lifts''' are pipe-mounted platforms that debuted in [[Crash Man]]'s stage in ''[[Mega Man 2]]''. They were added to ''[[Mega Man Maker]]'' in version [[1.2.0]].


'''Crash Lifts''' are pipe-mounted platforms that debuted in [[Crash Man]]'s stage in ''[[Mega Man 2]]''. When placed in the level builder, they appear as bare white pipes; after placement, any singular pipe can be adjusted to spawn a platform and set the direction that the platform will move. The pipes will automatically connect with any adjacent tile or Crash Lift pipe. Since 1.5.0, the pipes can be set to be of another appearance, but the use will be the same, even in tracks with different visual pipes.
==Level Builder==
When placed in the [[Level Builder]], they appear as bare white pipes; after placement, any singular pipe can be adjusted to spawn a platform and set the direction that the platform will move. The pipes will automatically connect with any adjacent tile or Crash Lift pipe. Since [[1.5.0]], the pipes can be set to be of another appearance taken from the Wily stages; however, the functionality remains the same, even in tracks with different visual pipes.


In-game, the pipes are not solid and can be walked through. The platforms however are topsolids, and thus can be jumped through from below or in some cases grab the player from below and stood on. it should be known that the Crash Lift platforms are unable to crush the player character in most scenarios, instead opting to push said player down through the lift itself.
==Behavior==
In-game, the pipes are not solid and can be walked through. The platforms however are topsolids and thus can be jumped through from below or in some cases grab the [[player]] from below and stood on. Crash Lift platforms are unable to crush the player character in most scenarios, instead opting to push said player down through the lift itself.


Most gravity effected enemy types can fall onto or otherwise be placed on top of a Crash Lift, provided there is enough space, and will similarly be dumped upon being "false-crushed" or picked up. Additionally, since Crash Lifts don't reset their positions when a room is entered or exited, if an enemy isn't placed to account for this then it is likely to fall down to the ground or pit below.
==Interactions==
 
*Provided there is enough space, most gravity-affected [[enemy]] types can fall onto or otherwise be placed on top of a Crash Lift and will similarly be dumped upon being "false-crushed" or picked up. Additionally, since Crash Lifts do not reset their positions when a room is entered or exited, if an enemy is not placed to account for this then it is likely to fall down to the ground or a pit below the Crash Lift.
Level Objects like [[Push Block]] and [[Press]] are capable of interacting with Crash Lift platforms.
*[[Level Objects]] like [[Push Block]]s and [[Press]] are capable of interacting with Crash Lift platforms.
*When a [[Big Fish]] flies upwards from off-screen, it will get stuck when descending if it lands on a Crash Lift platform. This was done intentionally and was never actually a glitch.


==Trivia==
==Trivia==
*Sometimes people use the pipes that make up the Crash Lift's track, as visual decorations in their levels.
*The pipes that make up the Crash Lift's track are sometimes used by builders as visual decorations in levels.
*When a [[Big Fish]] flies upwards from off-screen, it will get stuck when descending if it lands on a Crash Lift platform. This was done intentionally and was never actually a glitch.


{{clr}}
{{clr}}
{{Weapons}}
{{LevelObjects}}
{{v1.2}}
{{v1.2}}
{{MM2}}
{{MM2}}


[[Category:Level objects]] [[Category:Mega Man 2 Assets]]
[[Category:Level objects]] [[Category:Mega Man 2 Assets]]

Latest revision as of 21:54, 20 July 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Crash Lift official art (if any) and all skins in Mega Man Maker
Crash Lift
Information
Level Builder
Description: Place rails. Toggle the platform option to spawn a platform that rides along them.
Builder space: 1x1
Game information
Added in version: 1.2.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Crash Lifts are pipe-mounted platforms that debuted in Crash Man's stage in Mega Man 2. They were added to Mega Man Maker in version 1.2.0.

Level Builder

When placed in the Level Builder, they appear as bare white pipes; after placement, any singular pipe can be adjusted to spawn a platform and set the direction that the platform will move. The pipes will automatically connect with any adjacent tile or Crash Lift pipe. Since 1.5.0, the pipes can be set to be of another appearance taken from the Wily stages; however, the functionality remains the same, even in tracks with different visual pipes.

Behavior

In-game, the pipes are not solid and can be walked through. The platforms however are topsolids and thus can be jumped through from below or in some cases grab the player from below and stood on. Crash Lift platforms are unable to crush the player character in most scenarios, instead opting to push said player down through the lift itself.

Interactions

  • Provided there is enough space, most gravity-affected enemy types can fall onto or otherwise be placed on top of a Crash Lift and will similarly be dumped upon being "false-crushed" or picked up. Additionally, since Crash Lifts do not reset their positions when a room is entered or exited, if an enemy is not placed to account for this then it is likely to fall down to the ground or a pit below the Crash Lift.
  • Level Objects like Push Blocks and Press are capable of interacting with Crash Lift platforms.
  • When a Big Fish flies upwards from off-screen, it will get stuck when descending if it lands on a Crash Lift platform. This was done intentionally and was never actually a glitch.

Trivia

  • The pipes that make up the Crash Lift's track are sometimes used by builders as visual decorations in levels.


Level Objects
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up On/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch Ladder
Mega Man 2 Conveyor BeltForce BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast Crate
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
General / Mega Man Maker CheckpointYoku BlockReflecting Yoku BlockTime BombWeapon BlockDropperMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver


Version 1.2
Bosses
Bubble ManWood ManMagnet ManHard Man
Enemies
Fly BoyFan FiendShrinkKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyTama
Weapons
Air ShooterLeaf ShieldGemini LaserBlock DropperItem-1Item-2Item-3
Level Objects & Pickups
KeyKey DoorPressCrash LiftWanaanMagnetWeapon Capsule
Major Patches
1.2.11.2.21.2.31.2.4

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic