Batton: Difference between revisions
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*If a Batton collides with a player while flying through a wall, it will attempt to latch onto a "ceiling" inside the wall. This causes it to either stick to the edge of a tile within the wall where the inner portion is considered empty space, or clip through the ceiling and off of the screen causing it to despawn. | *If a Batton collides with a player while flying through a wall, it will attempt to latch onto a "ceiling" inside the wall. This causes it to either stick to the edge of a tile within the wall where the inner portion is considered empty space, or clip through the ceiling and off of the screen causing it to despawn. | ||
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[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]] | [[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]] |
Revision as of 21:33, 20 April 2023
Batton | ||||||||||||||||||||||||||||||||
Artwork from Rockman Complete Works of a Batton from Mega Man 2 | ||||||||||||||||||||||||||||||||
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Batton (also known as Bubble Bat) is a small bat-like surveillance robot that originates from Mega Man 2 appearing primarily in Wood Man's stage. Although Battons where originally designed to monitor forests and caves, they became so popular with people that they were mass produced and sold as pets. Battons in the possession of Dr. Wily were instead re-purposed for combat. There are various models, but the only one to be implemented as of now is the Batton from Mega Man 2.
When Batton spawns, it will be in a "passive state", hanging upside-down, and covering its body with its wings to protect itself from damage.
When the player gets 7.5 tiles or closer to the Batton in any direction, Batton will enter an "aggressive state", uncover its body and slowly fly towards the player, with the ability to pass through solid walls. It is vulnerable to attack during its "aggressive state".
If a Batton in its "aggressive state" collides with the player, it will quickly fly straight upwards, despawning if it flies upwards off-screen, or if a ceiling is above it, Batton will latch onto it and return to its "passive state".
Gallery
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Artwork from Mega Man 2
Trivia
- Despite Batton's sprite implying that it is hanging from a physical block, the enemy is not affected by gravity in Mega Man Maker when placed in the Level Builder, making it capable of hanging upside-down in mid-air. In some official appearances like Wood Man stage in Mega Man 2, some Battons were idle mid-air in order to pull off the illusion of them being on the trees in the background.
- Batton have appeared in several games in the Mega Man series, including their original appearance in Mega Man 2. These include
- Wood Man's stage in Mega Man II
- Buster Rod G's stage and the second Wily Tower stage in Mega Man: The Wily Wars
- Guts Man's stage in Mega Man Powered Up
- Fuse Man's stage in Mega Man 11
- Rockman & Forte: Mirai kara no Chōsensha, though they function much differently
- On top of these additional appearances, several variations of the Batton enemy exist in other entries of the Mega Man series. These include
- Battonton from Mega Man 4 which is for the most part functionally identical to the original but with a circular mouth
- Batton M48 which appears alongside Shade Man and in his stage from Mega Man 7
- Batton M64 and group variants known as Batton Mommy & Petit Batton from Mega Man 8 and Mega Man & Bass which attacks with a drill-like dive
- Succubatton which is a green colored fanged variation from Sword Man's Stage that can drain health if it successfully hits the player
- Batton M-501 which appears as an Easter egg in the first Mega Man X and its remakes alongside several of its Mega Man X series successors the Batton Bone where it functions identically to how it did in most previous games
Glitches
- If a Batton collides with a player while flying through a wall, it will attempt to latch onto a "ceiling" inside the wall. This causes it to either stick to the edge of a tile within the wall where the inner portion is considered empty space, or clip through the ceiling and off of the screen causing it to despawn.
Mega Man Powered Up | |
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Weapons (PU) | |
Proto Buster • Roll Swing • Time Slow • Oil Slider | |
Weapons (MM1) | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Time Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man 2 | |
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Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |
Mega Man II | |
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Weapons | |
Mega Buster • Air Shooter • Leaf Shield • Clash Bomber • Metal Blade • Needle Cannon • Top Spin • Magnet Missile • Hard Knuckle | |
Enemies | |
Telly • Crazy Cannon • Batton • Robbit • Fly Boy • Fan Fiend • Pipi • Scworm • Atomic Chicken • Hot Dog • New Shotman • Komasaburo • Hari Harry • Cannon • Yambow • Mag Fly • Giant Springer • Tama | |
Bosses | |
Wood Man • Clash Man • Metal Man • Top Man • Magnet Man • Hard Man | |
Other Pages | |
Tilesets • Backgrounds • Music |