Difference between pages "Bosses" and "Weapons"

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'''Bosses''' are a category of placeable [[Assets|objects]] in ''[[Mega Man Maker]]''. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.
[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]]
'''Weapons''' are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].


Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.
==Weapons==
 
As of version 1.8.0, there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from ''[[Mega Man 7]]'', 5 weapons from ''[[Mega Man 8]]'', 6 weapons from ''[[Mega Man & Bass]]'', 7 weapons from ''[[Mega Man 9]]'', 6 weapons from ''[[Mega Man 10]]'', 4 weapons from ''[[Mega Man 11]]'', all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise.
In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.
 
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.
 
== List of Bosses ==
As of version [[1.8.0]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from ''Mega Man'' to ''Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while ''Mega Man 7'' through ''Mega Man 11'' have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.
 
=== ''Mega Man / Mega Man Powered Up'' ===


===Generic===
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Name
! scope="col" | Name
! scope="col" | Ability
! scope="col" | In-Game Description
! scope="col" | In-Game Description
!Damage
(Uncharged)
!Damage
(Fully Charged)
! scope="col" | Game of Origin
! scope="col" | Added in Version
! scope="col" | Added in Version
|-
|-
|<center>[[File:CutIcon.png]]</center>
|<center>[[File:NothingIcon.png]]</center>
|[[Cut Man]]
|[[Nothing]]
|Throws his scissor blade like a slow boomerang. Flinches when hit.
|When this weapon is chosen, you lose all ability to shoot.
|[[1.0.0]]
|You get nothing! You lose! Good day, sir!
|n/a
|n/a
|''[[Mega Man Maker]]''
|rowspan="2"|[[1.0.0]]
|-
|<center>[[File:MegaBusterIcon.png]]</center>
|[[Mega Buster]]
|Shoots three bullets at a time, [[Mega Man]]'s default weapon. Can be charged up if enabled.
|Mega Man's classic weapon, fires compressed energy bullets.
|1
|3
|''[[Mega Man 1]]''
|-
|-
|<center>[[File:IceIcon.png]]</center>
|<center>[[File:ProtoBusterIcon.png]]</center>
|[[Ice Man]]
|[[Proto Buster]]
|Fires off three freezing ice waves in a vertical column after jumping.
|Shoots two bullets at a time, [[Proto Man]]'s default weapon. Can be charged up, also can use Proto Strike if enabled.
|[[1.1.0]]
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.
|1
|3
|''[[Mega Man 9]]'' (Proto Buster) <br>
''[[Mega Man Powered Up]]'' (Proto Strike)
|rowspan="2"|[[1.3.0]]
|-
|-
|<center>[[File:BombIcon.png]]</center>
|<center>[[File:BassBusterIcon.png]]</center>
|[[Bomb Man]]
|[[Bass Buster]]
|Takes long and short jumps while chucking bombs.
|Rapid fire in 7 directions, [[Bass]]' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls.  
|[[1.0.0]]
|Can be fired in 7 directions, but stops at walls.
|0.5
|n/a
|''[[Mega Man & Bass]]''
|-
|-
|<center>[[File:FireIcon.png]]</center>
|<center>[[File:RollSwingIcon.png]]</center>
|[[Fire Man]]
|[[Roll Swing]]
|Launches his flames of justice if the player shoots or is at a specific distance.
|A close-range broom that can pierce shields, [[Roll]]'s default weapon. Can be charged up to deal more damage,
|Slash three times on the ground, spin in the air, or charge it for big damage!
|1
|3
|''[[Mega Man Powered Up]]''
|[[1.7.0]]
|[[1.7.0]]
|-
|<center>[[File:TimeIcon.png]]</center>
|[[Time Man]]
|Slows down time while firing arrows at you, occasionally jumping as well.
|[[1.1.0]]
|-
|<center>[[File:YellowDevilIcon.png]]</center>
|[[Yellow Devil]]
|Shoots blobs of it's body back and forth. Has multiple options for attack.
|[[1.8.0]]
|}
|}


=== ''Mega Man 2'' ===
===''Mega Man / Mega Man Powered Up''===
 
Robot Master weapons that first appeared in ''Mega Man'' or its remake, ''[[Mega Man Powered Up]]''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
Line 57: Line 72:
! scope="col" | Name
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | In-Game Description
! scope="col" | Added in Version
! Damage
!Archetype
! scope="col" |Added in Version
|-
|-
|<center>[[File:BubbleIcon.png]]</center>
|<center>[[File:RollingCutterIcon.png]]</center>
|[[Bubble Man]]
|[[Rolling Cutter]]
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.
|Akin to a boomerang, always comes back and slices through anything.
|[[1.2.0]]
|2
|Returning
|[[1.0.0]]
|-
|-
|<center>[[File:QuickIcon.png]]</center>
|<center>[[File:SuperArmIcon.png]]</center>
|[[Quick Man]]
|[[Super Arm]]
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.
|Pick up and throw blocks at enemies, or make your own in free space.
|1 (If dropped overhead)
2 (Shrapnel)
|Platform,
Barrier
|[[1.7.0]]
|[[1.7.0]]
|-
|-
|<center>[[File:WoodIcon.png]]</center>
|<center>[[File:IceSlasherIconNew.png]]</center>
|[[Wood Man]]
|[[Ice Slasher]]
|Jumps, summons falling leaves and utilizes a throwable leaf shield.
|Makes your enemies freeze in their tracks.
|[[1.2.0]]
|0
|Piercing,
Immobilizer
| rowspan="2" |[[1.1.0]]  
|-
|-
|<center>[[File:CrashIcon.png]]</center>
|<center>[[File:HyperBombIcon.png]]</center>
|[[Crash Man]]
|[[Hyper Bomb]]
|Jumps when you shoot and lobs explosives as a counter attack.
|Throw a bomb that explodes upon contact with enemies, exploding four ways.
|rowspan="2"|[[1.0.0]]
|4
|Explosive
|-
|-
|<center>[[File:MetalIcon.png]]</center>
|<center>[[File:FireStormIcon.png]]</center>
|[[Metal Man]]
|[[Fire Storm]]
|Throws metal blades while hopping around to keep his distance.
|Fire fire, and give yourself a protective fire shield for one second.
|2 (Fireball)
2 (Fire Shield)
| Barrier
| rowspan="2" |[[1.0.0]]
|-
|-
|<center>[[File:BoobeamPadIcon.png]]</center>
|<center>[[File:ThunderBeamIcon.png]]</center>
|rowspan="2"|[[Boobeam Trap]]
|[[Thunder Beam]]
|This booby trap will flash before shooting you. Make sure you save ammo!
|Fire three thunder beams: One horizontally and two vertically!
|rowspan="3"|[[1.8.0]]
|2
|Spread Shot
|-
|-
|<center>[[File:BoobeamPadVertIcon.png]]</center>
|<center>[[File:TimeSlowIcon.png]]</center>
|This booby trap will flash before shooting you... but vertically!!!
|[[Time Slow]]
|Sloooow dooown tiiiiiiime.
|0
(8 as Boss Weakness)
|Harmless
| rowspan="2" |[[1.1.0]]
|-
|-
|<center>[[File:BoobeamIcon.png]]</center>
|<center>[[File:OilSliderIcon.png]]</center>
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]
|[[Oil Slider]]
|Without this fancy thing, Boobeams are just enemies.
|Fire an oil blob and ride it, hitting anything in your path. Radical!
|2 (Blob)
4 (Riding)
|Momentum
|}
|}


=== ''Mega Man 3'' ===
===''Mega Man 2''===
 
Robot Master weapons that first appeared in ''Mega Man 2''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:BubbleLeadIconNew.png]]</center>
|[[Bubble Lead]]
|Fires heavy water bubbles that follow terrain. But how is it pronounced?
|3
|Crawler
|[[1.7.0]]
|-
|-
|<center>[[File:SparkIcon.png]]</center>
|<center>[[File:AirShooterIconNew.png]]</center>
|[[Spark Man]]
|[[Air Shooter]]
|Fires a spread of sparks, followed by a giant volt ball aimed at you.
|Fire off 3 tornadoes that arc up into the air.
|rowspan="2"|[[1.0.0]]
|2
|Spread Shot
|[[1.2.0]]
|-
|-
|<center>[[File:TopIcon.png]]</center>
|<center>[[File:QuickBoomerangIcon.png]]</center>
|[[Top Man]]
|[[Quick Boomerang]]
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|Boomerang, a quick one at that! Hold for rapid-fire.  
|1
|Returning,
Rapid-Fire
|[[1.0.0]]
|-
|-
|<center>[[File:MagnetManIcon.png]]</center>
|<center>[[File:LeafShieldIcon.png]]</center>
|[[Magnet Man]]
|[[Leaf Shield]]
|Pulls you with magnetic abilities and fires semi-homing missiles.
|Rapidly hits enemies. Can be thrown in 4 directions.
|rowspan="2"|[[1.2.0]]
|3
|Barrier,
Directional (3)
|[[1.2.0]]
|-
|-
|<center>[[File:HardIcon.png]]</center>
|<center>[[File:CrashBomberIcon.png]]</center>
|[[Hard Man]]
|[[Crash Bomber]]
|Fires homing rocket punches and tries to crush you with ground pounds.
|A bomb that sticks to walls and shielded enemies before exploding.
|2
|Explosive
|[[1.0.0]]
|-
|-
|<center>[[File:KamegoroIcon.png]]</center>
|<center>[[File:TimeStopperIcon.png]]</center>
|[[Kamegoro Maker]]
|[[Time Stopper]]
|Releases trutles which progressively get faster, five in total.
|Stop and resume the flow of time with a simple button press, like a TV remote!
|rowspan="3"|[[1.8.0]]
|0
|Harmless,
Immobilizer
|[[1.7.0]]
|-
|-
|<center>[[File:KamegoroVortexIcon.png]]</center>
|<center>[[File:MetalBladeIcon.png]]</center>
|rowspan="2"|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]
|[[Metal Blade]]
|rowspan="2"|Creates vortexes in water.
|Shoot a gear in one of eight directions. Just as powerful.
|1
|Directional (8)
|[[1.0.0]]
|-
|-
|<center>[[File:KamegoroVortexVertIcon.png]]</center>
|<center>[[File:AtomicFireIcon.png]]</center>
|[[Atomic Fire]]
|Charge up a fireball and release it. The charge can damage foes too.
|2 (Uncharged)
4 (Half-Charged)
 
8 (Fully Charged)
|Chargeable
|[[1.1.0]]
|}
|}


=== ''Mega Man 4'' ===
===''Mega Man 3''===
 
Robot Master weapons that first appeared in ''Mega Man 3''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:SparkShockIcon.png]]</center>
|[[Spark Shock]]
|Stuns enemies and continually damages them, but only two can be on screen.
|0.44
|Immobilizer,
Multi-Hit
|[[1.7.0]]
|-
|<center>[[File:SearchSnakeIcon.png]]</center>
|[[Search Snake]]
|Fire a miniature snake that slithers along surfaces.
|1
|Surface Crawler
|[[1.0.0]]
|-
|-
|<center>[[File:RingIcon.png]]</center>
|<center>[[File:NeedleCannonIcon.png]]</center>
|[[Ring Man]]
|[[Needle Cannon]]
|Throws a boomerang ring, jumps to throw another, then runs to the other side.
|Fire needle projectiles that stick to enemies for continuous damage.
|rowspan="2"|[[1.3.0]]
|0.5
|Rapid-Fire
|[[1.1.0]]
|-
|-
|<center>[[File:SkullIcon.png]]</center>
|<center>[[File:TopSpinIcon.png]]</center>
|[[Skull Man]]
|[[Top Spin]]
|kills. Waits for a move before striking, then fires some shots or uses a shield.
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.
|2
|Melee
|[[1.0.0]]
|-
|-
|<center>[[File:ToadIcon.png]]</center>
|<center>[[File:ShadowBladeIcon.png]]</center>
|[[Toad Man]]
|[[Shadow Blade]]
|Jumps when attacked, performs a screen-wide attack otherwise.
|Metal Blade's ninja cousin can be fired in 5 directions, but retreats.
|rowspan="2"|[[1.0.0]]
|2
|Returning,
Directional (5)
| [[1.4.0]]
|-
|-
|<center>[[File:PharaohIcon.png]]</center>
|<center>[[File:MagnetMissileIcon.png]]</center>
|[[Pharaoh Man]]
|[[Magnet Missile]]
|Jumps and fires magical pellets before landing to charge a wave attack.
|Fire off a magnet that homes in on enemies vertically.
|2
|Homing
|[[1.0.0]]
|-
|-
|<center>[[File:CossackIcon.png]]</center>
|<center>[[File:GeminiLaserIcon.png]]</center>
|[[Cossack Catcher]]
|[[Gemini Laser]]
|Cossack is formidable, he will attempt to grab and slam you to the floor.
|A laser that bounces off walls. Now with less lag and more laser!
|rowspan="2"|[[1.8.0]]
|1
|Bouncing
|[[1.2.0]]
|-
|-
|<center>[[File:WilyMachine4.png]]</center>
|<center>[[File:HardKnuckleIcon.png]]</center>
|[[Wily Machine 4]]
|[[Hard Knuckle]]
|Fires multiple energy shots, has two phases.
|A multi-hit fist. Hold up or down to adjust its trajectory.
|3
|Multi-Hit,
Remote Controlled
|[[1.1.0]]
|}
|}


=== ''Mega Man 5'' ===
===''Mega Man 4''===
Robot Master weapons that first appeared in ''Mega Man 4''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
! scope="col" |Icon
! scope="col" |Name
! scope="col" |In-Game Description
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:RingBoomerangIcon.png]]</center>
|[[Ring Boomerang]]
|Ring that always comes back, getting items for you! Not suitable for marriage.
|2
|Returning,
Piercing,


{| class="wikitable plainrowheaders sortable"
Item-Grab
|+ style="text-align:left"|
| rowspan="2" |[[1.1.0]]
! scope="col" | Icon
|-
! scope="col" | Name
|<center>[[File:DiveMissileIcon.png]]</center>
! scope="col" | In-Game Description
|[[Dive Missile]]
! scope="col" | Added in Version
|A homing torpedo that explodes upon contact.
|3 (Missile)
2 (Explosion)
|Explosive,
Homing
|-
|<center>[[File:SkullBarrierIcon.png]]</center>
|[[Skull Barrier]]
|Protects you from [[Spikes|spikes]]... until you get hit.
|3
|Barrier
| rowspan="2" |[[1.0.0]]
|-
|<center>[[File:FlashStopperIcon.png]]</center>
|[[Flash Stopper]]
|Suspend time and use it to your advantage!
|1
|Immobilizer
|-
|<center>[[File:DustCrusherIcon.png]]</center>
|[[Dust Crusher]]
|Large hunk o' junk that breaks into 4 pieces after hitting an enemy.
|2 (Main)
1 (Shrapnel)
|Split
|[[1.7.0]]
|-
|<center>[[File:DrillBombIcon.png]]</center>
|[[Drill Bomb]]
|High damage bomb that can be exploded with the press of a button.
|2 (Main)
1 (Explosion)
|Explosive
|[[1.3.0]]
|-
|<center>[[File:RainFlushIcon.png]]</center>
|[[Rain Flush]]
|Screen nuke which can also increase your jump distance while active.
|5 dmg every 2 seconds
|Screen Wipe
|[[1.5.4]]
|-
|-
|<center>[[File:StoneIcon.png]]</center>
|<center>[[File:PharaohShotIcon.png]]</center>
|[[Stone Man]]
|[[Pharaoh Shot]]
|Jumps and stomps near you, sometimes sending out two orbiting stones.
|Blast solar energy in 6 directions, charge up to pack a bigger punch.
|1 (Uncharged)
4 (Fully Charged)
|Directional (6)
|[[1.0.0]]
|[[1.0.0]]
|}
===''Mega Man 5''===
Robot Master weapons that first appeared in ''Mega Man 5''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
! scope="col" |Icon
! scope="col" |Name
! scope="col" |In-Game Description
!Damage
!Archetype
! scope="col" |Added in Version
|-
|-
|<center>[[File:CrystalIcon.png]]</center>
|<center>[[File:PowerStoneIcon.png]]</center>
|[[Crystal Man]]
|[[Power Stone]]
|Jumps around and shoots either a small shot or expensive bouncing crystals.
|Summons stones that twirl around you and make you question your life choices.
|3
|Spiral
|[[1.3.0]]
|[[1.3.0]]
|-
|-
|<center>[[File:NapalmIcon.png]]</center>
|<center>[[File:GravityHoldIcon.png]]</center>
|[[Napalm Man]]
|[[Gravity Hold]]
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|Damage all enemies on screen and flip their gravity when defeating them.
|[[1.0.0]]
|4
|Screen Wipe
|[[1.0.0]]  
|-
|-
|<center>[[File:ChargeIcon.png]]</center>
|<center>[[File:CrystalEyeIcon.png]]</center>
|[[Charge Man]]
|[[Crystal Eye]]
|Charges at you and sends down coals, causing confusion and delay.
|Large expensive crystal that splits off into three bouncing shots.
|3 (Main)
? (Shrapnel)
|Bouncing,
Split
|[[1.3.0]]
|[[1.3.0]]
|-
|-
|<center>[[File:DarkMan3.png]]</center>
|<center>[[File:NapalmBombIcon.png]]</center>
|[[Dark Man 3]]
|[[Napalm Bomb]]
|Creeps forward, will freeze you in place when close enough and shoot you.
|Drops condensed bombs of napalm that bounce a little and explode on impact.
|rowspan="4"|[[1.8.0]]
|3
|Crawler
| rowspan="2" |[[1.7.0]]
|-
|<center>[[File:GyroAttackIcon.png]]</center>
|[[Gyro Attack]]
|A simple propeller that can be directed up or down once. Sadly not a sandwich.
|2
|Directional (3)
|-
|-
|<center>[[File:DarkMan4.png]]</center>
|<center>[[File:StarCrashIcon.png]]</center>
|[[Dark Man 4]]
|[[Star Crash]]
|Has energy shields which follow him as he moves and shoots. Selectable intros.
|Barrier of stars that decreases your gravity.
|3
|Barrier
|[[1.0.0]]
|-
|-
|<center>[[File:BigPets.png]]</center>
|<center>[[File:WaterWaveIcon.png]]</center>
|[[Big Pets]]
|[[Water Wave]]
|Shoots enemies at timed intervals. Can be placed with or without it's platforms.
|Pitiful spray of waves. Absolutely no interaction with water.
|1
|Crawler,
Piercing (Underwater Only)
|[[1.3.0]]
|-
|-
|<center>[[File:BigPetsPlatformIcon.png]]</center>
|<center>[[File:ChargeKickIcon.png]]</center>
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]
|[[Charge Kick]]
|This platform will extend forward when it is shot.
|An invincible slide that hurts enemies. Slide in the air or double jump!
|2
|Melee,
Invincibility
|[[1.0.0]]
|}
|}


=== ''Mega Man 6'' ===
===''Mega Man 6''===
 
Robot Master weapons that first appeared in ''Mega Man 6''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|-
|<center>[[File:WindIcon.png]]</center>
|<center>[[File:BlizzardAttackIcon.png]]</center>
|[[Wind Man]]
|[[Blizzard Attack]]
|Flies over your head to stomp you, can also suck you in at two different speeds.
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s.  
|rowspan="2"|[[1.4.0]]
|2
|Spread Shot
|[[1.4.0]]
|-
|-
|<center>[[File:FlameIcon.png]]</center>
|<center>[[File:WindStormIcon.png]]</center>
|[[Flame Man]]
|[[Wind Storm]]
|Fires volleys of 3 fireballs and spawns flame pillars across the room.
|Fire a small tornado, jump on it to get to higher ground.
|2
|Crawler,
Momentum
|[[1.0.0]]
|-
|-
|<center>[[File:KnightIcon.png]]</center>
|<center>[[File:FlameBlastIcon.png]]</center>
|[[Knight Man]]
|[[Flame Blast]]
|His shield protects him from harm. Who knew he had it in him?
|Fire a ball of flame that blasts out of the ground.
|3
|Arc
|[[1.4.0]]
|-
|<center>[[File:SilverTomahawkIcon.png]]</center>
|[[Silver Tomahawk]]
|Shoot a tomahawk that curves upwards.
|2
|Parabolic
|[[1.0.0]]
|[[1.0.0]]
|-
|-
|<center>[[File:YamatoIcon.png]]</center>
|<center>[[File:CentaurFlashIcon.png]]</center>
|[[Yamato Man]]
|[[Centaur Flash]]
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.
|Briefly stops time and turns you invincible, damages foes slightly too.
|8
|Screen Wipe,
Invincibility
|[[1.7.0]]
|[[1.7.0]]
|-
|-
|<center>[[File:PlantIcon.png]]</center>
|<center>[[File:KnightCrushIcon.png]]</center>
|[[Plant Man]]
|[[Knight Crusher]]
|Makes a barrier, throws it, then walks a distance before reactivating it.
|A retracting mace that has it in them to be aimed up or down.
|3
|Returning,
Directional (3)
|[[1.4.0]]
|-
|<center>[[File:YamatoSpearIcon.png]]</center>
|[[Yamato Spear]]
|Arc slightly up or down, alternating with every shot. Has piercing properties.
|2
|Piercing
| [[1.7.0]]
|-
|<center>[[File:PlantBarrierIcon.png]]</center>
|[[Plant Barrier]]
|Heals you when hit by projectiles. Powerful projectiles heal you more.
|2
|Barrier,
Healing
|[[1.0.0]]
|[[1.0.0]]
|-
|<center>[[File:WilyMachine6.png]]</center>
|[[Wily Machine 6]]
|Jumps back and forth as it shoots. Has multiple selectable phases.
|[[1.8.0]]
|}
|}


=== ''Mega Man 7'' ===
===''Mega Man 7''===
 
Robot Master weapons that first appeared in ''Mega Man 7''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|-
|<center>[[File:SpringIcon.png]]</center>
|<center>[[File:WildCoilIcon.png]]</center>
|[[Spring Man]]
|[[Wild Coil]]
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|2 (Uncharged)
4 (Fully Charged)
|Bouncing
|[[1.4.0]]
|[[1.4.0]]
|-
|-
|<center>[[File:FreezeIcon.png]]</center>
|<center>[[File:FreezeCrackerIcon.png]]</center>
|[[Freeze Man]]
|[[Freeze Cracker]]
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.
|[[1.7.0]]
|1.5
|Directional (3)
Immobilizer
| [[1.7.0]]
|-
|<center>[[File:NoiseCrushIcon.png]]</center>
|[[Noise Crush]]
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|2 (Uncharged)
4 (Fully Charged)
|Bouncing
| rowspan="2" |[[1.4.0]]
|-
|-
|<center>[[File:ShadeIcon.png]]</center>
|<center>[[File:DangerWrapIcon.png]]</center>
|[[Shade Man]]
|[[Danger Wrap]]
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.
|[[1.4.0]]
|3 (Bubble and Landmine)
6 (Trapped Enemy)
|Explosive,
Parabolic
|}
|}


=== ''Mega Man 8'' ===
===''Mega Man 8''===
Robot Master weapons that first appeared in ''Mega Man 8''.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left" |
! scope="col" |Icon
! scope="col" |Name
! scope="col" |In-Game Description
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:MegaBallIcon.png]]</center>
|[[Mega Ball]]
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.
|2 (Default)
4 (Kicked)
|Momentum,
Bouncing
| rowspan="5" |[[1.5.0]]
|-
|<center>[[File:TornadoHoldIcon.png]]</center>
|[[Tornado Hold]]
|Launches a small silver propeller that creates upwards wind currents.
|1 (per hit)
(Max 11)
|Momentum
|-
|<center>[[File:FlashBombIcon.png]]</center>
|[[Flash Bomb]]
|A powerful bomb that blows up and lingers for a while upon contact.
|0.5 (per hit)
(Max 15)
|Explosive
|-
|<center>[[File:ThunderClawIcon.png]]</center>
|[[Thunder Claw]]
|This electric claw can grab poles and make you quite the acrobat.
|3
|Melee
|-
|<center>[[File:FlameSwordIcon.png]]</center>
|[[Flame Sword]]
| Long-awaited powerful melee weapon. Extremely stylish too.
|1 (per hit)
(Max 3)
 
(Bass: Max 6)
|Melee
|}


===''Mega Man 9''===
Robot Master weapons that first appeared in ''Mega Man 9''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:ConcreteShotIcon.png]]</center>
|[[Concrete Shot]]
|Launches a blob of concrete that can turn into a platform.
|3
|Platform
| rowspan="7" |[[1.5.0]]
|-
|<center>[[File:JewelSatelliteIcon.png]]</center>
|[[Jewel Satellite]]
|A shiny shield that reflects projectiles and defeats weak enemies.
|2
|Barrier,
Reflective
|-
|<center>[[File:HornetChaserIcon.png]]</center>
|[[Hornet Chaser]]
|Fires homing hornets that can also grab and bring items to you. BEES!
|2
|Homing,
Returning,
 
Item-Grab
|-
|<center>[[File:LaserTridentIcon.png]]</center>
|[[Laser Trident]]
|Trident which pierces shielded enemies. Doesn't harm trident [[Spikes|spikes]].
|2
|Piercing
|-
|<center>[[File:MagmaBazookaIcon.png]]</center>
|[[Magma Bazooka]]
|Launches a three-way spreadshot. Can be charged, too.
|1 (Uncharged)
3 (Fully Charged)
|Chargeable,
Spread Shot
|-
|-
|<center>[[File:GrenadeIcon.png]]</center>
|<center>[[File:BlackholeBombIcon.png]]</center>
|[[Grenade Man]]
|[[Black Hole Bomb]]
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
| Fires a small black hole that sucks in enemies once detonated.
|rowspan="2"|[[1.5.0]]
|4
|Remote Controlled
|-
|-
|<center>[[File:AstroIcon.png]]</center>
|<center>[[File:TornadoBlowIcon.png]]</center>
|[[Astro Man]]
|[[Tornado Blow]]
|Dives or launches projectiles, yeah. Beware of his Astro Crush!
| Creates a flock of tornadoes that damage all enemies and boost your jump.
|4
|Screen Wipe,
Momentum
|}
|}


=== ''Mega Man 9'' ===
===''Mega Man 10''===
 
Robot Master weapons that first appeared in ''Mega Man 10''. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:TripleBladeIcon.png]]</center>
|[[Triple Blade]]
|Launches a spread of blades downwards in the air, and upwards from the ground.
|2
|Spread Shot
| rowspan="2" |[[1.7.0]]
|-
|<center>[[File:SolarBlazeIcon.png]]</center>
|[[Solar Blaze]]
|Fires a miniature sun that splits into two fire waves. Splits early on impact.
|3
|Piercing,
Split
|-
|<center>[[File:ThunderWoolIcon.png]]</center>
|[[Thunder Wool]]
|Creates a small cloud that releases lightning and sparks along the ground.
|1 (Cloud)
1.5 (Lightning)
|Parabolic
| rowspan="7" |[[1.6.0]]
|-
|<center>[[File:CommandoBombIcon.png]]</center>
|[[Commando Bomb]]
|A RC Bomb that creates powerful shockwaves on contact with terrain.
|2 (Direct Hit)
5 (Explosion)
|Directional (Infinite),
Remote Controlled
|-
|<center>[[File:WaterShieldIcon.png]]</center>
|[[Water Shield]]
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.
|2
|Barrier,
Spiral
|-
|<center>[[File:WheelCutterIcon.png]]</center>
|[[Wheel Cutter]]
|This bladed wheel can tear enemies apart or help you climb walls.
|0.33 (Held) 
2 (Released)
|Momentum,
Crawler
|-
|-
|<center>[[File:ConcreteIcon.png]]</center>
|<center>[[File:MirrorBusterIcon.png]]</center>
|[[Concrete Man]]
|[[Mirror Buster]]
|Aggressively dashes and stomps around, sometimes shooting concrete.
|Shields your front as long as you hold it and reflects incoming bullets.
|[[1.5.0]]
|3
|Barrier,
Reflective
|-
|-
|<center>[[File:SplashIcon.png]]</center>
|<center>[[File:ScrewCrusherIcon.png]]</center>
|[[Splash Woman]]
|[[Screw Crusher]]
|Summons deadly piranhas and rains piercing tridents onto you from above
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.
|[[1.7.0]]
|1
|Rapid-Fire,
Arc
|-
|-
|<center>[[File:TornadoIcon.png]]</center>
|<center>[[File:BalladeCrackerIcon.png]]</center>
|[[Tornado Man]]
|[[Ballade Cracker]]
|Summons tornadoes while jumping and hovering around.
|An explosive bomb which can be thrown in 7 directions.
|[[1.5.0]]
|3
|Explosive,
Directional (7)
|}
|}


=== ''Mega Man 10'' ===
===''Mega Man 11''===
 
Robot Master weapons that first appeared in ''Mega Man 11''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:BlockDropperIcon.png]]</center>
|[[Block Dropper]]
|Spawn 4 bricks at the top of the screen and launch them downwards.
|4
|Vertical
|[[1.2.0]]
|-
|-
|<center>[[File:SheepIcon.png]]</center>
|<center>[[File:BounceBallIcon.png]]</center>
|[[Sheep Man]]
|[[Bounce Ball]]
|Fluffy electricity-based bot who attacks only with lightning.
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.
|rowspan="2"|[[1.6.0]]
|1
|Bouncing,
Directional (3),
 
Spread Shot
| rowspan="3" |[[1.6.0]]
|-
|-
|<center>[[File:PumpIcon.png]]</center>
|<center>[[File:PileDriverIcon.png]]</center>
|[[Pump Man]]
|[[Pile Driver]]
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|Dash forward with a powerful spike. It explodes shortly after contact.
|4 (Dash Attack)
4 (Explosion)
|Momentum,
Explosive,
 
Invincibility
|-
|-
|<center>[[File:StrikeIcon.png]]</center>
|<center>[[File:ScrambleThunderIcon.png]]</center>
|[[Strike Man]]
|[[Scramble Thunder]]
|Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|Fires a projectile up or down which splits and climbs surfaces.
|[[1.7.0]]
|4
|Directional (2),
Crawler,
 
Split
|}
|}


=== ''Mega Man 11'' ===
===''Mega Man & Bass''===
 
Robot Master weapons that first appeared in ''Mega Man & Bass''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:IceWallIcon.png]]</center>
|[[Ice Wall]]
|A solid block of ice which multi hits enemies as it moves. A great platform also!
|16
|Platform,
Barrier
| rowspan="6" |[[1.8.0]]
|-
|<center>[[File:WaveBurnerIcon.png]]</center>
|[[Wave Burner]]
|Hold for continuous fire, use underwater to push some enemies and objects away.
|6 (Outside of Water)
0 (Underwater)
|Rapid-Fire
|-
|<center>[[File:CopyVisionIcon.png]]</center>
|[[Copy Vision]]
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!
|2
|Rapid-Fire
|-
|<center>[[File:SpreadDrillIcon.png]]</center>
|[[Spread Drill]]
|Starts as a giant drill that splits when you fire again, breaks some blocks too!
|2 Per Drill
|Piercing (1st Drill Only),
Spread Shot,
|-
|-
|<center>[[File:BlastIcon.png]]</center>
|<center>[[File:TenguBladeIcon.png]]</center>
|[[Blast Man]]
|[[Tengu Blade]]
|Likes to jump and rain death from above. Power Gear gives him more firepower.
|A melee and projectile based weapon. It's dash gives immunity and speed.  
|rowspan="2"|[[1.6.0]]
|4 (Projectile)
1-2 (Melee)
 
1-2-1 (Air Melee)
 
2 (Dash)
|Melee,
Momentum
|-
|-
|<center>[[File:BounceIcon.png]]</center>
|<center>[[File:MagicCardIcon.png]]</center>
|[[Bounce Man]]
|[[Magic Card]]
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.
|Magical mischief awaits you with these cards, grab items and activate gimmicks!
|1
|Returning,
Item-Grab,
 
Directional (2)
|}
|}


=== ''Mega Man & Bass'' ===
===''Mega Man V''===
 
Robot Master weapons that first appeared in the GB game ''Mega Man V''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Added in Version
|-
|<center>[[File:GrabBusterIcon.png]]</center>
|[[Grab Buster]]
|Shoots forward and on contact will return 2 HP. It's free real estate!
|1
|Healing (2 HP)
| rowspan="6" |[[1.8.0]]
|-
|<center>[[File:SaltWaterIcon.png]]</center>
|[[Salt Water]]
|A water ball which splits into 3 droplets. Has unique behaviour in water.
|2 (Ball)
2 (Droplets)
|Arc,
Split
|-
|<center>[[File:ElectricShockIcon.png]]</center>
|[[Electric Shock]]
|If firing you'll face one direction, jump to and from foes as you zap 'em!
|4
|Melee
|-
|-
|<center>[[File:ColdIcon.png]]</center>
|<center>[[File:BreakDashIcon.png]]</center>
|[[Cold Man]]
|[[Break Dash]]
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.
|Charging lets you dash and break Pluto Blocks. You'll get I-frames too!
|rowspan="3"|[[1.8.0]]
|2 (Projectile)
4 (Dash)
|Melee,
Momentum
|-
|-
|<center>[[File:BurnerIcon.png]]</center>
|<center>[[File:SparkChaserIcon.png]]</center>
|[[Burner Man]]
|[[Spark Chaser]]
|Dashes around, uses a flamethrower and throws bombs.
|A homing laser which multi hits enemies as it moves back and forth.
|1
|Homing
|-
|-
|<center>[[File:PirateIcon.png]]</center>
|<center>[[File:TangoIcon.png]]</center>
|[[Pirate Man]]
|[[Tango]]
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.
|Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about.
|1 (Buster Shot)
1 (Tango Per Tick)
|Homing
|}
|}


=== ''Mega Man Gameboy'' ===
===Cameo===
 
Weapons that make an appearance from franchises that are not ''Mega Man''.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" | Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
!Damage
!Archetype
! scope="col" |Game / Franchise of Origin
! scope="col" |Added in Version
|-
|<center>[[File:ShineIcon.png]]</center>
|[[Shine]]
|A frame 1 move that hits around you. Can apparently reflect projectiles too.
|1
|Barrier,
Reflective,
 
Momentum
|''Super Smash Bros. Melee''
| rowspan="2" |[[1.0.0]]
|-
|<center>[[File:NadoIcon.png]]</center>
|[[Nado]]
|How do you even punish this move? Keep pressing attack to go higher.
|1
|Momentum
|''Super Smash Bros. Brawl''
|-
|-
|<center>[[File:EnkerIcon.png]]</center>
|<center>[[File:PerfectFreezeIcon.png]]</center>
|[[Enker]]
|[[Perfect Freeze]]
|Runs & jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!
|Spray a barrage of bullets and freeze them at any time.
|rowspan="3"|[[1.8.0]]
|0.2
|Spreadshot
|''Touhou''
|[[1.0.9]]
|-
|-
|<center>[[File:PunkIcon.png]]</center>
|<center>[[File:CommandSelectionIcon.png]]</center>
|[[Punk]]
|[[Command Selection]]
|He himself is a saw, can destroy various objects in his path.
|The best weapon is every weapon. Includes two special spells.
|(Random)
|Random
|''Super Smash Bros. Ultimate''
|[[1.7.0]]
|-
|-
|<center>[[File:PlutoIcon.png]]</center>
|<center>[[File:UberChainIcon.png]]</center>
|[[Pluto]]
|[[Über Chain]]
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can't?
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.
|2
6 (Critical Hit)
|Melee,
Random,
 
Invincibility
|''Team Fortress 2''
|[[1.8.0]]
|}
|}


=== Other ===
===Utilities ===
 
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" |Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
! scope="col" |Added in Version
|-
|<center>[[File:RushCoilIcon.png]]</center>
|[[Rush Coil]]
|Use Rush as your personal spring and get to higher ground.
| rowspan="2" |[[1.0.0]]
|-
|<center>[[File:RushJetIcon.png]]</center>
|[[Rush Jet]]
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.
|-
|<center>[[File:ProtoCoilIcon.png]]</center>
|[[Rush Coil|Proto Coil]]
|Like the Rush Coil, but you don't need to take it for a walk.
| rowspan="3" |[[1.3.0]]
|-
|<center>[[File:ProtoJetIcon.png]]</center>
|[[Rush Jet|Proto Jet]]
|Like the Rush Jet, but doesn't leave its fur all around the house.
|-
|<center>[[File:TrebleBoostIcon.png]]</center>
|[[Treble Boost]]
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.
|-
|<center>[[File:TangoJumpIcon.png]]</center>
|[[Tango Jump]]
|Get a boost from your feline friend. Not as strong as a dog, though.
| rowspan="2" |[[1.7.0]]
|-
|<center>[[File:FlappyBeatIcon.png]]</center>
|[[Flappy Beat]]
|Fly around the air while flapping. All that's missing is some green pipes.
|-
|<center>[[File:MagnetBeamIcon.png]]</center>
|[[Magnet Beam]]
|Build a blinking bridge that you can stand on. Hold attack to make it longer!
|[[1.0.0]]
|-
|<center>[[File:Item1Icon.png]]</center>
|[[Item-1]]
|Throw out a platform that slowly rises. Good for scaling castles.
| rowspan="3" |[[1.2.0]]
|-
|<center>[[File:Item2Icon.png]]</center>
|[[Item-2]]
|Throw out a jet board that rockets forward. Good for flying over spike pits.
|-
|<center>[[File:Item3Icon.png]]</center>
|[[Item-3]]
|Throw out a platform that bounces and scales walls. Good for... uh... wait...
|-
|-
|<center>[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]</center>
|<center>[[File:SuperArrowIcon.png]]</center>
|[[Boss Door]]
|[[Super Arrow]]
|Usually leads to a boss arena. Locks when a midboss or boss is present.
|Arrow that also functions as a platform. Very versatile. Sticks to walls.
|rowspan="3"|[[1.0.0]]
|[[1.3.0]]
|-
|-
|<center>[[File:EnergyElementIcon.png]]</center>
|<center>[[File:JetAdaptorIcon.png]]</center>
|[[Energy Element]]
|[[Jet Adaptor]]
|Touch this to end the level.
|Jetpack that quickly refills itself once you land on the ground.
| rowspan="3" |[[1.4.0]]
|-
|-
|<center>[[File:PartyBallIcon.png]]</center>
|<center>[[File:PowerAdaptorIcon.png]]</center>
|[[Party Ball]]
|[[Power Adaptor]]
|Shoot this to end the level with some confetti.
|Armor that lets you dish out powerful punches. Can be charged for more power.
|-
|-
|<center>[[File:BossSuppressorIcon.png]]</center>
|<center>[[File:SuperAdaptorIcon.png]]</center>
|[[Boss Suppressor]]
|[[Super Adaptor]]
|Requires that all active bosses must be dead before ending the level.
|Adaptor that lets you boost upward a small distance and fire a homing fist.
|[[1.5.0]]
|}
|}


=== Unused bosses ===
===Error Handler===
 
These weapons appear if a weapon ID is used beyond those normally accessible.
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left" |
! scope="col" | Icon
! scope="col" |Icon
! scope="col" | Name
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" |In-Game Description
! scope="col" | Added in Version
! scope="col" |Added in Version
|-
|-
|<center>[[File:GeminiIcon.png]]</center>
|<center>[[File:0Icon.png]]</center>
|[[Gemini Man]]
|[[0]]
|N/A
|N/A  
|[[1.0.0]]
|[[1.0.0]]
|}
|}


== Multiple Bosses ==
== Trivia==  
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.
*There is no description added for the [[0|error handler]] weapon resulting in "N/A".
 
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.
 
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.
 
In addition to those options, the boss can also be set to change the music upon defeat.
 
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.
 
== Trivia ==
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from ''Mega Man''.
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in ''Mega Man Maker'' at the time i.e. ''Mega Man'' through ''Mega Man 11''.
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of ''Mega Man 4'' and ''Mega Man 5'', which respectively added 2 and 3 bosses.
* During the early development of ''Mega Man Maker'', Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
* Prior to version [[1.3.3]], [[Skull Man]]'s description was simply ''Kills'', a reference to the ''Mega Man'' fangame ''Skull Man Kills''. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
* ''Mega Man 11'''s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.


[[Category:Assets]]
[[Category:Assets]]
[[Category:Weapons]]

Revision as of 18:25, 25 April 2024

The weapons menu in the Level Builder of Mega Man Maker.

Weapons are a category of assets used by the player to defeat enemies and bosses, overcome obstacles, and destroy certain level objects.

Weapons

As of version 1.8.0, there are a total of 114 weapons. This includes Nothing, 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from Mega Man 7, 5 weapons from Mega Man 8, 6 weapons from Mega Man & Bass, 7 weapons from Mega Man 9, 6 weapons from Mega Man 10, 4 weapons from Mega Man 11, all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise.

Generic

Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.

Icon Name Ability In-Game Description Damage

(Uncharged)

Damage

(Fully Charged)

Game of Origin Added in Version
NothingIcon.png
Nothing When this weapon is chosen, you lose all ability to shoot. You get nothing! You lose! Good day, sir! n/a n/a Mega Man Maker 1.0.0
MegaBusterIcon.png
Mega Buster Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled. Mega Man's classic weapon, fires compressed energy bullets. 1 3 Mega Man 1
ProtoBusterIcon.png
Proto Buster Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled. Like Mega Buster, but it only has one charge type. Can become Proto Strike. 1 3 Mega Man 9 (Proto Buster)

Mega Man Powered Up (Proto Strike)

1.3.0
BassBusterIcon.png
Bass Buster Rapid fire in 7 directions, Bass' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls. Can be fired in 7 directions, but stops at walls. 0.5 n/a Mega Man & Bass
RollSwingIcon.png
Roll Swing A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage, Slash three times on the ground, spin in the air, or charge it for big damage! 1 3 Mega Man Powered Up 1.7.0

Mega Man / Mega Man Powered Up

Robot Master weapons that first appeared in Mega Man or its remake, Mega Man Powered Up.

Icon Name In-Game Description Damage Archetype Added in Version
RollingCutterIcon.png
Rolling Cutter Akin to a boomerang, always comes back and slices through anything. 2 Returning 1.0.0
SuperArmIcon.png
Super Arm Pick up and throw blocks at enemies, or make your own in free space. 1 (If dropped overhead)

2 (Shrapnel)

Platform,

Barrier

1.7.0
IceSlasherIconNew.png
Ice Slasher Makes your enemies freeze in their tracks. 0 Piercing,

Immobilizer

1.1.0
HyperBombIcon.png
Hyper Bomb Throw a bomb that explodes upon contact with enemies, exploding four ways. 4 Explosive
FireStormIcon.png
Fire Storm Fire fire, and give yourself a protective fire shield for one second. 2 (Fireball)

2 (Fire Shield)

Barrier 1.0.0
ThunderBeamIcon.png
Thunder Beam Fire three thunder beams: One horizontally and two vertically! 2 Spread Shot
TimeSlowIcon.png
Time Slow Sloooow dooown tiiiiiiime. 0

(8 as Boss Weakness)

Harmless 1.1.0
OilSliderIcon.png
Oil Slider Fire an oil blob and ride it, hitting anything in your path. Radical! 2 (Blob)

4 (Riding)

Momentum

Mega Man 2

Robot Master weapons that first appeared in Mega Man 2.

Icon Name In-Game Description Damage Archetype Added in Version
BubbleLeadIconNew.png
Bubble Lead Fires heavy water bubbles that follow terrain. But how is it pronounced? 3 Crawler 1.7.0
AirShooterIconNew.png
Air Shooter Fire off 3 tornadoes that arc up into the air. 2 Spread Shot 1.2.0
QuickBoomerangIcon.png
Quick Boomerang Boomerang, a quick one at that! Hold for rapid-fire. 1 Returning,

Rapid-Fire

1.0.0
LeafShieldIcon.png
Leaf Shield Rapidly hits enemies. Can be thrown in 4 directions. 3 Barrier,

Directional (3)

1.2.0
CrashBomberIcon.png
Crash Bomber A bomb that sticks to walls and shielded enemies before exploding. 2 Explosive 1.0.0
TimeStopperIcon.png
Time Stopper Stop and resume the flow of time with a simple button press, like a TV remote! 0 Harmless,

Immobilizer

1.7.0
MetalBladeIcon.png
Metal Blade Shoot a gear in one of eight directions. Just as powerful. 1 Directional (8) 1.0.0
AtomicFireIcon.png
Atomic Fire Charge up a fireball and release it. The charge can damage foes too. 2 (Uncharged)

4 (Half-Charged)

8 (Fully Charged)

Chargeable 1.1.0

Mega Man 3

Robot Master weapons that first appeared in Mega Man 3.

Icon Name In-Game Description Damage Archetype Added in Version
SparkShockIcon.png
Spark Shock Stuns enemies and continually damages them, but only two can be on screen. 0.44 Immobilizer,

Multi-Hit

1.7.0
SearchSnakeIcon.png
Search Snake Fire a miniature snake that slithers along surfaces. 1 Surface Crawler 1.0.0
NeedleCannonIcon.png
Needle Cannon Fire needle projectiles that stick to enemies for continuous damage. 0.5 Rapid-Fire 1.1.0
TopSpinIcon.png
Top Spin Spin in mid-air and hurt anything you touch! You can also bounce on enemies. 2 Melee 1.0.0
ShadowBladeIcon.png
Shadow Blade Metal Blade's ninja cousin can be fired in 5 directions, but retreats. 2 Returning,

Directional (5)

1.4.0
MagnetMissileIcon.png
Magnet Missile Fire off a magnet that homes in on enemies vertically. 2 Homing 1.0.0
GeminiLaserIcon.png
Gemini Laser A laser that bounces off walls. Now with less lag and more laser! 1 Bouncing 1.2.0
HardKnuckleIcon.png
Hard Knuckle A multi-hit fist. Hold up or down to adjust its trajectory. 3 Multi-Hit,

Remote Controlled

1.1.0

Mega Man 4

Robot Master weapons that first appeared in Mega Man 4.

Icon Name In-Game Description Damage Archetype Added in Version
RingBoomerangIcon.png
Ring Boomerang Ring that always comes back, getting items for you! Not suitable for marriage. 2 Returning,

Piercing,

Item-Grab

1.1.0
DiveMissileIcon.png
Dive Missile A homing torpedo that explodes upon contact. 3 (Missile)

2 (Explosion)

Explosive,

Homing

SkullBarrierIcon.png
Skull Barrier Protects you from spikes... until you get hit. 3 Barrier 1.0.0
FlashStopperIcon.png
Flash Stopper Suspend time and use it to your advantage! 1 Immobilizer
DustCrusherIcon.png
Dust Crusher Large hunk o' junk that breaks into 4 pieces after hitting an enemy. 2 (Main)

1 (Shrapnel)

Split 1.7.0
DrillBombIcon.png
Drill Bomb High damage bomb that can be exploded with the press of a button. 2 (Main)

1 (Explosion)

Explosive 1.3.0
RainFlushIcon.png
Rain Flush Screen nuke which can also increase your jump distance while active. 5 dmg every 2 seconds Screen Wipe 1.5.4
PharaohShotIcon.png
Pharaoh Shot Blast solar energy in 6 directions, charge up to pack a bigger punch. 1 (Uncharged)

4 (Fully Charged)

Directional (6) 1.0.0

Mega Man 5

Robot Master weapons that first appeared in Mega Man 5.

Icon Name In-Game Description Damage Archetype Added in Version
PowerStoneIcon.png
Power Stone Summons stones that twirl around you and make you question your life choices. 3 Spiral 1.3.0
GravityHoldIcon.png
Gravity Hold Damage all enemies on screen and flip their gravity when defeating them. 4 Screen Wipe 1.0.0
CrystalEyeIcon.png
Crystal Eye Large expensive crystal that splits off into three bouncing shots. 3 (Main)

? (Shrapnel)

Bouncing,

Split

1.3.0
NapalmBombIcon.png
Napalm Bomb Drops condensed bombs of napalm that bounce a little and explode on impact. 3 Crawler 1.7.0
GyroAttackIcon.png
Gyro Attack A simple propeller that can be directed up or down once. Sadly not a sandwich. 2 Directional (3)
StarCrashIcon.png
Star Crash Barrier of stars that decreases your gravity. 3 Barrier 1.0.0
WaterWaveIcon.png
Water Wave Pitiful spray of waves. Absolutely no interaction with water. 1 Crawler,

Piercing (Underwater Only)

1.3.0
ChargeKickIcon.png
Charge Kick An invincible slide that hurts enemies. Slide in the air or double jump! 2 Melee,

Invincibility

1.0.0

Mega Man 6

Robot Master weapons that first appeared in Mega Man 6.

Icon Name In-Game Description Damage Archetype Added in Version
BlizzardAttackIcon.png
Blizzard Attack Fires a spread of snowflakes moving in several directions, destroying Spines. 2 Spread Shot 1.4.0
WindStormIcon.png
Wind Storm Fire a small tornado, jump on it to get to higher ground. 2 Crawler,

Momentum

1.0.0
FlameBlastIcon.png
Flame Blast Fire a ball of flame that blasts out of the ground. 3 Arc 1.4.0
SilverTomahawkIcon.png
Silver Tomahawk Shoot a tomahawk that curves upwards. 2 Parabolic 1.0.0
CentaurFlashIcon.png
Centaur Flash Briefly stops time and turns you invincible, damages foes slightly too. 8 Screen Wipe,

Invincibility

1.7.0
KnightCrushIcon.png
Knight Crusher A retracting mace that has it in them to be aimed up or down. 3 Returning,

Directional (3)

1.4.0
YamatoSpearIcon.png
Yamato Spear Arc slightly up or down, alternating with every shot. Has piercing properties. 2 Piercing 1.7.0
PlantBarrierIcon.png
Plant Barrier Heals you when hit by projectiles. Powerful projectiles heal you more. 2 Barrier,

Healing

1.0.0

Mega Man 7

Robot Master weapons that first appeared in Mega Man 7.

Icon Name In-Game Description Damage Archetype Added in Version
WildCoilIcon.png
Wild Coil It's boyoyon paradise! Charge for more power and hold up for extra bounce! 2 (Uncharged)

4 (Fully Charged)

Bouncing 1.4.0
FreezeCrackerIcon.png
Freeze Cracker Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly. 1.5 Directional (3)

Immobilizer

1.7.0
NoiseCrushIcon.png
Noise Crush Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave. 2 (Uncharged)

4 (Fully Charged)

Bouncing 1.4.0
DangerWrapIcon.png
Danger Wrap Trap small enemies in explosive bubbles and push them. Press down to drop mines. 3 (Bubble and Landmine)

6 (Trapped Enemy)

Explosive,

Parabolic

Mega Man 8

Robot Master weapons that first appeared in Mega Man 8.

Icon Name In-Game Description Damage Archetype Added in Version
MegaBallIcon.png
Mega Ball Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost. 2 (Default)

4 (Kicked)

Momentum,

Bouncing

1.5.0
TornadoHoldIcon.png
Tornado Hold Launches a small silver propeller that creates upwards wind currents. 1 (per hit)

(Max 11)

Momentum
FlashBombIcon.png
Flash Bomb A powerful bomb that blows up and lingers for a while upon contact. 0.5 (per hit)

(Max 15)

Explosive
ThunderClawIcon.png
Thunder Claw This electric claw can grab poles and make you quite the acrobat. 3 Melee
FlameSwordIcon.png
Flame Sword Long-awaited powerful melee weapon. Extremely stylish too. 1 (per hit)

(Max 3)

(Bass: Max 6)

Melee

Mega Man 9

Robot Master weapons that first appeared in Mega Man 9.

Icon Name In-Game Description Damage Archetype Added in Version
ConcreteShotIcon.png
Concrete Shot Launches a blob of concrete that can turn into a platform. 3 Platform 1.5.0
JewelSatelliteIcon.png
Jewel Satellite A shiny shield that reflects projectiles and defeats weak enemies. 2 Barrier,

Reflective

HornetChaserIcon.png
Hornet Chaser Fires homing hornets that can also grab and bring items to you. BEES! 2 Homing,

Returning,

Item-Grab

LaserTridentIcon.png
Laser Trident Trident which pierces shielded enemies. Doesn't harm trident spikes. 2 Piercing
MagmaBazookaIcon.png
Magma Bazooka Launches a three-way spreadshot. Can be charged, too. 1 (Uncharged)

3 (Fully Charged)

Chargeable,

Spread Shot

BlackholeBombIcon.png
Black Hole Bomb Fires a small black hole that sucks in enemies once detonated. 4 Remote Controlled
TornadoBlowIcon.png
Tornado Blow Creates a flock of tornadoes that damage all enemies and boost your jump. 4 Screen Wipe,

Momentum

Mega Man 10

Robot Master weapons that first appeared in Mega Man 10. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.

Icon Name In-Game Description Damage Archetype Added in Version
TripleBladeIcon.png
Triple Blade Launches a spread of blades downwards in the air, and upwards from the ground. 2 Spread Shot 1.7.0
SolarBlazeIcon.png
Solar Blaze Fires a miniature sun that splits into two fire waves. Splits early on impact. 3 Piercing,

Split

ThunderWoolIcon.png
Thunder Wool Creates a small cloud that releases lightning and sparks along the ground. 1 (Cloud)

1.5 (Lightning)

Parabolic 1.6.0
CommandoBombIcon.png
Commando Bomb A RC Bomb that creates powerful shockwaves on contact with terrain. 2 (Direct Hit)

5 (Explosion)

Directional (Infinite),

Remote Controlled

WaterShieldIcon.png
Water Shield Protects you with 8 rotating bubbles, shoot it so that they spiral outwards. 2 Barrier,

Spiral

WheelCutterIcon.png
Wheel Cutter This bladed wheel can tear enemies apart or help you climb walls. 0.33 (Held)

2 (Released)

Momentum,

Crawler

MirrorBusterIcon.png
Mirror Buster Shields your front as long as you hold it and reflects incoming bullets. 3 Barrier,

Reflective

ScrewCrusherIcon.png
Screw Crusher Throws a spinning saw in a high arc. Weak, but rapidly fireable. 1 Rapid-Fire,

Arc

BalladeCrackerIcon.png
Ballade Cracker An explosive bomb which can be thrown in 7 directions. 3 Explosive,

Directional (7)

Mega Man 11

Robot Master weapons that first appeared in Mega Man 11.

Icon Name In-Game Description Damage Archetype Added in Version
BlockDropperIcon.png
Block Dropper Spawn 4 bricks at the top of the screen and launch them downwards. 4 Vertical 1.2.0
BounceBallIcon.png
Bounce Ball Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed. 1 Bouncing,

Directional (3),

Spread Shot

1.6.0
PileDriverIcon.png
Pile Driver Dash forward with a powerful spike. It explodes shortly after contact. 4 (Dash Attack)

4 (Explosion)

Momentum,

Explosive,

Invincibility

ScrambleThunderIcon.png
Scramble Thunder Fires a projectile up or down which splits and climbs surfaces. 4 Directional (2),

Crawler,

Split

Mega Man & Bass

Robot Master weapons that first appeared in Mega Man & Bass.

Icon Name In-Game Description Damage Archetype Added in Version
IceWallIcon.png
Ice Wall A solid block of ice which multi hits enemies as it moves. A great platform also! 16 Platform,

Barrier

1.8.0
WaveBurnerIcon.png
Wave Burner Hold for continuous fire, use underwater to push some enemies and objects away. 6 (Outside of Water)

0 (Underwater)

Rapid-Fire
CopyVisionIcon.png
Copy Vision Spawns a nice clones that lures enemies and bosses while letting you still shoot! 2 Rapid-Fire
SpreadDrillIcon.png
Spread Drill Starts as a giant drill that splits when you fire again, breaks some blocks too! 2 Per Drill Piercing (1st Drill Only),

Spread Shot,

TenguBladeIcon.png
Tengu Blade A melee and projectile based weapon. It's dash gives immunity and speed. 4 (Projectile)

1-2 (Melee)

1-2-1 (Air Melee)

2 (Dash)

Melee,

Momentum

MagicCardIcon.png
Magic Card Magical mischief awaits you with these cards, grab items and activate gimmicks! 1 Returning,

Item-Grab,

Directional (2)

Mega Man V

Robot Master weapons that first appeared in the GB game Mega Man V.

Icon Name In-Game Description Damage Archetype Added in Version
GrabBusterIcon.png
Grab Buster Shoots forward and on contact will return 2 HP. It's free real estate! 1 Healing (2 HP) 1.8.0
SaltWaterIcon.png
Salt Water A water ball which splits into 3 droplets. Has unique behaviour in water. 2 (Ball)

2 (Droplets)

Arc,

Split

ElectricShockIcon.png
Electric Shock If firing you'll face one direction, jump to and from foes as you zap 'em! 4 Melee
BreakDashIcon.png
Break Dash Charging lets you dash and break Pluto Blocks. You'll get I-frames too! 2 (Projectile)

4 (Dash)

Melee,

Momentum

SparkChaserIcon.png
Spark Chaser A homing laser which multi hits enemies as it moves back and forth. 1 Homing
TangoIcon.png
Tango Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about. 1 (Buster Shot)

1 (Tango Per Tick)

Homing

Cameo

Weapons that make an appearance from franchises that are not Mega Man.

Icon Name In-Game Description Damage Archetype Game / Franchise of Origin Added in Version
ShineIcon.png
Shine A frame 1 move that hits around you. Can apparently reflect projectiles too. 1 Barrier,

Reflective,

Momentum

Super Smash Bros. Melee 1.0.0
NadoIcon.png
Nado How do you even punish this move? Keep pressing attack to go higher. 1 Momentum Super Smash Bros. Brawl
PerfectFreezeIcon.png
Perfect Freeze Spray a barrage of bullets and freeze them at any time. 0.2 Spreadshot Touhou 1.0.9
CommandSelectionIcon.png
Command Selection The best weapon is every weapon. Includes two special spells. (Random) Random Super Smash Bros. Ultimate 1.7.0
UberChainIcon.png
Über Chain A melee weapon you charge up by hitting foes, use when full to gain invincibility. 2

6 (Critical Hit)

Melee,

Random,

Invincibility

Team Fortress 2 1.8.0

Utilities

Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.

Icon Name In-Game Description Added in Version
RushCoilIcon.png
Rush Coil Use Rush as your personal spring and get to higher ground. 1.0.0
RushJetIcon.png
Rush Jet Rush transforms into a jet... somehow. Hold up or down to change your altitude.
ProtoCoilIcon.png
Proto Coil Like the Rush Coil, but you don't need to take it for a walk. 1.3.0
ProtoJetIcon.png
Proto Jet Like the Rush Jet, but doesn't leave its fur all around the house.
TrebleBoostIcon.png
Treble Boost Allows Bass to fly for a limited amount of time. Can fire spread shots.
TangoJumpIcon.png
Tango Jump Get a boost from your feline friend. Not as strong as a dog, though. 1.7.0
FlappyBeatIcon.png
Flappy Beat Fly around the air while flapping. All that's missing is some green pipes.
MagnetBeamIcon.png
Magnet Beam Build a blinking bridge that you can stand on. Hold attack to make it longer! 1.0.0
Item1Icon.png
Item-1 Throw out a platform that slowly rises. Good for scaling castles. 1.2.0
Item2Icon.png
Item-2 Throw out a jet board that rockets forward. Good for flying over spike pits.
Item3Icon.png
Item-3 Throw out a platform that bounces and scales walls. Good for... uh... wait...
SuperArrowIcon.png
Super Arrow Arrow that also functions as a platform. Very versatile. Sticks to walls. 1.3.0
JetAdaptorIcon.png
Jet Adaptor Jetpack that quickly refills itself once you land on the ground. 1.4.0
PowerAdaptorIcon.png
Power Adaptor Armor that lets you dish out powerful punches. Can be charged for more power.
SuperAdaptorIcon.png
Super Adaptor Adaptor that lets you boost upward a small distance and fire a homing fist.

Error Handler

These weapons appear if a weapon ID is used beyond those normally accessible.

Icon Name In-Game Description Added in Version
0Icon.png
0 N/A 1.0.0

Trivia

  • There is no description added for the error handler weapon resulting in "N/A".
    • Prior to version 1.7.1, this was also the case for Yamato Spear due to an oversight. As of version 1.7.5, this is the only weapon outside of the error handler to not have had a description set.