Pump Man: Difference between revisions

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{{ImageNeeded|In-game images of attacks}}
{{Asset
{{Asset
|image=[[File:PumpMan.png|250px]]
|image=[[File:PumpMan.png|250px]]
|name=[[File:PumpIcon.png|left]][[File:PumpIcon.png|right]] Pump Man
|caption=Artwork of Pump Man from ''Mega Man 10''
|caption=Artwork of Pump Man from ''Mega Man 10''
|description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
|description=Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|hp=28
|hp=28
|space=2x2
|layer={{Layer|5}}
|damage=4 (Contact)
|damage=4 (Contact)
4 (Water Shield)
4 (Water Shield)
Line 11: Line 15:
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-074 Pump Man''' is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]] to attack enemies and protect himself.
'''DWN-074 Pump Man''' is one of the robot masters from ''[[Mega Man 10]]'' introduced to ''[[Mega Man Maker]]' in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]], to attack enemies and protect himself.


Pump Man was a robot working in purifying water and due to his neat freak nature, he volunteered to clean up graffiti's from walls. But during events of Mega Man 10, he and many other robots get infected by Roboenza, which made him starting chaos. He is ultimately stopped by Mega Man, Proto Man and Bass, and later cured.
Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of ''Mega Man 10'' he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by [[Mega Man]], [[Proto Man]] and [[Bass]] and later cured.


==Behavior==
==Behavior==
Pump Man activates the Water Shield. After that, he performs low or high jumps to the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield so the water particles still present orbit while getting further from him while following Pump Man's current direction. After launching it, he activates the Water Shield again.
Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.


Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile. However, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles and they enter in contact with a [[Chemical Solution]] with an acidity type other than 1, they are consumed while diluting the acidity of the Solution.
Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a [[Chemical Solution]] with an acidity type other than one, they are consumed while diluting the acidity of the Solution.
 
Like [[Skull Man]], Pump Man is vulnerable to being hit by [[Ice Slasher]] ''through his shield'' even if it is not set as his weakness.


Similarly to other bosses, Pump Man's jumps are higher if he is underwater.
Similarly to other bosses, Pump Man's jumps are higher if he is underwater.


His movements are inspired by Normal Mode in Mega Man 10.
His movements are inspired by Normal Mode in ''Mega Man 10''.
 
==Video Tutorial==
[https://www.youtube.com/shorts/eCG1UXCeTwE Pump Man]


==Trivia==
==Trivia==
*Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.
*Unlike ''Mega Man 10'', Pump Man does not put his buster to water/ground to create a water shield; he automatically creates it.
*In Hard Mode in ''Mega Man 10'', Pump Man had the additional attack of throwing his pump handle at the player. As ''Mega Man Maker'''s version of the boss is taken from the Normal Mode of ''Mega Man 10'', he does not perform this attack.


==Gallery==
==Gallery==
TBA
TBA


[[Category:Bosses]]
{{clr}}
{{Bosses}}
{{V1.6}}
{{MM10}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]]

Latest revision as of 12:32, 27 March 2025

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Image(s) needed: In-game images of attacks
Pump Man
Artwork of Pump Man from Mega Man 10
Information
Level Builder
Description: Fills up his water shield, jumps around 1-3 times and fires it, then repeats
Category: Boss
Builder space: 2x2
Layer: 5 - Main elements
Game information
HP: 28
Damage: 4 (Contact)

4 (Water Shield)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DWN-074 Pump Man is one of the robot masters from Mega Man 10 introduced to Mega Man Maker' in version 1.6.0. He uses his signature weapon, the Water Shield, to attack enemies and protect himself.

Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of Mega Man 10 he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.

Behavior

Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.

Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a Chemical Solution with an acidity type other than one, they are consumed while diluting the acidity of the Solution.

Like Skull Man, Pump Man is vulnerable to being hit by Ice Slasher through his shield even if it is not set as his weakness.

Similarly to other bosses, Pump Man's jumps are higher if he is underwater.

His movements are inspired by Normal Mode in Mega Man 10.

Video Tutorial

Pump Man

Trivia

  • Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield; he automatically creates it.
  • In Hard Mode in Mega Man 10, Pump Man had the additional attack of throwing his pump handle at the player. As Mega Man Maker's version of the boss is taken from the Normal Mode of Mega Man 10, he does not perform this attack.

Gallery

TBA


Bosses
Mega Man Cut ManBomb ManIce ManFire ManGuts ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes


Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorChill BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)DarspiderSuzak and FenixYonbain
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike ManNitro Man
Other Pages
TilesetsBackgroundsMusic