Flame Pillar: Difference between revisions
Bokoknight74 (talk | contribs) Started work on the Flame Pillar page - will continue to work on it actively |
Navigation section and programmer info |
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|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
|appears=''[[Mega Man Powered Up]]'' | |||
|space=1x1 | |space=1x1 | ||
|layer={{Layer|5}} | |layer={{Layer|5}} | ||
|options=Fire eruption timer [[File:1-9.png]] | |options=Fire eruption timer [[File:1-9.png]] | ||
|damage=3 | |||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]] | |||
}} | }} | ||
The '''Flame Pillar''' is a [[level object]] that made its debut in ''[[Mega Man 1]]'', as one of the primary obstacles of [[Fire Man]]'s stage. It was added to ''[[Mega Man Maker]]'' in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]]. | The '''Flame Pillar''' is a [[level object]] that made its debut in ''[[Mega Man 1]]'', as one of the primary obstacles of [[Fire Man]]'s stage. It was added to ''[[Mega Man Maker]]'' in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]]. | ||
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==Behavior== | ==Behavior== | ||
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]] and [[Oil Canister|Oil Canisters]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]]. | |||
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by [[weapons]] such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon). | |||
== Gallery == | |||
<gallery> | |||
File:Frozenfirepillars.png|Frozen Flame Pillars, the iconic hallmark of Wily 1. | |||
</gallery> | |||
==Navigation== | |||
{{LevelObjects}} | |||
{{MM1}} | |||
{{V1.1}} | |||
[[Category:Level objects]] | |||
[[Category:Mega Man 1 Assets]] | |||
Latest revision as of 11:13, 1 February 2026
| In-game screenshot of two Flame Pillars in Mega Man Maker | ||||||||||||||||||||||||||||||||||||||
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The Flame Pillar is a level object that made its debut in Mega Man 1, as one of the primary obstacles of Fire Man's stage. It was added to Mega Man Maker in version 1.1.0 to compliment its horizontally-aligned predecessor, the Fire Beam.
Level Builder
In the editor, the Flame Pillar is a 1x1 object designated to the fifth layer, sharing space with Tiles and most Enemies. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.
Behavior
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the Player, similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as Chill Blocks and Ice Barriers. It can also detonate Blast Explosives and Oil Canisters, but not Explosive Crates, and heat up Hotplates.
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with ice-based elemental weapons, which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as Time Stopper or slowed down significantly by Time Slow (even if Time Man himself activates the weapon).
Gallery
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Frozen Flame Pillars, the iconic hallmark of Wily 1.
Navigation
| Mega Man 1 | |
|---|---|
| Characters | |
| Mega Man | |
| Weapons | |
| Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
| Enemies | |
| Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
| Level Objects | |
| Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
| Bosses | |
| Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil | |
| Other Pages | |
| Tilesets • Backgrounds • Music | |
| Version 1.1 | |
|---|---|
| Bosses | |
| Time Man • Ice Man | |
| Enemies | |
| Spine • Crazy Razy • Killer Bullet • Flying Shell • Watcher • Tackle Fire • Blocky • Pierobot • Crabbot • Hot Dog • Big Fish • Petit Snakey • Power Muscler • Brain Break | |
| Weapons | |
| Ice Slasher • Hyper Bomb • Time Slow • Oil Slider • Atomic Fire • Needle Cannon • Hard Knuckle • Ring Boomerang • Dive Missile | |
| Level Objects | |
| Flame Pillar | |
| Major Patches | |
| 1.1.1 • 1.1.2 • 1.1.3 | |
