1.7.0: Difference between revisions
Created page with "thumb|right|Promotional picture for 1.7.0 by [[BNMotive, with background made by okazz. It shows Roll playing a guitar.]] '''1.7.0''' is a major up..." |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Roll promo art.jpg|thumb|right|Promotional picture for 1.7.0 by [[BNMotive]], with background made by okazz. It shows Roll playing a guitar.]] | [[File:Roll promo art.jpg|thumb|right|Promotional picture for 1.7.0 by [[BNMotive]], with background made by okazz. It shows Roll playing a guitar.]] | ||
'''1.7.0''' is a major update focused on expanding the content from the ''Mega Man'' games already represented, namely, the eleven ''Mega Man'' numbered games. Unlike previous major updates, which were centered on implementing content from one or two ''Mega Man'' games, 1.7.0 aims to amplify the content of games already represented in ''[[Mega Man Maker]]''. [[WreckingPrograms]] stated that the team "[would] not be adding content from ''[[Mega Man | '''1.7.0''' is a major update focused on expanding the content from the ''Mega Man'' games already represented, namely, the eleven ''Mega Man'' numbered games. Unlike previous major updates, which were centered on implementing content from one or two ''Mega Man'' games, 1.7.0 aims to amplify the content of games already represented in ''[[Mega Man Maker]]''. [[WreckingPrograms]] stated that the team "[would] not be adding content from ''[[Mega Man & Bass]]'' or any other game not already represented in ''Mega Man Maker''." The update also modifies some in-game entities. 1.7.0 is also WreckingPrograms' final update as the main programmer and project leader, noting that he wanted to move onto other projects. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line ''Mega Man'' titles" was complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". [[Luigi]] and [[Goldstorm]] were selected as the new project leaders for after the update's release. | ||
On Christmas Day 2020 (December 25, 2020), the update was revealed to be released sometime in January 2021. Nine days later on January 3, 2021, the update was slated to be released on January 10, 2021 and released on that day. | On Christmas Day 2020 (December 25, 2020), the update was revealed to be released sometime in January 2021. Nine days later on January 3, 2021, the update was slated to be released on January 10, 2021 and released on that day. | ||
Two contests were held where users could vote for an [[ | Two contests were held where users could vote for an [[:Category:Assets|asset]] to be added in 1.7.0, the first being an [[Enemy|enemy]] and the second being a [[Weapons|weapon]]. A live stream that showed off the reveal trailer early with the developers answering questions from the community afterwards was organized by [[Saphy]] and hosted on [[WreckingPrograms]]'s YouTube channel on January 9, 2021, a day before the update's release. 1.7.0 is also the first update since 1.0.0 to include a weapon based on an attack from the ''Super Smash Bros.'' fighting game franchise, namely the [[Command Selection]]. | ||
== Enemy Contest == | == Enemy Contest == | ||
Line 10: | Line 10: | ||
The development team held an enemy contest where users could vote for an enemy to be added from the 8-bit styled ''Mega Man'' games, namely ''[[Mega Man]]'', ''[[Mega Man 2]]'', ''[[Mega Man 3]]'', ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', ''[[Mega Man 6]]'', ''[[Mega Man 9]]'', and ''[[Mega Man 10]]''. The game selection was limited to the 8-bit games to ensure the development team could release the enemy in a "timely manner". The contest was also split up into two phases as "[t]he full list of potential enemies [was] too large to include in one poll". In phase 1, users would select the game the enemy was from and in phase 2, users would select an enemy from phase 1's winning game. | The development team held an enemy contest where users could vote for an enemy to be added from the 8-bit styled ''Mega Man'' games, namely ''[[Mega Man]]'', ''[[Mega Man 2]]'', ''[[Mega Man 3]]'', ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', ''[[Mega Man 6]]'', ''[[Mega Man 9]]'', and ''[[Mega Man 10]]''. The game selection was limited to the 8-bit games to ensure the development team could release the enemy in a "timely manner". The contest was also split up into two phases as "[t]he full list of potential enemies [was] too large to include in one poll". In phase 1, users would select the game the enemy was from and in phase 2, users would select an enemy from phase 1's winning game. | ||
[[File:EnemyContest PieChart.png|thumb|left|The pie chart breakdown of the enemy contest results]] | [[File:EnemyContest PieChart.png|thumb|left|The pie chart breakdown of the enemy contest results]] | ||
Phase 1 of the contest began on April 17, 2020 and ended on April 20, 2020. The most voted game was ''[[Mega Man 10]]'' —however, the winner was decided after "disregarding any illegitimate votes". Phase 2 of the contest began on April 20, 2020 and ended on April 23, 2020. [[Sniper Joe|Returning Machine Gun Joe]] received the most votes at 16.3%, however, it was already implemented before the contest began. To compensate for this, the development team decided to implement the second place winner, [[Met|Neo Heli Metall]], which received 14.6% of the votes.<ref>Mega Man Maker [@MegaManMaker] (April 24, 2020). "[https://twitter.com/MegaManMaker/status/1253769848099934208 The enemy contest has ended! Returning Machine Gun Joe won first place, but since he was already implemented on our end before the contest even started, we thought it would be fair to also add the second place winner, | Phase 1 of the contest began on April 17, 2020 and ended on April 20, 2020. The most voted game was ''[[Mega Man 10]]'' —however, the winner was decided after "disregarding any illegitimate votes". Phase 2 of the contest began on April 20, 2020 and ended on April 23, 2020. [[Sniper Joe|Returning Machine Gun Joe]] received the most votes at 16.3%, however, it was already implemented before the contest began. To compensate for this, the development team decided to implement the second place winner, [[Met|Neo Heli Metall]], which received 14.6% of the votes.<ref>Mega Man Maker [[https://twitter.com/MegaManMaker @MegaManMaker]] (April 24, 2020). "[https://twitter.com/MegaManMaker/status/1253769848099934208 The enemy contest has ended! Returning Machine Gun Joe won first place, but since he was already implemented on our end before the contest even started, we thought it would be fair to also add the second place winner, Neo Heli Metall! We hope you enjoyed the contest!]". (Tweet). Retrieved January 7, 2021. — via Twitter.</ref> (The Returing Machine Joe was added as an option despite already being implemented for the sake of secrecy to prevent users from checking the enemies list for the ones missing from the list.)<ref>WreckingPrograms [[https://twitter.com/WreckingProg @WreckingProg]] (April 24, 2020). "[https://twitter.com/WreckingProg/status/1253772185233174530 Otherwise you could easily see which enemies will be in 1.7 by checking which are missing, which is something we want to keep a secret.]". (Tweet). Retrieved January 7, 2021. — via Twitter.</ref> The total votes for phase 1 and 2 individually ended up being over 1000 votes. | ||
== Weapon Contest == | == Weapon Contest == | ||
Line 19: | Line 19: | ||
On July 31, 2020, the [[Super Arm]] was announced as the winning weapon, which received 26.2% of the votes. Unlike the previous contest, the developers did not disclose the voting numbers for other candidates. The weapon was ported and modified from a proof of concept [[Luigi]] made for the weapon after finishing his assignments for [[1.5.0]]. | On July 31, 2020, the [[Super Arm]] was announced as the winning weapon, which received 26.2% of the votes. Unlike the previous contest, the developers did not disclose the voting numbers for other candidates. The weapon was ported and modified from a proof of concept [[Luigi]] made for the weapon after finishing his assignments for [[1.5.0]]. | ||
{{clr}} | |||
== Online Server Update == | == Online Server Update == | ||
[[File:Server Promo Art.png|thumb|left|The promotional image for the 1.7.0 server update by [[Alex]], [[BigMaster]], and [[BNMotive]]]] | [[File:Server Promo Art.png|200px|thumb|left|The promotional image for the 1.7.0 server update by [[Alex]], [[BigMaster]], and [[BNMotive]]]] | ||
On August 31, 2020, an update for the [[Online]] server was announced. Players received more tags to choose from to search for levels. They can also signal a level, for example if it was stolen, obscene or unbeatable. In addition, players | On August 31, 2020, an update for the [[Online]] server was announced. Players received more tags to choose from to search for levels. They can also signal a level, for example if it was stolen, obscene or unbeatable. In addition, players could upload up to 30 levels instead of the previous limit of 20. For the [[Wily Challenge]], players now have the option to set the amount of lives they want to start with (from 1 to 100) as well as select the minimum quality of levels from five options: awful, bad, average, good, and amazing. | ||
{{clr}} | |||
== Changelog == | == Changelog == | ||
Line 374: | Line 375: | ||
=== Changes === | === Changes === | ||
* [[Keys]] and [[Key Doors]] have four different colors and the key limit was raised from 7 to 99 for each key color. | * [[Keys]] and [[Key Doors]] have four different colors and the key limit was raised from 7 to 99 for each key color. | ||
* Multi-Key Doors that are numbered doors, in which the [[ | * Multi-Key Doors that are numbered doors, in which the [[Characters|player]] needs to have a sufficient number of keys to open it. | ||
* The Eyedropper tool in the [[Level Builder]] can now copy the properties of the selected assets. | * The Eyedropper tool in the [[Level Builder]] can now copy the properties of the selected assets. | ||
* [[Oil]] can now be set as ignited in the [[Level Builder]]. | * [[Oil]] can now be set as ignited in the [[Level Builder]]. | ||
* Players can record GIFs via a built-in GIF recorder by pressing F7. | * Players can record GIFs via a built-in GIF recorder by pressing F7. | ||
* [[Ice Blocks]] can be set as cracked from the start in the [[Level Builder]]. | * [[Chill Block|Ice Blocks]] can be set as cracked from the start in the [[Level Builder]]. | ||
* New colors for [[Push Block]]: light green, light blue, orange, grey, pink and purple. | * New colors for [[Push Block]]: light green, light blue, orange, grey, pink and purple. | ||
* [[Spinning Wheel]] allows speed selection. | * [[Spinning Wheel]] allows speed selection. | ||
Line 387: | Line 388: | ||
* [[Petit Snakey]] can be placed on ceilings. | * [[Petit Snakey]] can be placed on ceilings. | ||
=== | === Fixed Bugs === | ||
* Yamato Spike Alt was flipped when placed sideways on tiles. | * Yamato Spike Alt was flipped when placed sideways on tiles. | ||
== References == | == References == | ||
<references/> | |||
==Gallery== | |||
<gallery> | |||
Farewell WreckingPrograms.png|[[Gaem]]'s promotional picture for WreckingPrograms' departure. | |||
</gallery> | |||
{{clr}} | |||
{{Versions}} | |||
[[Category:Version history]] |
Latest revision as of 00:34, 1 September 2024
1.7.0 is a major update focused on expanding the content from the Mega Man games already represented, namely, the eleven Mega Man numbered games. Unlike previous major updates, which were centered on implementing content from one or two Mega Man games, 1.7.0 aims to amplify the content of games already represented in Mega Man Maker. WreckingPrograms stated that the team "[would] not be adding content from Mega Man & Bass or any other game not already represented in Mega Man Maker." The update also modifies some in-game entities. 1.7.0 is also WreckingPrograms' final update as the main programmer and project leader, noting that he wanted to move onto other projects. He said that his original vision for the game of "creating an intuitive level editor featuring content from all main-line Mega Man titles" was complete as of version 1.6, with version 1.7 serving "as a good way of tying up loose ends". Luigi and Goldstorm were selected as the new project leaders for after the update's release.
On Christmas Day 2020 (December 25, 2020), the update was revealed to be released sometime in January 2021. Nine days later on January 3, 2021, the update was slated to be released on January 10, 2021 and released on that day.
Two contests were held where users could vote for an asset to be added in 1.7.0, the first being an enemy and the second being a weapon. A live stream that showed off the reveal trailer early with the developers answering questions from the community afterwards was organized by Saphy and hosted on WreckingPrograms's YouTube channel on January 9, 2021, a day before the update's release. 1.7.0 is also the first update since 1.0.0 to include a weapon based on an attack from the Super Smash Bros. fighting game franchise, namely the Command Selection.
Enemy Contest
The development team held an enemy contest where users could vote for an enemy to be added from the 8-bit styled Mega Man games, namely Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, Mega Man 9, and Mega Man 10. The game selection was limited to the 8-bit games to ensure the development team could release the enemy in a "timely manner". The contest was also split up into two phases as "[t]he full list of potential enemies [was] too large to include in one poll". In phase 1, users would select the game the enemy was from and in phase 2, users would select an enemy from phase 1's winning game.
Phase 1 of the contest began on April 17, 2020 and ended on April 20, 2020. The most voted game was Mega Man 10 —however, the winner was decided after "disregarding any illegitimate votes". Phase 2 of the contest began on April 20, 2020 and ended on April 23, 2020. Returning Machine Gun Joe received the most votes at 16.3%, however, it was already implemented before the contest began. To compensate for this, the development team decided to implement the second place winner, Neo Heli Metall, which received 14.6% of the votes.[1] (The Returing Machine Joe was added as an option despite already being implemented for the sake of secrecy to prevent users from checking the enemies list for the ones missing from the list.)[2] The total votes for phase 1 and 2 individually ended up being over 1000 votes.
Weapon Contest
On July 25, 2020, WreckingPrograms announced a weapon contest similar to the enemy contest held before. Similarly to the previous one, it was also restricted to the six NES games, Mega Man 9 and Mega Man 10 in order to implement the weapon in a timely manner. Unlike the enemy contest however, there was only one poll due to the more limited roster of weapons to add. The deadline to vote was July 28, 2020.
Special utilities like Rush Marine, Wire and Balloon Adaptor were included as options.
On July 31, 2020, the Super Arm was announced as the winning weapon, which received 26.2% of the votes. Unlike the previous contest, the developers did not disclose the voting numbers for other candidates. The weapon was ported and modified from a proof of concept Luigi made for the weapon after finishing his assignments for 1.5.0.
Online Server Update
On August 31, 2020, an update for the Online server was announced. Players received more tags to choose from to search for levels. They can also signal a level, for example if it was stolen, obscene or unbeatable. In addition, players could upload up to 30 levels instead of the previous limit of 20. For the Wily Challenge, players now have the option to set the amount of lives they want to start with (from 1 to 100) as well as select the minimum quality of levels from five options: awful, bad, average, good, and amazing.
Changelog
New Features
Playable Characters
Bosses
Weapons
- Super Arm
- Time Stopper
- Bubble Lead
- Spark Shock
- Dust Crusher
- Gyro Attack
- Napalm Bomb
- Yamato Spear
- Centaur Flash
- Freeze Cracker
- Triple Blade
- Solar Blaze
- Command Selection
Enemies
- Pipi
- Pipi Spawner
- Atomic Chicken
- Atomic Chicken Spawner
- Ladder Press
- Battan
- Cocco
- Hologran
- Sumatran
- Skull Walker
- Returning Machine Gun Joe
- Neo Heli Metall
- Mole
- Mole Spawner
- Scworm
- Sniper Armor
- Lantern Fish
- Electric Gabyoall
- Elec'n
- Bomb Flier
- Nitron
- Giant Springer
- V
- Hotchkiss'n
- Molmole
- Molmole Spawner
- Molier
- Brown
- Bunby Catcher
- Helipon
- Ring Ring
- Submarine Flier
- Propeller Eye
- Sea Mine
- Sea Mine Spawner
- Bombier
- Jet Bomb
- Ratton
- Telly Spawner (non-solid)
Level Objects
- Music Changer
- Super Arm Block
- Fire Wave
- On/Off Switch
- Top Lift
- Top Lift Spawner
- Splash Platform
- Bouncy Ball
- Fuse Crosser
- Jumpthrough Platform
- Hornet Roll
- Acid Drop
- Needle Press
- Fork Block
- Steam
- Plantform
- Ice Wall
- Spike Platform
- Soccer Ball Jet
- Concrete Lift
- Fuse Rail
- Fuse Crawler
- Fuse Xtender
Pickups
Tilesets
- Cut Tile (PU)
- Guts Tile 2
- Guts Tile 3
- Guts Tile (PU)
- Ice Tile 2
- Ice Tile (PU)
- Bomb Tile 2
- Bomb Tile (PU)
- Fire Tile (PU)
- Elec Tile (PU)
- Time Tile 2
- Time Tile 3
- Oil Tile 2
- Challenge Tile
- Challenge Tile (alt)
- Builder Tile
- Builder Tile 2
- Builder Tile 3
- Builder Tile 3 (alt)
- Builder Tile 4
- Crash Tile 2
- Metal Tile 2
- Metal Tile 3
- Heat Tile 2
- MM2 Wily 1 Tile 3
- Snake Tile 2
- Snake Tile 3
- Needle Tile 3
- MM3 Wily 1 Tile 4
- MM3 Wily 1 Tile 4 (alt)
- MM3 Wily 4 Tile 2
- Ring Tile 2
- Ring Tile 3
- Ring Tile 4
- Bright Tile 2
- Bright Tile 3
- Dust Tile
- Dust Tile (alt)
- Dust Tile 3
- Toad Tile 2 (alt)
- Toad Tile 3
- Toad Tile 3 (alt)
- Toad Tile 4
- Toad Tile 4 (alt)
- Pharaoh Tile 4
- Cossack 1 Tile 2 (alt)
- Cossack 1 Tile 3
- Cossack 1 Tile 3
- Cossack 2 Tile 2
- Cossack 2 Tile 3
- Cossack 4 Tile 3
- Cossack 4 Tile 4
- MM4 Wily 1 Tile 2
- MM4 Wily 1 Tile 3
- MM4 Wily 2 Tile 2
- MM4 Wily 4 tile 2
- Stone Tile (alt)
- Stone Tile 3
- Stone Tile 4
- Gyro Tile (alt)
- Gyro Tile (alt 2)
- Gyro Tile (alt 3)
- Wave Tile 2
- Charge Tile 2
- Charge Tile 4
- Charge Tile 5
- Charge Tile 6
- Charge Tile 6 (alt)
- Dark Man 1 tile 2
- Dark Man 1 tile 3
- Dark Man 1 tile 3 (alt)
- Dark Man 1 tile 4
- Dark Man 2 tile 2
- Dark Man 2 tile 3
- Dark Man 2 tile 5
- Dark Man 2 tile 6
- Dark Man 3 tile 3
- Dark Man 3 tile 4
- Dark Man 3 tile 5
- MM5 Wily 2 Tile 2
- MM5 Wily 3 tile 2
- MM5 Wily 4 Tile 2
- Blizzard Tile 3
- Wind Tile 2 (alt)
- Wind Tile 3
- Centaur Tile 3
- Centaur Tile 3 (alt)
- Yamato Tile 2
- Yamato Tile 2 (alt)
- Yamato Tile 3
- Yamato Tile 3 (alt)
- Plant Tile 2
- Plant Tile 3
- Mr X 1 Tile 3
- Mr X 1 Tile 4
- Mr X 1 Tile 5
- Mr X 1 Tile 6
- Mr X 2 Tile 2
- Mr X 2 Tile 4
- Mr X 3 Tile 2
- Mr X 4 Tile (alt)
- Mr X 4 Tile 2
- MM6 Wily 1 Tile
- MM6 Wily 1 Tile 3
- MM6 Wily 1 Tile 3 (alt)
- MM6 Wily 1 Tile 4
- MM6 Wily 1 Tile 4 (alt)
- MM6 Wily 1 Tile 5
- MM6 Wily 1 Tile 5 (alt)
- MM6 Wily 1 Tile 6
- MM6 Wily 1 Tile 6 (alt)
- MM6 Wily 2 Tile 2
- MM6 Wily 2 Tile 2 (alt)
- MM6 Wily 3 Tile 2
- MM7 Intro Tile
- Freeze Tile 2
- Cloud Tile 2
- MM7 Wily 2 Tile 2
- MM7 Wily 3 Tile 2
- MM7 Wily 3 Tile 3
- MM7 Wily 3 Tile 4
- MM8 Intro Tile
- MM8 Intro Tile 2
- MM8 Intro Tile 2 (alt)
- Astro Tile 2 (alt 2)
- Sword Tile (alt)
- MM8 Wily 3 Tile
- MM8 Wily 3 Tile 2
- MM8 Wily 3 Tile 2 (alt)
- MM8 Wily 4 Tile
- Sheep Tile 2
- Commando Tile 2
- MM10 Endless Tile 3 (alt 2)
- Tundra Tile (alt)
- Tundra Tile 2
Ladders
- Cut Ladder (PU)
- Guts Ladder (PU)
- Ice Ladder (PU)
- Bomb Ladder (PU)
- Fire Ladder (PU)
- Elec Ladder (PU)
- Time Ladder (PU)
- Oil Ladder (PU)
- Wily 1 Ladder (PU)
- Wily 2 Ladder (PU)
- Wily 3 Ladder (PU)
- Wily 4 Ladder (PU)
- Intro Ladder (PU)
- Challenge Ladder (PU)
- Builder Ladder 1 (PU)
- Builder Ladder 2 (PU)
- Builder Ladder 3 (PU)
- Builder Ladder 4 (PU)
Backgrounds
- Cut BG (PU)
- Guts BG (PU)
- Guts BG 2 (PU)
- Ice BG (PU)
- Bomb BG (PU)
- Fire BG (PU)
- Elec BG (PU)
- Elec BG 2 (PU)
- Builder BG (PU)
- Quick BG 2
- MM2 Credits BG
- MM2 Credits BG (alt)
- MM2 Credits BG (alt 2)
- MM2 Credits BG (alt 3)
- MM2 Credits BG (alt 4)
- Needle BG 5
- Shadow BG 5
- Magnet BG 3
- Hard BG 3
- MM3 Wily 4 BG 3
- MM3 Wily 4 BG 4
- MM3 Credits BG
- Ring BG 2
- Pharaoh BG 2
- Pharaoh BG 3
- Cossack 1 BG 5
- Cossack 4 BG 4
- MM4 Wily 1 BG 3
- MM4 Wily 1 BG 3 (alt)
- MM4 Credits BG
- Gravity BG 6
- Gravity BG 7
- Gravity BG 8
- Crystal BG 5
- Crystal BG 6
- Crystal BG 7
- Star BG 3
- Charge BG 10
- Charge BG 11
- Charge BG 12
- Charge BG 13
- Dark Man 3 BG 3
- MM5 Wily 4 BG 3
- Blizzard BG 4
- Tomahawk BG 6
- Tomahawk BG 6 (alt)
- Tomahawk BG 7
- Tomahawk BG 7 (alt)
- Centaur BG 9
- Centaur BG 9 (alt)
- Centaur BG 9 (alt 2)
- Centaur BG 10
- Centaur BG 10 (alt)
- Centaur BG 10 (alt 2)
- Yamato BG 7
- Yamato BG 7 (alt)
- Plant BG 5
- Mr X 3 BG 3
- Turbo BG 3
- MM8 Intro BG
- Frost BG 2
- MM8 Wily 2 BG 2
- MM8 Wily 2 BG 3
- MM8 Wily 3 BG
- Galaxy BG 3
- Galaxy BG 4
- Tornado BG 3
- Tornado BG 4
- Tornado BG 5
- Fake BG 3
- Fake BG 4
- MM9 Wily 4 BG 4
- MM9 Endless BG 6
- Enker BG 5
- Enker BG 5 (alt)
Music
- MMPU Robot Master (Mega Man Powered Up)
- MMPU Wily Boss (Mega Man Powered Up)
- MMPU Wily Machine (Mega Man Powered Up)
- Mega Water S (Mega Man: The Wily Wars)
- Buster Rod G (Mega Man: The Wily Wars)
- Hyper Storm H (Mega Man: The Wily Wars)
- Wily Tower 1 (Mega Man: The Wily Wars)
- Wily Tower 2 (Mega Man: The Wily Wars)
- Wily Tower 3 (Mega Man: The Wily Wars)
- Wily Tower 4 (Mega Man: The Wily Wars)
- Wily Tower Boss Theme (Mega Man: The Wily Wars)
- Theme of Bass (Mega Man 7)
- Kaze yo Tsutaete (Mega Man: Battle & Chase)
- Wily 6 (Mega Man 2)
- Cut Man Boss Fight (Mega Man 8)
Changes
- Keys and Key Doors have four different colors and the key limit was raised from 7 to 99 for each key color.
- Multi-Key Doors that are numbered doors, in which the player needs to have a sufficient number of keys to open it.
- The Eyedropper tool in the Level Builder can now copy the properties of the selected assets.
- Oil can now be set as ignited in the Level Builder.
- Players can record GIFs via a built-in GIF recorder by pressing F7.
- Ice Blocks can be set as cracked from the start in the Level Builder.
- New colors for Push Block: light green, light blue, orange, grey, pink and purple.
- Spinning Wheel allows speed selection.
- Searchies now have a variant that activates On/Off Switches as well as Searchy Spawners for each type.
- Fire Wall has the option of being stopped at a point determined by the creator.
- Rain can be set to its Mega Man 4 visual.
- Electro Guard can be set to face both directions.
- Petit Snakey can be placed on ceilings.
Fixed Bugs
- Yamato Spike Alt was flipped when placed sideways on tiles.
References
- ↑ Mega Man Maker [@MegaManMaker] (April 24, 2020). "The enemy contest has ended! Returning Machine Gun Joe won first place, but since he was already implemented on our end before the contest even started, we thought it would be fair to also add the second place winner, Neo Heli Metall! We hope you enjoyed the contest!". (Tweet). Retrieved January 7, 2021. — via Twitter.
- ↑ WreckingPrograms [@WreckingProg] (April 24, 2020). "Otherwise you could easily see which enemies will be in 1.7 by checking which are missing, which is something we want to keep a secret.". (Tweet). Retrieved January 7, 2021. — via Twitter.
Gallery
-
Gaem's promotional picture for WreckingPrograms' departure.
Versions | |
---|---|
1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 • 1.9.3 |