Plushies
The various Plushies available in Mega Man Maker | |||||||||||||||||||||||||||||||||||||||
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Plushies (also referred to as Toys in the game's files) are a level object added in 1.9.0. Aside from some plushies found in Clown Man's stage in Mega Man 8, like one for Ice Man and Cut Man, plushies for various characters such as Robot Master bosses, enemies and playable characters are also included in Mega Man Maker. Plushies also had no special interaction in Mega Man 8: interactions with plushies added are unique to Mega Man Maker.
Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them by weapons. They can be knocked around by the player's Mega Ball's kick and interact with gimmicks such as Bouncy Balls and Astro Buttons. Tango will also attack plushies.
Plushies can be picked up and thrown with Super Arm or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. When carried, plushies will destroy the player's Super Arm Blocks when passing through them.
Plushies can be destroyed in many of the same ways as the player such as by crushing them or spawning a solid block like an On/Off Switch Block or Yoku Block in their place; destroying a plushie results in confetti appearing from them. Certain weapons such as Uber Chain can destroy plushies with enough hits though confetti does not appear.
Plushie types
Some plushies feature unique functionality and are listed below.
Boss Plushies
Sprite | Character | Special Functionality |
---|---|---|
Cut Man | Takes more knockback from attacks. | |
Ice Man | Creates small Freeze Man ice platforms when on the surface of water and prevents ice platforms from breaking if on one | |
Guts Man | Breaks Super Arm Blocks when colliding with them. | |
Wood Man | Takes less knockback from attacks. Becomes visibly burned if hit by any fire-based weapon but takes normal knockback as a result. Breaks Chill Blocks after falling and can activate Moving Elevator buttons. | |
Quick Man | Briefly freezes Force Beams when shot. As such, it cannot be knocked around by any weapon aside from Mega Ball's kick. | |
Top Man | Spins for a while after being shot. | |
Pharaoh Man | Rises when in quicksand. | |
Stone Man | Breaks apart when attacked. Can be reformed with Concrete Shot. | |
Plant Man | Activates Plant Barrier when attacked that damages enemies and bosses, absorbs enemy projectiles that then heal the player for 2 health, and opens Plantforms | |
Grenade Man | Bounces off explosions, including those produced when plushies are destroyed | |
Duo | Flies upward when shot, destroying tiles | |
Sheep Man | Produces a circular electric field around it similar to an Electriri when on Fuse Rails | |
Splash Woman | Douses ignited Oil. Additionally, bubbles fly out when shot that also have the same effect. | |
Galaxy Man | Flies further than other plushies when attacked. Can enter Teleporters and enter other screens this way. | |
Punk | Curls into a ball when shot, hitting other plushies, breaking Cracked Blocks and damaging enemies and bosses for 2 HP if it collides with any. | |
Bounce Man | Bounces more |
Enemy Plushies
Sprite | Character | Special Functionality |
---|---|---|
Met | N/A | |
Big Fish | Floats on water and bounces off walls while doing so. Has a larger 2x1 hitbox. | |
V | Floats on water and bounces off walls while doing so. |
Character Plushies
Sprite | Character | Special Functionality |
---|---|---|
Mega Man | Changes color to match that player's currently selected weapon while playing as Mega Man. Destroys Weapon Blocks and Weapon Barriers of Mega Man's currently equipped weapon. | |
Proto Man | Changes color to match that player's currently selected weapon while playing as Proto Man. Destroys Weapon Blocks and Weapon Barriers of Proto Man's currently equipped weapon. | |
Bass | Changes color to match that player's currently selected weapon while playing as Bass. Destroys Weapon Blocks and Weapon Barriers of Bass' currently equipped weapon. | |
Roll | Changes color to match that player's currently selected weapon while playing as Roll. Destroys Weapon Blocks and Weapon Barriers of Roll's currently equipped weapon. | |
Mega Man with Jet Adaptor | N/A | |
Mega Man with Power Adaptor | N/A | |
Mega Man with Super Adaptor | N/A | |
Bass with Treble Boost | N/A | |
Dr. Light | N/A | |
Dr. Wily | N/A |
Pet Plushies
None of the pet plushies have any known special interactions.
Sprite | Character |
---|---|
Eddie | |
Rush | |
Beat | |
Treble | |
Tango | |
Reggae |
Bugs
- As of version 1.9.0, there is no limit to how many plushies can be held at a time using Super Arm.
- As of version 1.9.0, if the player shoots Splash Woman's plushie and it attempts the acidity level of Chemical Solution, the game will crash.
Trivia
- During development, plushies were originally listed as decorations. However, after special interactions with other assets and additional plushies were added, they were moved to the level objects category.[1]
- Although a Guts Man plushie exists in Mega Man Maker, plushies based on Guts Man G from Mega Man 7 appear in Clown Man's stage and sprites of it exist in the files of Mega Man Maker. However, as of version 1.9.0, it remains unused.
Gallery
Unused Guts Man G plushie sprites
References
Mega Man 8 | |
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Weapons | |
Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave | |
Enemies | |
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun • Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka | |
Level Objects | |
Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer | |
Bosses | |
Grenade Man • Astro Man • Tengu Man | |
Other Pages | |
Tilesets • Backgrounds • Music |