Bomb Man: Difference between revisions

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{{v1.0}}
{{MM1}}
{{MM1}}


[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]

Revision as of 22:49, 21 August 2023

Bomb Man
Artwork of Bomb Man from Rockman Complete Works
Information
Level Builder
Description: Takes long and short jumps while chucking bombs.
Category: Boss
Game information
HP: 28
Damage: 4 (contact)

4 (Hyper Bomb/Hyper Bomb explosion)

Added in version: 1.0.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): WreckingPrograms

DLN-006/DRN-006 Bomb Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.0.0. His signature weapon is the Hyper Bomb, a powerful sphere-shaped bomb.

Bomb Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up.

Behavior

When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:

  • Far Behavior A: One medium jump towards the player.
  • Far Behavior B: One medium jump away from the player.
  • Far Behavior C: One large jump towards the player.

When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:

  • Close Behavior A: One small jump towards the player.
  • Close Behavior B: One large jump away from the player.

Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.

Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.

Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.

Trivia

  • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
    • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
  • Due to how their AI functions, Bomb Man, Toad Man, and Stone Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
  • Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).


Version 1.0
Characters
Mega Man
Bosses
Cut Man • Bomb Man • Crash Man • Metal Man • Spark Man • Top Man • Toad Man • Pharaoh Man • Stone Man • Napalm Man • Knight Man • Plant Man • Energy Element • Party Ball
Unused
Gemini Man
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Footholder • Neo Met • Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Peterchy • Potton • Hammer Joe • Mechakkero • Pole • New Shotman • Skeleton Joe • Togehero • Shield Attacker (MM4) • Super Ball Machine Jr. • Skullmet • Taketento • Gachappon • Train Met • Crystal Joe • New Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Colton • Shield Attacker GTR • Fire Telly • Au-Au • Ben K • Cannopeller • Twin Roader
Unused
Caricarry • Petit Devil
1.0.9
Croaker
Weapons
Mega Buster • Rolling Cutter • Fire Storm • Thunder Beam • Quick Boomerang • Crash Bomber • Metal Blade • Search Snake • Top Spin • Magnet Missile • Skull Barrier • Flash Stopper • Pharaoh Shot • Gravity Hold • Star Crash • Charge Kick • Wind Storm • Silver Tomahawk • Plant Barrier • Rush Coil • Rush Jet • Magnet Beam • Shine • Nado • 0 • Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
Checkpoint • Water • Yoku Block • Count Bomb • Teleporter • Weapon Block • Weapon Barrier • Fire Beam • Elec Beam • Conveyor Belt • Force Beam • Lift Platform • Drop Platform • Dust Block • Cossack Platform • Falling Platform • Rotating Platform • Spring • Flip Platform • Large Health • Small Health • Large Weapon Energy • Small Weapon Energy • Life • E-Tank • M-Tank
Major Patches
1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9

‎

Mega Man 1
Characters
Mega Man
Weapons
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner
Bosses
Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

‎