Bounce Man: Difference between revisions
mNo edit summary |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ImageNeeded|In-game images}} | |||
{{Asset | {{Asset | ||
|image=[[File:BounceMan.png|250px]] | |image=[[File:BounceMan.png|250px]] | ||
Line 5: | Line 6: | ||
|category=[[Boss]] | |category=[[Boss]] | ||
|hp=28 | |hp=28 | ||
|damage=4 (contact) | |damage=4 (contact)<br>6 (punch) | ||
6 (punch) | |space=3x3 | ||
|game=''[[Mega Man 11]]'' | |game=''[[Mega Man 11]]'' | ||
|version=[[1.6.0]] | |version=[[1.6.0]] | ||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
|spriter=[[LF222]] | |spriter=[[LF222]]<br>[[FakeVirus]] | ||
[[FakeVirus]] | |||
}} | }} | ||
'''DWN-088 Bounce Man''' is one of the eight Robot Master [[bosses]] from ''[[Mega Man 11]]''. He was added to ''Mega Man Maker'' in version [[1.6.0]]. | '''DWN-088 Bounce Man''' is one of the eight Robot Master [[bosses]] from ''[[Mega Man 11]]''. He was added to ''Mega Man Maker'' in version [[1.6.0]]. | ||
Line 22: | Line 22: | ||
If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior. | If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior. | ||
If hit by his primary weakness, he will split into several parts that move individually. | If hit by his primary weakness, he will split into several parts that move individually. If these parts are shot at, they will bounce upwards before returning to Bounce Man. These parts can be frozen in place temporarily by the player's [[Ice Slasher]]. | ||
Bounce Man's punch can move [[Push Block]]s. | Similar to the [[Power Adaptor]], Bounce Man's punch can move [[Push Block]]s and break [[Cracked Block]]s. | ||
==Video Tutorial== | ==Video Tutorial== | ||
Line 30: | Line 30: | ||
==Trivia== | ==Trivia== | ||
* | *Originating from ''Mega Man 11'', Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side [[Blast Man]] are the first bosses able to use part of the Double Gear in ''Mega Man Maker''. | ||
*Bounce Man is the second boss in ''Mega Man Maker'' to have a unique behavior when hit by a weakness weapon as of [[1.6.2]]. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in Mega Man 11 when hitting Bounce Man with his weakness, the [[Pile Driver]]. | *Bounce Man is the second boss in ''Mega Man Maker'' to have a unique behavior when hit by a weakness weapon as of [[1.6.2]]. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in; ''Mega Man 11'' when hitting Bounce Man with his weakness, the [[Pile Driver]]. | ||
**The first boss to have a unique reaction to a weakness was [[Metal Man]]. | **The first boss to have a unique reaction to a weakness was [[Metal Man]] who is highly vulnerable to the player's Metal Blade if it set as a weakness or reflected back at Metal Man. | ||
==Glitches== | ==Glitches== | ||
{{SourceNeeded|Source for "[[Luigi]] admitted that he forgot to take ceilings into account while programming Bounce Man's script"}} | |||
*Prior to version [[1.6.3]], using [[Shine]] would make the player invincible to Bounce Man's fists. | *Prior to version [[1.6.3]], using [[Shine]] would make the player invincible to Bounce Man's fists. | ||
*Bounce Man can get clipped into walls. [[Luigi]] admitted that he forgot to take ceilings into account while programming Bounce Man's script. | *Bounce Man can get clipped into walls. [[Luigi]] admitted that he forgot to take ceilings into account while programming Bounce Man's script. | ||
== | {{clr}} | ||
==Navigation== | |||
{{Bosses}} | |||
{{V1.6}} | {{V1.6}} | ||
{{MM11}} | {{MM11}} | ||
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 11 Assets]] | [[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 11 Assets]] |
Latest revision as of 00:38, 6 September 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images |
Bounce Man | ||||||||||||||||||||||||||||||||||||
Artwork of Bounce Man from Mega Man 11 | ||||||||||||||||||||||||||||||||||||
|
DWN-088 Bounce Man is one of the eight Robot Master bosses from Mega Man 11. He was added to Mega Man Maker in version 1.6.0.
Bounce Man is a Robot Master that was created for crash tests, but later modified to be an instructor for an athletics facility. During the events of Mega Man 11, he was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now uses his signature weapon, the Bounce Ball. When combined with his use of the Speed Gear, he exponentially increases the speed of himself.
Behaviour
Bounce Man bounces around the room, occasionally stopping in midair to launch a punch at the player. Seldom, after he punches, he will grapple himself to the place where his fist was and begin bouncing faster than usual, returning to his normal bouncing trajectory after a while. Being attacked with charged buster shots can make it go faster for a while.
If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior.
If hit by his primary weakness, he will split into several parts that move individually. If these parts are shot at, they will bounce upwards before returning to Bounce Man. These parts can be frozen in place temporarily by the player's Ice Slasher.
Similar to the Power Adaptor, Bounce Man's punch can move Push Blocks and break Cracked Blocks.
Video Tutorial
Trivia
- Originating from Mega Man 11, Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side Blast Man are the first bosses able to use part of the Double Gear in Mega Man Maker.
- Bounce Man is the second boss in Mega Man Maker to have a unique behavior when hit by a weakness weapon as of 1.6.2. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in; Mega Man 11 when hitting Bounce Man with his weakness, the Pile Driver.
- The first boss to have a unique reaction to a weakness was Metal Man who is highly vulnerable to the player's Metal Blade if it set as a weakness or reflected back at Metal Man.
Glitches
This article contains information from an unknown source. While this information may be true, its validity needs to be confirmed. You can help by locating the origin of this info and linking the source next to the relevant text as a reference. Reason: Source for "Luigi admitted that he forgot to take ceilings into account while programming Bounce Man's script" |
- Prior to version 1.6.3, using Shine would make the player invincible to Bounce Man's fists.
- Bounce Man can get clipped into walls. Luigi admitted that he forgot to take ceilings into account while programming Bounce Man's script.
Version 1.6 | |
---|---|
Major Features | |
Online Building | |
Bosses | |
Sheep Man • Pump Man • Blast Man • Bounce Man | |
Enemies | |
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III • Mecha Pitchan • Searchy • Electro Guard • Electriri • Pipetto • Anti-Eddie • Air Stone • Mash Burner • Crunch Don | |
Weapons | |
Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Mirror Buster • Screw Crusher • Ballade Cracker • Bounce Ball • Pile Driver • Scramble Thunder | |
Level Objects | |
Horizontal Weapon Block • Horizontal Key Door • Moving Cog • Sheep Block • Moving Elevator • Chill Block • Spinning Wheel • Chemical Solution • Fire Wall | |
Major Patches | |
1.6.1 • 1.6.2 • 1.6.3 |