Cold Man: Difference between revisions

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Added a lot more about behavior and some other stuff
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|image=[[File:Coldman.png|250px]]
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|category=[[Bosses]]
|category=[[Bosses]]
|game=''[[Mega Man & Bass]]''
|game=''[[Mega Man & Bass]]''
|hp=28
|hp=28<br>16 (Ice Wall)
|damage=5 (contact)
|damage=5 (contact)<br>3 (Ice Wall)
3 (Ice wall)
|space=2x2
|version=[[1.8.0]]
|version=[[1.8.0]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
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'''KGN-002 Cold Man''' is one of the eight Robot Masters from ''[[Mega Man & Bass]]''. He is featured in ''[[Mega Man Maker]]'' starting from version [[1.8.0]].
'''KGN-002 Cold Man''' is one of the eight Robot Masters from ''[[Mega Man & Bass]]''. He is featured in ''[[Mega Man Maker]]'' starting from version [[1.8.0]].


Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he joined King's army and got modified to become King's Guard Robot.
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur DNA, he joined King's army and was modified to become King's Guard Robot.


==Behavior==
==Behavior==
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.
Cold Man has three main attacks:
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn't exists at the moment. He will do this after every successful Ice Wall shot if a Mokumokumo doesn't currently exist.


If an [[:Category:Electric weapons|electric weapon]] is set as a weakness, Cold Man will get stunned by it. These weapons include
===Attack 1: Ice Wall===
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The Ice Wall will rebound once then shatter upon the next impact with terrain or Cold Man himself. Some [[weapons]] such as the [[Pile Driver]] may instantly despawn Cold Man's Ice Wall.
 
If Cold Man is unable to push the Ice Wall, he will still perform the push animation; however, the Ice Wall will despawn a few seconds after doing so. If his Ice Wall has been pushed but not yet despawned, Cold Man will continue to create new Ice Walls unsuccessfully as they despawn as soon as they are created.
 
Cold Man's Ice Wall is treated as part of Cold Man and considered as a separate [[level object]]: it is only affected by time-stopping weapons such as [[Time Stopper]] or [[Flash Stopper]] and other weapons such as [[Time Slow]] if they are set as Cold Man's weakness.
 
===Attack 2: Jump===
After every two or four Ice Walls, Cold Man will perform a small jump in the [[player]]'s direction. If the player is further than five tiles from Cold Man during his jump, Cold Man will perform a long jump towards the player, create an Ice Wall, and hop in place before creating a two-tile area of ice mist (similar to his introduction animation) at the player's position. This mist freezes the player in place temporarily, turning them blue and rendering them unable to move or fire any [[weapons]]. If the player is not caught in this mist, Cold Man will hop in place and create this mist five times in total before repeating his Ice Wall attack pattern.
 
===Attack 3: Summon a Mokumokumo===
 
Once he reaches half health or less, Cold Man will summon a [[Mokumokumo]] if one currently does not exists on screen. He will do this after every successful Ice Wall shot if a Mokumokumo does not currently exist.
 
===Interactions with weapons===
If an [[:Category:Electric weapons|electric weapon]] is set as a weakness, Cold Man will get stunned by it. These weapons include:
* [[Thunder Beam]]
* [[Thunder Beam]]
* [[Spark Shock]]
* [[Spark Shock]]
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* [[Scramble Thunder]]
* [[Scramble Thunder]]
* [[Electric Shock]]
* [[Electric Shock]]
If Cold Man is hit by an [[:Category:Ice weapons|ice weapon]] that is not set as his weakness, he will regain health by the same amount of damage the weapon would have dealt otherwise.


==Video Tutorial==
==Video Tutorial==
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==Trivia==
==Trivia==
*Cold Man is one of a few bosses in ''[[Mega Man Maker]]'' that can summon enemies. Other [[Bosses]] with that ability are [[Kamegoro Maker]], [[Big Pets]], and [[Splash Woman]].
*Cold Man is one of the few bosses in ''[[Mega Man Maker]]'' that can summon [[enemies]]. Other [[bosses]] with that ability are [[Kamegoro Maker]], [[Big Pets]], and [[Splash Woman]].
*Prior to version [[1.8.3]], Cold Man did not heal from ice weapons even when not set as a weakness.


==Gallery==
==Gallery==
<gallery>File:ColdManMMB.png|thumb|Cold Man in ''Mega Man and Bass''.
<gallery>File:ColdManMMB.png|thumb|Cold Man in ''Mega Man and Bass''
</gallery>
</gallery>


 
==Navigation==
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{{Bosses}}
{{Bosses}}
{{V1.8}}
{{V1.8}}
{{MMB}}
{{MMB}}
[[Category:Bosses]] [[Category:Robot Masters]]
[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 00:11, 6 September 2024

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Cold Man
Official artwork of Cold Man from Mega Man & Bass.
Information
Level Builder
Description: Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half hp.
Category: Bosses
Builder space: 2x2
Game information
HP: 28
16 (Ice Wall)
Damage: 5 (contact)
3 (Ice Wall)
Added in version: 1.8.0
Series information
Game of origin: Mega Man & Bass
Development
Programmer(s): Luigi
Spriter(s): ?

KGN-002 Cold Man is one of the eight Robot Masters from Mega Man & Bass. He is featured in Mega Man Maker starting from version 1.8.0.

Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur DNA, he joined King's army and was modified to become King's Guard Robot.

Behavior

Cold Man has three main attacks:

Attack 1: Ice Wall

As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The Ice Wall will rebound once then shatter upon the next impact with terrain or Cold Man himself. Some weapons such as the Pile Driver may instantly despawn Cold Man's Ice Wall.

If Cold Man is unable to push the Ice Wall, he will still perform the push animation; however, the Ice Wall will despawn a few seconds after doing so. If his Ice Wall has been pushed but not yet despawned, Cold Man will continue to create new Ice Walls unsuccessfully as they despawn as soon as they are created.

Cold Man's Ice Wall is treated as part of Cold Man and considered as a separate level object: it is only affected by time-stopping weapons such as Time Stopper or Flash Stopper and other weapons such as Time Slow if they are set as Cold Man's weakness.

Attack 2: Jump

After every two or four Ice Walls, Cold Man will perform a small jump in the player's direction. If the player is further than five tiles from Cold Man during his jump, Cold Man will perform a long jump towards the player, create an Ice Wall, and hop in place before creating a two-tile area of ice mist (similar to his introduction animation) at the player's position. This mist freezes the player in place temporarily, turning them blue and rendering them unable to move or fire any weapons. If the player is not caught in this mist, Cold Man will hop in place and create this mist five times in total before repeating his Ice Wall attack pattern.

Attack 3: Summon a Mokumokumo

Once he reaches half health or less, Cold Man will summon a Mokumokumo if one currently does not exists on screen. He will do this after every successful Ice Wall shot if a Mokumokumo does not currently exist.

Interactions with weapons

If an electric weapon is set as a weakness, Cold Man will get stunned by it. These weapons include:

If Cold Man is hit by an ice weapon that is not set as his weakness, he will regain health by the same amount of damage the weapon would have dealt otherwise.

Video Tutorial

Cold Man

Trivia

Bosses
Mega Man Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Yellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble Man • Air Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap
Mega Man 3 Spark Man • Snake Man • Top Man • Shadow Man • Magnet Man • Hard Man • Kamegoro Maker
Mega Man 4 Ring Man • Skull Man • Toad Man • Pharaoh Man • Cossack Catcher • Wily Machine 4
Mega Man 5 Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets
Mega Man 6 Wind Man • Flame Man • Knight Man • Yamato Man • Plant Man • Wily Machine 6
Mega Man 7 Spring Man • Freeze Man • Shade Man • Burst Man • Gamerizer
Mega Man 8 Grenade Man • Astro Man • Tengu Man
Mega Man 9 Concrete Man • Jewel Man • Hornet Man • Galaxy Man • Splash Woman • Tornado Man
Mega Man 10 Sheep Man • Pump Man • Strike Man • Nitro Man
Mega Man 11 Blast Man • Bounce Man • Fuse Man
Mega Man & Bass Cold Man • Burner Man • Pirate Man
Game Boy Enker • Punk • Pluto
Unused Gemini Man
Other Boss Door • Energy Element • Party Ball • Boss Suppressor • AI Changes


Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

‎

Mega Man and Bass
Weapons
Mega Buster • Bass Buster • Ice Wall • Wave Burner • Copy Vision • Spread Drill • Tengu Blade • Magic Card • Treble Boost
Enemies
Gori Three • Dodonpa Cannon • Plasma • Romper • Snoler • Mini Snowman • Mini Snowman Spawner • Big Telly • Electric Generator • Mokumokumo • Hogale • Hogale Spawner • Ammoner • Oni Robo • Oni Robo Cloud • Oni Robo Wind • Sydecka • Kamikamin
Level Objects
Ice Block • Ice Block Spawner • Explosive Crates • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Floating Balloon Spawner • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer
Returning from Mega Man 8
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Shururun • Kamikamin Chest • Shupponpon Door • Floating Bubble Generator
Bosses
Cold Man • Burner Man • Pirate Man
Other Pages
Tilesets • Backgrounds • Music