Weapons: Difference between revisions
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==Weapons== | ==Weapons== | ||
As of version [[1.8.5]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from ''[[Mega Man 7]]'', 5 weapons from ''[[Mega Man 8]]'', 6 weapons from ''[[Mega Man & Bass]]'', 7 weapons from ''[[Mega Man 9]]'', 6 weapons from ''[[Mega Man 10]]'', 4 weapons from ''[[Mega Man 11]]'', the 2 new weapons from ''[[Mega Man Powered Up]'' and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the ''Mega Man'' franchise. | As of version [[1.8.5]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from ''[[Mega Man 7]]'', 5 weapons from ''[[Mega Man 8]]'', 6 weapons from ''[[Mega Man & Bass]]'', 7 weapons from ''[[Mega Man 9]]'', 6 weapons from ''[[Mega Man 10]]'', 4 weapons from ''[[Mega Man 11]]'', the 2 new weapons from ''[[Mega Man Powered Up]'' and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the ''Mega Man'' franchise. This is a test | ||
===Generic=== | ===Generic=== |
Revision as of 22:50, 1 August 2024
Weapons are a category of assets used by the player to defeat enemies and bosses, overcome obstacles, and destroy certain level objects.
Weapons
As of version 1.8.5, there are a total of 114 weapons. This includes Nothing, 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from Mega Man 7, 5 weapons from Mega Man 8, 6 weapons from Mega Man & Bass, 7 weapons from Mega Man 9, 6 weapons from Mega Man 10, 4 weapons from Mega Man 11, the 2 new weapons from [[Mega Man Powered Up] and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise. This is a test
Generic
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.
Icon | Name | Ability | In-Game Description | Damage
(Uncharged) |
Damage
(Fully Charged) |
Game of Origin | Added in Version |
---|---|---|---|---|---|---|---|
Nothing | When this weapon is chosen, you lose all ability to shoot. | You get nothing! You lose! Good day, sir! | n/a | n/a | Mega Man Maker | 1.0.0 | |
Mega Buster | Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled. | Mega Man's classic weapon, fires compressed energy bullets. | 1 | 3 | Mega Man 1 | ||
Proto Buster | Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled. | Like Mega Buster, but it only has one charge type. Can become Proto Strike. | 1 | 3 | Mega Man 9 (Proto Buster) Mega Man Powered Up (Proto Strike) |
1.3.0 | |
Bass Buster | Rapid fire in 7 directions, Bass' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls. | Can be fired in 7 directions, but stops at walls. | 0.5 | n/a | Mega Man & Bass | ||
Roll Swing | A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage, | Slash three times on the ground, spin in the air, or charge it for big damage! | 1 | 3 | Mega Man Powered Up | 1.7.0 |
Mega Man / Mega Man Powered Up
Robot Master weapons that first appeared in Mega Man or its remake, Mega Man Powered Up.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Rolling Cutter | Akin to a boomerang, always comes back and slices through anything. | 2 | Returning | 1.0.0 | |
Super Arm | Pick up and throw blocks at enemies, or make your own in free space. | 1 (If dropped overhead)
2 (Shrapnel) |
Platform,
Barrier |
1.7.0 | |
Ice Slasher | Makes your enemies freeze in their tracks. | 0 | Piercing,
Immobilizer, Harmless |
1.1.0 | |
Hyper Bomb | Throw a bomb that explodes upon contact with enemies, exploding four ways. | 4 | Explosive,
Arc, Delay | ||
Fire Storm | Fire fire, and give yourself a protective fire shield for one second. | 2 (Fireball)
2 (Fire Shield) |
Barrier | 1.0.0 | |
Thunder Beam | Fire three thunder beams: One horizontally and two vertically! | 2 | Spread Shot | ||
Time Slow | Sloooow dooown tiiiiiiime. | 0
(8 as Boss Weakness) |
Harmless | 1.1.0 | |
Oil Slider | Fire an oil blob and ride it, hitting anything in your path. Radical! | 2 (Blob)
4 (Riding) |
Momentum,
Arc |
Mega Man 2
Robot Master weapons that first appeared in Mega Man 2.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Bubble Lead | Fires heavy water bubbles that follow terrain. But how is it pronounced? | 3 | Crawler | 1.7.0 | |
Air Shooter | Fire off 3 tornadoes that arc up into the air. | 2 | Spread Shot,
Parabolic |
1.2.0 | |
Quick Boomerang | Boomerang, a quick one at that! Hold for rapid-fire. | 1 | Returning,
Rapid-Fire |
1.0.0 | |
Leaf Shield | Rapidly hits enemies. Can be thrown in 4 directions. | 3 | Barrier,
Directional (3) |
1.2.0 | |
Crash Bomber | A bomb that sticks to walls and shielded enemies before exploding. | 2 | Explosive,
Delay |
1.0.0 | |
Time Stopper | Stop and resume the flow of time with a simple button press, like a TV remote! | 0 | Harmless,
Immobilizer |
1.7.0 | |
Metal Blade | Shoot a gear in one of eight directions. Just as powerful. | 1 | Directional (8) | 1.0.0 | |
Atomic Fire | Charge up a fireball and release it. The charge can damage foes too. | 2 (Uncharged)
4 (Half-Charged) 8 (Fully Charged) |
Chargeable | 1.1.0 |
Mega Man 3
Robot Master weapons that first appeared in Mega Man 3.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Spark Shock | Stuns enemies and continually damages them, but only two can be on screen. | 0.44 | Immobilizer,
Multi-Hit |
1.7.0 | |
Search Snake | Fire a miniature snake that slithers along surfaces. | 1 | Surface Crawler | 1.0.0 | |
Needle Cannon | Fire needle projectiles that stick to enemies for continuous damage. | 0.5 | Rapid-Fire,
Multi-Hit |
1.1.0 | |
Top Spin | Spin in mid-air and hurt anything you touch! You can also bounce on enemies. | 2 | Melee | 1.0.0 | |
Shadow Blade | Metal Blade's ninja cousin can be fired in 5 directions, but retreats. | 2 | Returning,
Directional (5) |
1.4.0 | |
Magnet Missile | Fire off a magnet that homes in on enemies vertically. | 2 | Homing | 1.0.0 | |
Gemini Laser | A laser that bounces off walls. Now with less lag and more laser! | 1 | Bouncing | 1.2.0 | |
Hard Knuckle | A multi-hit fist. Hold up or down to adjust its trajectory. | 3 | Multi-Hit,
Remote Controlled, Delay |
1.1.0 |
Mega Man 4
Robot Master weapons that first appeared in Mega Man 4.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Ring Boomerang | Ring that always comes back, getting items for you! Not suitable for marriage. | 2 | Returning,
Piercing, Item-Grab |
1.1.0 | |
Dive Missile | A homing torpedo that explodes upon contact. | 3 (Missile)
2 (Explosion) |
Explosive,
Homing | ||
Skull Barrier | Protects you from spikes... until you get hit. | 3 | Barrier | 1.0.0 | |
Flash Stopper | Suspend time and use it to your advantage! | 1 | Immobilizer,
Piercing | ||
Dust Crusher | Large hunk o' junk that breaks into 4 pieces after hitting an enemy. | 2 (Main)
1 (Shrapnel) |
Split | 1.7.0 | |
Drill Bomb | High damage bomb that can be exploded with the press of a button. | 2 (Main)
1 (Explosion) |
Explosive,
Detonate |
1.3.0 | |
Rain Flush | Screen nuke which can also increase your jump distance while active. | 5 dmg every 2 seconds | Screen Wipe,
Momentum, Delay |
1.5.4 | |
Pharaoh Shot | Blast solar energy in 6 directions, charge up to pack a bigger punch. | 1 (Uncharged)
4 (Fully Charged) |
Directional (6),
Chargeable |
1.0.0 |
Mega Man 5
Robot Master weapons that first appeared in Mega Man 5.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Power Stone | Summons stones that twirl around you and make you question your life choices. | 3 | Spiral | 1.3.0 | |
Gravity Hold | Damage all enemies on screen and flip their gravity when defeating them. | 4 | Screen Wipe | 1.0.0 | |
Crystal Eye | Large expensive crystal that splits off into three bouncing shots. | 3 | Bouncing,
Split |
1.3.0 | |
Napalm Bomb | Drops condensed bombs of napalm that bounce a little and explode on impact. | 3 | Crawler,
Explosive |
1.7.0 | |
Gyro Attack | A simple propeller that can be directed up or down once. Sadly not a sandwich. | 2 | Directional (3) | ||
Star Crash | Barrier of stars that decreases your gravity. | 3 | Barrier,
Momentum |
1.0.0 | |
Water Wave | Pitiful spray of waves. Absolutely no interaction with water. | 1 | Crawler,
Piercing (Underwater Only) |
1.3.0 | |
Charge Kick | An invincible slide that hurts enemies. Slide in the air or double jump! | 2 | Melee,
Invincibility |
1.0.0 |
Mega Man 6
Robot Master weapons that first appeared in Mega Man 6.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Blizzard Attack | Fires a spread of snowflakes moving in several directions, destroying Spines. | 2 | Spread Shot | 1.4.0 | |
Wind Storm | Fire a small tornado, jump on it to get to higher ground. | 2 | Crawler,
Momentum |
1.0.0 | |
Flame Blast | Fire a ball of flame that blasts out of the ground. | 3 | Arc | 1.4.0 | |
Silver Tomahawk | Shoot a tomahawk that curves upwards. | 2 | Parabolic | 1.0.0 | |
Centaur Flash | Briefly stops time and turns you invincible, damages foes slightly too. | 8 | Screen Wipe,
Invincibility |
1.7.0 | |
Knight Crusher | A retracting mace that has it in them to be aimed up or down. | 3 | Returning,
Directional (3) |
1.4.0 | |
Yamato Spear | Arc slightly up or down, alternating with every shot. Has piercing properties. | 2 | Piercing,
Spread Shot |
1.7.0 | |
Plant Barrier | Heals you when hit by projectiles. Powerful projectiles heal you more. | 2 | Barrier,
Healing |
1.0.0 |
Mega Man 7
Robot Master weapons that first appeared in Mega Man 7.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Wild Coil | It's boyoyon paradise! Charge for more power and hold up for extra bounce! | 2 (Uncharged)
4 (Fully Charged) |
Bouncing,
Chargeable, Split |
1.4.0 | |
Freeze Cracker | Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly. | 1.5 | Directional (3),
Immobilizer, Split |
1.7.0 | |
Noise Crush | Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave. | 2 (Uncharged)
4 (Fully Charged) |
Bouncing,
Chargeable |
1.4.0 | |
Danger Wrap | Trap small enemies in explosive bubbles and push them. Press down to drop mines. | 3 (Bubble and Landmine)
6 (Trapped Enemy) |
Explosive,
Parabolic |
Mega Man 8
Robot Master weapons that first appeared in Mega Man 8.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Mega Ball | Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost. | 2 (Default)
4 (Kicked) |
Momentum,
Bouncing Directional (2) |
1.5.0 | |
Tornado Hold | Launches a small silver propeller that creates upwards wind currents. | 1 (per hit)
(Max 11) |
Momentum,
Vertical | ||
Flash Bomb | A powerful bomb that blows up and lingers for a while upon contact. | 0.5 (per hit)
(Max 15) |
Explosive,
Multi-Hit | ||
Thunder Claw | This electric claw can grab poles and make you quite the acrobat. | 3 | Melee | ||
Flame Sword | Long-awaited powerful melee weapon. Extremely stylish too. | 1 (per hit)
(Max 3) (Bass: Max 6) |
Melee |
Mega Man 9
Robot Master weapons that first appeared in Mega Man 9.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Concrete Shot | Launches a blob of concrete that can turn into a platform. | 3 | Platform | 1.5.0 | |
Jewel Satellite | A shiny shield that reflects projectiles and defeats weak enemies. | 2 | Barrier,
Reflective | ||
Hornet Chaser | Fires homing hornets that can also grab and bring items to you. BEES! | 2 | Homing,
Returning, Item-Grab | ||
Laser Trident | Trident which pierces shielded enemies. Doesn't harm trident spikes. | 2 | Piercing,
Rapid Fire | ||
Magma Bazooka | Launches a three-way spreadshot. Can be charged, too. | 1 (Uncharged)
3 (Fully Charged) |
Chargeable,
Spread Shot | ||
Black Hole Bomb | Fires a small black hole that sucks in enemies once detonated. | 4 | Remote Controlled,
Detonate | ||
Tornado Blow | Creates a flock of tornadoes that damage all enemies and boost your jump. | 4 | Screen Wipe,
Momentum |
Mega Man 10
Robot Master weapons that first appeared in Mega Man 10. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Triple Blade | Launches a spread of blades downwards in the air, and upwards from the ground. | 2 | Spread Shot | 1.7.0 | |
Solar Blaze | Fires a miniature sun that splits into two fire waves. Splits early on impact. | 3 | Piercing,
Split | ||
Thunder Wool | Creates a small cloud that releases lightning and sparks along the ground. | 1 (Cloud)
1.5 (Lightning) |
Parabolic,
Multi-Hit |
1.6.0 | |
Commando Bomb | A RC Bomb that creates powerful shockwaves on contact with terrain. | 2 (Direct Hit)
5 (Explosion) |
Directional (Infinite),
Remote Controlled | ||
Water Shield | Protects you with 8 rotating bubbles, shoot it so that they spiral outwards. | 2 | Barrier,
Spiral | ||
Wheel Cutter | This bladed wheel can tear enemies apart or help you climb walls. | 0.33 (Held)
2 (Released) |
Momentum,
Crawler | ||
Mirror Buster | Shields your front as long as you hold it and reflects incoming bullets. | 3 | Barrier,
Reflective | ||
Screw Crusher | Throws a spinning saw in a high arc. Weak, but rapidly fireable. | 1 | Rapid-Fire,
Arc | ||
Ballade Cracker | An explosive bomb which can be thrown in 7 directions. | 3 | Explosive,
Directional (7) |
Mega Man 11
Robot Master weapons that first appeared in Mega Man 11.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Block Dropper | Spawn 4 bricks at the top of the screen and launch them downwards. | 4 | Vertical | 1.2.0 | |
Bounce Ball | Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed. | 1 | Bouncing,
Directional (3), Spread Shot |
1.6.0 | |
Pile Driver | Dash forward with a powerful spike. It explodes shortly after contact. | 4 (Dash Attack)
4 (Explosion) |
Momentum,
Explosive, Invincibility | ||
Scramble Thunder | Fires a projectile up or down which splits and climbs surfaces. | 4 | Directional (2),
Crawler, Split |
Mega Man & Bass
Robot Master weapons that first appeared in Mega Man & Bass.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Ice Wall | A solid block of ice which multi hits enemies as it moves. A great platform also! | 16 | Platform,
Barrier, Multi-Hit |
1.8.0 | |
Wave Burner | Hold for continuous fire, use underwater to push some enemies and objects away. | 6 (Outside of Water)
0 (Underwater) |
Rapid-Fire,
Harmless (Underwater) | ||
Copy Vision | Spawns a nice clones that lures enemies and bosses while letting you still shoot! | 2 | Rapid-Fire,
Lure | ||
Spread Drill | Starts as a giant drill that splits when you fire again, breaks some blocks too! | 2 Per Drill | Piercing (1st Drill Only),
Spread Shot, Detonate | ||
Tengu Blade | A melee and projectile based weapon. It's dash gives immunity and speed. | 4 (Projectile)
1-2 (Melee) 1-2-1 (Air Melee) 2 (Dash) |
Melee,
Momentum, Invincibility | ||
Magic Card | Magical mischief awaits you with these cards, grab items and activate gimmicks! | 1 | Returning,
Item-Grab, Directional (2) |
Mega Man V
Robot Master weapons that first appeared in the GB game Mega Man V.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Grab Buster | Shoots forward and on contact will return 2 HP. It's free real estate! | 1 | Healing (2 HP) | 1.8.0 | |
Salt Water | A water ball which splits into 3 droplets. Has unique behaviour in water. | 2 (Ball)
2 (Droplets) |
Arc,
Split | ||
Electric Shock | If firing you'll face one direction, jump to and from foes as you zap 'em! | 4 | Melee,
Piercing | ||
Break Dash | Charging lets you dash and break Pluto Blocks. You'll get I-frames too! | 2 (Projectile)
4 (Dash) |
Melee,
Momentum, Invincibility | ||
Spark Chaser | A homing laser which multi hits enemies as it moves back and forth. | 1 | Homing,
Multi-Hit | ||
Tango | Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about. | 1 (Buster Shot) 1 (Tango Per Tick) |
Homing,
Multi-Hit |
Cameo
Weapons that make an appearance from franchises that are not Mega Man.
Icon | Name | In-Game Description | Damage | Archetype | Game / Franchise of Origin | Added in Version |
---|---|---|---|---|---|---|
Shine | A frame 1 move that hits around you. Can apparently reflect projectiles too. | 1 | Barrier,
Reflective, Momentum |
Super Smash Bros. Melee | 1.0.0 | |
Nado | How do you even punish this move? Keep pressing attack to go higher. | 1 | Momentum,
Flight |
Super Smash Bros. Brawl | ||
Perfect Freeze | Spray a barrage of bullets and freeze them at any time. | 0.2 | Spreadshot,
Rapid Fire |
Touhou | 1.0.9 | |
Command Selection | The best weapon is every weapon. Includes two special spells. | (Random) | Random | Super Smash Bros. Ultimate | 1.7.0 | |
Über Chain | A melee weapon you charge up by hitting foes, use when full to gain invincibility. | 2
6 (Critical Hit) |
Melee,
Random, Invincibility |
Team Fortress 2 | 1.8.0 |
Utilities
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Rush Coil | Use Rush as your personal spring and get to higher ground. | 1 (Buster) | Momentum,
Platform |
1.0.0 | |
Rush Jet | Rush transforms into a jet... somehow. Hold up or down to change your altitude. | 1 (Buster) | Flight,
Platform, Momentum | ||
Proto Coil | Like the Rush Coil, but you don't need to take it for a walk. | 1 (Buster) | Momentum,
Platform |
1.3.0 | |
Proto Jet | Like the Rush Jet, but doesn't leave its fur all around the house. | 1 (Buster) | Flight,
Platform, Momentum | ||
Treble Boost | Allows Bass to fly for a limited amount of time. Can fire spread shots. | 1 (Buster) | Flight,
Spreadshot | ||
Tango Jump | Get a boost from your feline friend. Not as strong as a dog, though. | 1 (Broom) | Momentum,
Platform |
1.7.0 | |
Flappy Beat | Fly around the air while flapping. All that's missing is some green pipes. | 1 (Broom) | Flight | ||
Magnet Beam | Build a blinking bridge that you can stand on. Hold attack to make it longer! | 0 | Platform | 1.0.0 | |
Item-1 | Throw out a platform that slowly rises. Good for scaling castles. | 0 | Platform | 1.2.0 | |
Item-2 | Throw out a jet board that rockets forward. Good for flying over spike pits. | 0 | Flight,
Platform, Momentum | ||
Item-3 | Throw out a platform that bounces and scales walls. Good for... uh... wait... | 0 | Platform,
Bouncing | ||
Super Arrow | Arrow that also functions as a platform. Very versatile. Sticks to walls. | 2 | Platform,
Momentum, Delay |
1.3.0 | |
Jet Adaptor | Jetpack that quickly refills itself once you land on the ground. | 1 (Buster) | Flight | 1.4.0 | |
Power Adaptor | Armor that lets you dish out powerful punches. Can be charged for more power. | 2
3 (Half Charge) 4 (Full Charge) |
Melee,
Chargeable, Piercing (Full Charge) | ||
Super Adaptor | Adaptor that lets you boost upward a small distance and fire a homing fist. | 1 (Buster)
2 (Rocket Fist) |
Momentum,
Chargeable, Homing, (Rocket Fist) Piercing (Rocket Fist) |
Error Handler
These weapons appear if a weapon ID is used beyond those normally accessible.
Icon | Name | In-Game Description | Added in Version |
---|---|---|---|
0 | N/A | 1.0.0 |
Trivia
- There is no description added for the error handler weapon resulting in "N/A".