Bouncy Ball: Difference between revisions

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{{ImageNeeded}}
{{Asset
{{Asset
|image=[[File:Bouncyball.PNG|250px]]
|caption=Various types of Bouncy Balls.
|description=Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|description=Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
|category=[[Level Objects]]
|category=[[Level Objects]]
|game=''[[Mega Man 11]]''
|game=''[[Mega Man 11]]''
|version=[[1.7.0]]
|version=[[1.7.0]]<br>[[1.9.0]] (blue, purple, and green variants including striped variants for each of the new colors)
|space=1x1
|layer={{Layer|5}}
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[WreckingPrograms]]<br>[[BigMaster]] (striped variants)
|spriter=[[WreckingPrograms]]<br>[[BigMaster]] (striped variants)
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'''Bouncy Balls''' are level objects originating from [[Bounce Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
'''Bouncy Balls''' are level objects originating from [[Bounce Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].


This level object works like a multi-directional [[Spring]], as it can make the player recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s.
This level object works like a multi-directional [[Spring]], as it can make the [[player]] recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s.


As a level object Bouncy Ball occupies 1 tile. It has three color skins that keep the standard bounce and includes striped variants that make the player bounce further and higher. If the player bounce sideways off of a ball and use a weapon or utility such as [[Top Spin]], [[Star Crash]] or [[Jet Adaptor]] while in mid-air, they will keep the momentum built upon contact with the ball.
As a level object Bouncy Ball occupies 1 tile. It has six color skins (red, pink, yellow, blue, green, and purple) that keep the standard bounce and includes striped variants for each color that make the player bounce further and higher. If the player bounces sideways off of a ball and uses a [[weapon]] or utility such as [[Top Spin]], [[Star Crash]] or [[Jet Adaptor]] while in mid-air, they will keep the momentum built upon contact with the ball.


==Trivia==
==Trivia==
{{SourceNeeded|Both trivia points}}
*Bouncy Balls were described as "multi-directional springs" in their announcement reveal.
*Bouncy Balls were described as "multi-directional springs" in their announcement reveal.
*[[Luigi]] stated that [[WreckingPrograms]] made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.
*[[Luigi]] stated that [[WreckingPrograms]] made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.


{{clr}}
==Navigation==
{{V1.7}}
{{MM11}}
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]

Latest revision as of 18:58, 25 September 2024

Bouncy Ball
Various types of Bouncy Balls.
Information
Level Builder
Description: Beautifully bouncy! Striped variants contain extra elastic for flying extra far!
Category: Level Objects
Builder space: 1x1
Layer: 5 - Main elements
Game information
Added in version: 1.7.0
1.9.0 (blue, purple, and green variants including striped variants for each of the new colors)
Series information
Game of origin: Mega Man 11
Development
Programmer(s): WreckingPrograms
Spriter(s): WreckingPrograms
BigMaster (striped variants)
Sound effect creator(s): littlelamp100
{{{sprite}}}

Bouncy Balls are level objects originating from Bounce Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0.

This level object works like a multi-directional Spring, as it can make the player recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as Push Blocks.

As a level object Bouncy Ball occupies 1 tile. It has six color skins (red, pink, yellow, blue, green, and purple) that keep the standard bounce and includes striped variants for each color that make the player bounce further and higher. If the player bounces sideways off of a ball and uses a weapon or utility such as Top Spin, Star Crash or Jet Adaptor while in mid-air, they will keep the momentum built upon contact with the ball.

Trivia

This article contains information from an unknown source.
While this information may be true, its validity needs to be confirmed. You can help by locating the origin of this info and linking the source next to the relevant text as a reference.
Reason: Both trivia points
  • Bouncy Balls were described as "multi-directional springs" in their announcement reveal.
  • Luigi stated that WreckingPrograms made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.


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