Weapons: Difference between revisions
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[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]] | [[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of ''[[Mega Man Maker]]''.]] | ||
'''Weapons''' are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]]. | '''Weapons''' are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]]. | ||
==Weapons== | ==Weapons== | ||
As of version 1.8. | As of version [[1.8.5.2]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from ''[[Mega Man 7]]'', 5 weapons from ''[[Mega Man 8]]'', 6 weapons from ''[[Mega Man & Bass]]'', 7 weapons from ''[[Mega Man 9]]'', 6 weapons from ''[[Mega Man 10]]'', 4 weapons from ''[[Mega Man 11]]'', the 2 new weapons from ''[[Mega Man Powered Up]]'' and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the ''Mega Man'' franchise. | ||
===Generic=== | ===Generic=== | ||
Line 97: | Line 97: | ||
|0 | |0 | ||
|Piercing, | |Piercing, | ||
Immobilizer | Immobilizer, | ||
Harmless | |||
| rowspan="2" |[[1.1.0]] | | rowspan="2" |[[1.1.0]] | ||
|- | |- | ||
Line 230: | Line 232: | ||
|[[Spark Shock]] | |[[Spark Shock]] | ||
|Stuns enemies and continually damages them, but only two can be on screen. | |Stuns enemies and continually damages them, but only two can be on screen. | ||
|0. | |0.5 (per shock) | ||
|Immobilizer, | |Immobilizer, | ||
Multi-Hit | Multi-Hit | ||
Line 323: | Line 325: | ||
|Protects you from [[Spikes|spikes]]... until you get hit. | |Protects you from [[Spikes|spikes]]... until you get hit. | ||
|3 | |3 | ||
|Barrier | |Barrier, | ||
Immunity | |||
| rowspan="2" |[[1.0.0]] | | rowspan="2" |[[1.0.0]] | ||
|- | |- | ||
Line 330: | Line 333: | ||
|Suspend time and use it to your advantage! | |Suspend time and use it to your advantage! | ||
|1 | |1 | ||
|Immobilizer | |Immobilizer, | ||
Piercing | |||
|- | |- | ||
|<center>[[File:DustCrusherIcon.png]]</center> | |<center>[[File:DustCrusherIcon.png]]</center> | ||
Line 397: | Line 401: | ||
|[[Crystal Eye]] | |[[Crystal Eye]] | ||
|Large expensive crystal that splits off into three bouncing shots. | |Large expensive crystal that splits off into three bouncing shots. | ||
|3 | |3 | ||
|Bouncing, | |Bouncing, | ||
Split | Split | ||
Line 407: | Line 410: | ||
|Drops condensed bombs of napalm that bounce a little and explode on impact. | |Drops condensed bombs of napalm that bounce a little and explode on impact. | ||
|3 | |3 | ||
|Crawler | |Crawler, | ||
Explosive | |||
| rowspan="2" |[[1.7.0]] | | rowspan="2" |[[1.7.0]] | ||
|- | |- | ||
Line 501: | Line 505: | ||
|Arc slightly up or down, alternating with every shot. Has piercing properties. | |Arc slightly up or down, alternating with every shot. Has piercing properties. | ||
|2 | |2 | ||
|Piercing | |Piercing, | ||
Spread Shot | |||
| [[1.7.0]] | | [[1.7.0]] | ||
|- | |- | ||
Line 530: | Line 535: | ||
4 (Fully Charged) | 4 (Fully Charged) | ||
|Bouncing, | |Bouncing, | ||
Chargeable | Chargeable, | ||
Split | |||
|[[1.4.0]] | |[[1.4.0]] | ||
|- | |- | ||
Line 538: | Line 545: | ||
|1.5 | |1.5 | ||
|Directional (3), | |Directional (3), | ||
Immobilizer | Immobilizer, | ||
Split | |||
| [[1.7.0]] | | [[1.7.0]] | ||
|- | |||
|<center>[[File:SlashClawIcon.png]]</center> | |||
|[[Slash Claw]] | |||
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack. | |||
|1 (each frame in contact with an [[enemy]] except the last two frames) | |||
|Melee, | |||
Rapid fire, | |||
Multi-Hit | |||
| [[1.9.0]] | |||
|- | |- | ||
|<center>[[File:NoiseCrushIcon.png]]</center> | |<center>[[File:NoiseCrushIcon.png]]</center> | ||
Line 557: | Line 576: | ||
|Explosive, | |Explosive, | ||
Parabolic | Parabolic | ||
|- | |||
|<center>[[File:ScorchWheelIcon.png]]</center> | |||
|[[Scorch Wheel]] | |||
|A wheel of fire which can be held to aim. Can set things on fire and split. | |||
|4 | |||
|Crawler, | |||
Barrier | |||
| [[1.9.0]] | |||
|} | |} | ||
Line 577: | Line 604: | ||
|Momentum, | |Momentum, | ||
Bouncing | Bouncing | ||
Directional (2) | |||
| rowspan="5" |[[1.5.0]] | | rowspan="5" |[[1.5.0]] | ||
|- | |- | ||
Line 609: | Line 638: | ||
(Bass: Max 6) | (Bass: Max 6) | ||
|Melee | |Melee | ||
|- | |||
|<center>[[File:IceWaveIcon.png]]</center> | |||
|[[Ice Wave]] | |||
|A wave of icicles which climbs up and down walls, going though enemies in its way. | |||
|2 | |||
|Crawler | |||
|[[1.9.0]] | |||
|} | |} | ||
Line 626: | Line 662: | ||
|Launches a blob of concrete that can turn into a platform. | |Launches a blob of concrete that can turn into a platform. | ||
|3 | |3 | ||
|Platform | |Platform, | ||
| rowspan=" | Arc | ||
| rowspan="3" |[[1.5.0]] | |||
|- | |- | ||
|<center>[[File:JewelSatelliteIcon.png]]</center> | |<center>[[File:JewelSatelliteIcon.png]]</center> | ||
Line 644: | Line 681: | ||
Item-Grab | Item-Grab | ||
|- | |||
|<center>[[File:PlugBallIcon.png]]</center> | |||
|[[Plug Ball]] | |||
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes. | |||
|2 | |||
|Crawler, | |||
Rapid Fire | |||
| rowspan="1" |[[1.9.0]] | |||
|- | |- | ||
|<center>[[File:LaserTridentIcon.png]]</center> | |<center>[[File:LaserTridentIcon.png]]</center> | ||
Line 651: | Line 696: | ||
|Piercing, | |Piercing, | ||
Rapid Fire | Rapid Fire | ||
| rowspan="4" |[[1.5.0]] | |||
|- | |- | ||
|<center>[[File:MagmaBazookaIcon.png]]</center> | |<center>[[File:MagmaBazookaIcon.png]]</center> | ||
Line 707: | Line 753: | ||
|Parabolic, | |Parabolic, | ||
Multi-Hit | Multi-Hit | ||
| rowspan=" | | rowspan="4" |[[1.6.0]] | ||
|- | |- | ||
|<center>[[File:CommandoBombIcon.png]]</center> | |<center>[[File:CommandoBombIcon.png]]</center> | ||
Line 731: | Line 777: | ||
|Momentum, | |Momentum, | ||
Crawler | Crawler | ||
|- | |||
|<center>[[File:ReboundStrikerIcon.png]]</center> | |||
|[[Rebound Striker]] | |||
|A bouncing ball that deals more damage with each bounce. Can be aimed. | |||
|1 (before bouncing)<br>2 (after first bounce)<br>3 (after second bounce)<br>4 (after third bounce)<br>5 (after fourth bounce)<br>6 (after fifth bounce) | |||
|Bouncing, | |||
Directional (3) | |||
| rowspan="1" |[[1.9.0]] | |||
|- | |- | ||
|<center>[[File:MirrorBusterIcon.png]]</center> | |<center>[[File:MirrorBusterIcon.png]]</center> | ||
Line 738: | Line 792: | ||
|Barrier, | |Barrier, | ||
Reflective | Reflective | ||
| rowspan="3" |[[1.6.0]] | |||
|- | |- | ||
|<center>[[File:ScrewCrusherIcon.png]]</center> | |<center>[[File:ScrewCrusherIcon.png]]</center> | ||
Line 743: | Line 798: | ||
|Throws a spinning saw in a high arc. Weak, but rapidly fireable. | |Throws a spinning saw in a high arc. Weak, but rapidly fireable. | ||
|1 | |1 | ||
|Rapid-Fire, | |Rapid-Fire, | ||
Arc | Arc | ||
|- | |- | ||
Line 800: | Line 855: | ||
Split | Split | ||
|- | |||
|<center>[[File:AcidBarrierIcon.png]]</center> | |||
|[[Acid Barrier]] | |||
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots. | |||
|1 (arced shot) | |||
|Barrier, | |||
Arc | |||
|[[1.9.0]] | |||
|} | |} | ||
Line 813: | Line 876: | ||
! scope="col" |Added in Version | ! scope="col" |Added in Version | ||
|- | |- | ||
|<center>[[File:IceWallIcon.png]]</center> | |<center>[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]</center> | ||
|[[Ice Wall]] | |[[Ice Wall]] | ||
|A solid block of ice which multi hits enemies as it moves. A great platform also! | |A solid block of ice which multi hits enemies as it moves. A great platform also! | ||
Line 823: | Line 886: | ||
| rowspan="6" |[[1.8.0]] | | rowspan="6" |[[1.8.0]] | ||
|- | |- | ||
|<center>[[File:WaveBurnerIcon.png]]</center> | |<center>[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]</center> | ||
|[[Wave Burner]] | |[[Wave Burner]] | ||
|Hold for continuous fire, use underwater to push some enemies and objects away. | |Hold for continuous fire, use underwater to push some enemies and objects away. | ||
| | |1 (fire projectile outside water) | ||
0 ( | 0 (underwater) | ||
|Rapid-Fire | |Rapid-Fire, | ||
Harmless (Underwater) | |||
|- | |- | ||
|<center>[[File:CopyVisionIcon.png]]</center> | |<center>[[File:CopyVisionIcon.png]] [[File:CopyVisionSpecialIcon.png]]</center> | ||
|[[Copy Vision]] | |[[Copy Vision]] | ||
| Spawns a nice clones that lures enemies and bosses while letting you still shoot! | | Spawns a nice clones that lures enemies and bosses while letting you still shoot! | ||
Line 837: | Line 901: | ||
Lure | Lure | ||
|- | |- | ||
|<center>[[File:SpreadDrillIcon.png]]</center> | |<center>[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]</center> | ||
|[[Spread Drill]] | |[[Spread Drill]] | ||
|Starts as a giant drill that splits when you fire again, breaks some blocks too! | |Starts as a giant drill that splits when you fire again, breaks some blocks too! | ||
Line 846: | Line 910: | ||
Detonate | Detonate | ||
|- | |- | ||
|<center>[[File:TenguBladeIcon.png]]</center> | |<center>[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]</center> | ||
|[[Tengu Blade]] | |[[Tengu Blade]] | ||
|A melee and projectile based weapon. It's dash gives immunity and speed. | |A melee and projectile based weapon. It's dash gives immunity and speed. | ||
Line 860: | Line 924: | ||
Invincibility | Invincibility | ||
|- | |- | ||
|<center>[[File:MagicCardIcon.png]]</center> | |<center>[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]</center> | ||
|[[Magic Card]] | |[[Magic Card]] | ||
|Magical mischief awaits you with these cards, grab items and activate gimmicks! | |Magical mischief awaits you with these cards, grab items and activate gimmicks! | ||
Line 900: | Line 964: | ||
|If firing you'll face one direction, jump to and from foes as you zap 'em! | |If firing you'll face one direction, jump to and from foes as you zap 'em! | ||
|4 | |4 | ||
|Melee | |Melee, | ||
Piercing | |||
|- | |- | ||
|<center>[[File:BreakDashIcon.png]]</center> | |<center>[[File:BreakDashIcon.png]]</center> | ||
Line 922: | Line 987: | ||
|[[Tango]] | |[[Tango]] | ||
|Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about. | |Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about. | ||
|1 (Buster Shot) | |1 (Buster Shot)<br>1 (Tango Per Tick) | ||
1 (Tango Per Tick) | |||
|Homing, | |Homing, | ||
Multi-Hit | Multi-Hit, | ||
Bouncing | |||
|} | |} | ||
Line 955: | Line 1,021: | ||
|How do you even punish this move? Keep pressing attack to go higher. | |How do you even punish this move? Keep pressing attack to go higher. | ||
|1 | |1 | ||
|Momentum | |Momentum, | ||
Flight | |||
|''Super Smash Bros. Brawl'' | |''Super Smash Bros. Brawl'' | ||
|- | |- | ||
Line 975: | Line 1,042: | ||
|[[1.7.0]] | |[[1.7.0]] | ||
|- | |- | ||
|<center>[[File:UberChainIcon.png]]</center> | |<center>[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]</center> | ||
|[[Über Chain]] | |[[Über Chain]] | ||
|A melee weapon you charge up by hitting foes, use when full to gain invincibility. | |A melee weapon you charge up by hitting foes, use when full to gain invincibility. | ||
Line 995: | Line 1,062: | ||
! scope="col" |Name | ! scope="col" |Name | ||
! scope="col" |In-Game Description | ! scope="col" |In-Game Description | ||
!Damage | |||
!Archetype | |||
! scope="col" |Added in Version | ! scope="col" |Added in Version | ||
|- | |- | ||
Line 1,000: | Line 1,069: | ||
|[[Rush Coil]] | |[[Rush Coil]] | ||
|Use Rush as your personal spring and get to higher ground. | |Use Rush as your personal spring and get to higher ground. | ||
|1 (Buster) | |||
|Momentum, | |||
Platform | |||
| rowspan="2" |[[1.0.0]] | | rowspan="2" |[[1.0.0]] | ||
|- | |- | ||
Line 1,005: | Line 1,077: | ||
|[[Rush Jet]] | |[[Rush Jet]] | ||
|Rush transforms into a jet... somehow. Hold up or down to change your altitude. | |Rush transforms into a jet... somehow. Hold up or down to change your altitude. | ||
|1 (Buster) | |||
|Flight, | |||
Platform, | |||
Momentum | |||
|- | |- | ||
|<center>[[File:ProtoCoilIcon.png]]</center> | |<center>[[File:ProtoCoilIcon.png]]</center> | ||
|[[Rush Coil|Proto Coil]] | |[[Rush Coil|Proto Coil]] | ||
|Like the Rush Coil, but you don't need to take it for a walk. | |Like the Rush Coil, but you don't need to take it for a walk. | ||
|1 (Buster) | |||
|Momentum, | |||
Platform | |||
| rowspan="3" |[[1.3.0]] | | rowspan="3" |[[1.3.0]] | ||
|- | |- | ||
Line 1,014: | Line 1,094: | ||
|[[Rush Jet|Proto Jet]] | |[[Rush Jet|Proto Jet]] | ||
|Like the Rush Jet, but doesn't leave its fur all around the house. | |Like the Rush Jet, but doesn't leave its fur all around the house. | ||
|1 (Buster) | |||
|Flight, | |||
Platform, | |||
Momentum | |||
|- | |- | ||
|<center>[[File:TrebleBoostIcon.png]]</center> | |<center>[[File:TrebleBoostIcon.png]]</center> | ||
|[[Treble Boost]] | |[[Treble Boost]] | ||
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots. | |Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots. | ||
|1 (Buster) | |||
|Flight, | |||
Spreadshot | |||
|- | |- | ||
|<center>[[File:TangoJumpIcon.png]]</center> | |<center>[[File:TangoJumpIcon.png]]</center> | ||
|[[Tango Jump]] | |[[Tango Jump]] | ||
|Get a boost from your feline friend. Not as strong as a dog, though. | |Get a boost from your feline friend. Not as strong as a dog, though. | ||
|1 (Broom) | |||
|Momentum, | |||
Platform | |||
| rowspan="2" |[[1.7.0]] | | rowspan="2" |[[1.7.0]] | ||
|- | |- | ||
Line 1,027: | Line 1,118: | ||
|[[Flappy Beat]] | |[[Flappy Beat]] | ||
|Fly around the air while flapping. All that's missing is some green pipes. | |Fly around the air while flapping. All that's missing is some green pipes. | ||
|1 (Broom) | |||
|Flight | |||
|- | |- | ||
|<center>[[File:MagnetBeamIcon.png]]</center> | |<center>[[File:MagnetBeamIcon.png]]</center> | ||
|[[Magnet Beam]] | |[[Magnet Beam]] | ||
|Build a blinking bridge that you can stand on. Hold attack to make it longer! | |Build a blinking bridge that you can stand on. Hold attack to make it longer! | ||
|0 | |||
|Platform | |||
|[[1.0.0]] | |[[1.0.0]] | ||
|- | |- | ||
Line 1,036: | Line 1,131: | ||
|[[Item-1]] | |[[Item-1]] | ||
|Throw out a platform that slowly rises. Good for scaling castles. | |Throw out a platform that slowly rises. Good for scaling castles. | ||
|0 | |||
|Platform | |||
| rowspan="3" |[[1.2.0]] | | rowspan="3" |[[1.2.0]] | ||
|- | |- | ||
|<center>[[File:Item2Icon.png]]</center> | |<center>[[File:Item2Icon.png]]</center> | ||
|[[Item-2]] | |[[Item-2]] | ||
|Throw out a jet board that rockets forward. Good for flying over spike pits. | |Throw out a jet board that rockets forward. Good for flying over spike pits. | ||
|0 | |||
|Flight, | |||
Platform, | |||
Momentum | |||
|- | |- | ||
|<center>[[File:Item3Icon.png]]</center> | |<center>[[File:Item3Icon.png]]</center> | ||
|[[Item-3]] | |[[Item-3]] | ||
|Throw out a platform that bounces and scales walls. Good for... uh... wait... | |Throw out a platform that bounces and scales walls. Good for... uh... wait... | ||
|0 | |||
|Platform, | |||
Bouncing | |||
|- | |- | ||
|<center>[[File:SuperArrowIcon.png]]</center> | |<center>[[File:SuperArrowIcon.png]]</center> | ||
|[[Super Arrow]] | |[[Super Arrow]] | ||
|Arrow that also functions as a platform. Very versatile. Sticks to walls. | |Arrow that also functions as a platform. Very versatile. Sticks to walls. | ||
|2 | |||
|Platform, | |||
Momentum, | |||
Delay | |||
|[[1.3.0]] | |[[1.3.0]] | ||
|- | |- | ||
Line 1,054: | Line 1,164: | ||
|[[Jet Adaptor]] | |[[Jet Adaptor]] | ||
|Jetpack that quickly refills itself once you land on the ground. | |Jetpack that quickly refills itself once you land on the ground. | ||
|1 (Buster) | |||
|Flight | |||
| rowspan="3" |[[1.4.0]] | | rowspan="3" |[[1.4.0]] | ||
|- | |- | ||
Line 1,059: | Line 1,171: | ||
|[[Power Adaptor]] | |[[Power Adaptor]] | ||
|Armor that lets you dish out powerful punches. Can be charged for more power. | |Armor that lets you dish out powerful punches. Can be charged for more power. | ||
|2 | |||
3 (Half Charge) | |||
4 (Full Charge) | |||
|Melee, | |||
Chargeable, | |||
Piercing (Full Charge) | |||
|- | |- | ||
|<center>[[File:SuperAdaptorIcon.png]]</center> | |<center>[[File:SuperAdaptorIcon.png]]</center> | ||
|[[Super Adaptor]] | |[[Super Adaptor]] | ||
|Adaptor that lets you boost upward a small distance and fire a homing fist. | |Adaptor that lets you boost upward a small distance and fire a homing fist. | ||
|1 (Buster) | |||
2 (Rocket Fist) | |||
|Momentum, | |||
Chargeable, | |||
Homing (Rocket Fist), | |||
Piercing (Rocket Fist) | |||
|} | |} | ||
Latest revision as of 19:05, 27 September 2024
Weapons are a category of assets used by the player to defeat enemies and bosses, overcome obstacles, and destroy certain level objects.
Weapons
As of version 1.8.5.2, there are a total of 114 weapons. This includes Nothing, 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from Mega Man 7, 5 weapons from Mega Man 8, 6 weapons from Mega Man & Bass, 7 weapons from Mega Man 9, 6 weapons from Mega Man 10, 4 weapons from Mega Man 11, the 2 new weapons from Mega Man Powered Up and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise.
Generic
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters.
Icon | Name | Ability | In-Game Description | Damage
(Uncharged) |
Damage
(Fully Charged) |
Game of Origin | Added in Version |
---|---|---|---|---|---|---|---|
Nothing | When this weapon is chosen, you lose all ability to shoot. | You get nothing! You lose! Good day, sir! | n/a | n/a | Mega Man Maker | 1.0.0 | |
Mega Buster | Shoots three bullets at a time, Mega Man's default weapon. Can be charged up if enabled. | Mega Man's classic weapon, fires compressed energy bullets. | 1 | 3 | Mega Man 1 | ||
Proto Buster | Shoots two bullets at a time, Proto Man's default weapon. Can be charged up, also can use Proto Strike if enabled. | Like Mega Buster, but it only has one charge type. Can become Proto Strike. | 1 | 3 | Mega Man 9 (Proto Buster) Mega Man Powered Up (Proto Strike) |
1.3.0 | |
Bass Buster | Rapid fire in 7 directions, Bass' default weapon. Does less damage than Mega Man and Proto Man's busters, and stops at walls. | Can be fired in 7 directions, but stops at walls. | 0.5 | n/a | Mega Man & Bass | ||
Roll Swing | A close-range broom that can pierce shields, Roll's default weapon. Can be charged up to deal more damage, | Slash three times on the ground, spin in the air, or charge it for big damage! | 1 | 3 | Mega Man Powered Up | 1.7.0 |
Mega Man / Mega Man Powered Up
Robot Master weapons that first appeared in Mega Man or its remake, Mega Man Powered Up.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Rolling Cutter | Akin to a boomerang, always comes back and slices through anything. | 2 | Returning | 1.0.0 | |
Super Arm | Pick up and throw blocks at enemies, or make your own in free space. | 1 (If dropped overhead)
2 (Shrapnel) |
Platform,
Barrier |
1.7.0 | |
Ice Slasher | Makes your enemies freeze in their tracks. | 0 | Piercing,
Immobilizer, Harmless |
1.1.0 | |
Hyper Bomb | Throw a bomb that explodes upon contact with enemies, exploding four ways. | 4 | Explosive,
Arc, Delay | ||
Fire Storm | Fire fire, and give yourself a protective fire shield for one second. | 2 (Fireball)
2 (Fire Shield) |
Barrier | 1.0.0 | |
Thunder Beam | Fire three thunder beams: One horizontally and two vertically! | 2 | Spread Shot | ||
Time Slow | Sloooow dooown tiiiiiiime. | 0
(8 as Boss Weakness) |
Harmless | 1.1.0 | |
Oil Slider | Fire an oil blob and ride it, hitting anything in your path. Radical! | 2 (Blob)
4 (Riding) |
Momentum,
Arc |
Mega Man 2
Robot Master weapons that first appeared in Mega Man 2.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Bubble Lead | Fires heavy water bubbles that follow terrain. But how is it pronounced? | 3 | Crawler | 1.7.0 | |
Air Shooter | Fire off 3 tornadoes that arc up into the air. | 2 | Spread Shot,
Parabolic |
1.2.0 | |
Quick Boomerang | Boomerang, a quick one at that! Hold for rapid-fire. | 1 | Returning,
Rapid-Fire |
1.0.0 | |
Leaf Shield | Rapidly hits enemies. Can be thrown in 4 directions. | 3 | Barrier,
Directional (3) |
1.2.0 | |
Crash Bomber | A bomb that sticks to walls and shielded enemies before exploding. | 2 | Explosive,
Delay |
1.0.0 | |
Time Stopper | Stop and resume the flow of time with a simple button press, like a TV remote! | 0 | Harmless,
Immobilizer |
1.7.0 | |
Metal Blade | Shoot a gear in one of eight directions. Just as powerful. | 1 | Directional (8) | 1.0.0 | |
Atomic Fire | Charge up a fireball and release it. The charge can damage foes too. | 2 (Uncharged)
4 (Half-Charged) 8 (Fully Charged) |
Chargeable | 1.1.0 |
Mega Man 3
Robot Master weapons that first appeared in Mega Man 3.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Spark Shock | Stuns enemies and continually damages them, but only two can be on screen. | 0.5 (per shock) | Immobilizer,
Multi-Hit |
1.7.0 | |
Search Snake | Fire a miniature snake that slithers along surfaces. | 1 | Surface Crawler | 1.0.0 | |
Needle Cannon | Fire needle projectiles that stick to enemies for continuous damage. | 0.5 | Rapid-Fire,
Multi-Hit |
1.1.0 | |
Top Spin | Spin in mid-air and hurt anything you touch! You can also bounce on enemies. | 2 | Melee | 1.0.0 | |
Shadow Blade | Metal Blade's ninja cousin can be fired in 5 directions, but retreats. | 2 | Returning,
Directional (5) |
1.4.0 | |
Magnet Missile | Fire off a magnet that homes in on enemies vertically. | 2 | Homing | 1.0.0 | |
Gemini Laser | A laser that bounces off walls. Now with less lag and more laser! | 1 | Bouncing | 1.2.0 | |
Hard Knuckle | A multi-hit fist. Hold up or down to adjust its trajectory. | 3 | Multi-Hit,
Remote Controlled, Delay |
1.1.0 |
Mega Man 4
Robot Master weapons that first appeared in Mega Man 4.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Ring Boomerang | Ring that always comes back, getting items for you! Not suitable for marriage. | 2 | Returning,
Piercing, Item-Grab |
1.1.0 | |
Dive Missile | A homing torpedo that explodes upon contact. | 3 (Missile)
2 (Explosion) |
Explosive,
Homing | ||
Skull Barrier | Protects you from spikes... until you get hit. | 3 | Barrier,
Immunity |
1.0.0 | |
Flash Stopper | Suspend time and use it to your advantage! | 1 | Immobilizer,
Piercing | ||
Dust Crusher | Large hunk o' junk that breaks into 4 pieces after hitting an enemy. | 2 (Main)
1 (Shrapnel) |
Split | 1.7.0 | |
Drill Bomb | High damage bomb that can be exploded with the press of a button. | 2 (Main)
1 (Explosion) |
Explosive,
Detonate |
1.3.0 | |
Rain Flush | Screen nuke which can also increase your jump distance while active. | 5 dmg every 2 seconds | Screen Wipe,
Momentum, Delay |
1.5.4 | |
Pharaoh Shot | Blast solar energy in 6 directions, charge up to pack a bigger punch. | 1 (Uncharged)
4 (Fully Charged) |
Directional (6),
Chargeable |
1.0.0 |
Mega Man 5
Robot Master weapons that first appeared in Mega Man 5.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Power Stone | Summons stones that twirl around you and make you question your life choices. | 3 | Spiral | 1.3.0 | |
Gravity Hold | Damage all enemies on screen and flip their gravity when defeating them. | 4 | Screen Wipe | 1.0.0 | |
Crystal Eye | Large expensive crystal that splits off into three bouncing shots. | 3 | Bouncing,
Split |
1.3.0 | |
Napalm Bomb | Drops condensed bombs of napalm that bounce a little and explode on impact. | 3 | Crawler,
Explosive |
1.7.0 | |
Gyro Attack | A simple propeller that can be directed up or down once. Sadly not a sandwich. | 2 | Directional (3) | ||
Star Crash | Barrier of stars that decreases your gravity. | 3 | Barrier,
Momentum |
1.0.0 | |
Water Wave | Pitiful spray of waves. Absolutely no interaction with water. | 1 | Crawler,
Piercing (Underwater Only) |
1.3.0 | |
Charge Kick | An invincible slide that hurts enemies. Slide in the air or double jump! | 2 | Melee,
Invincibility |
1.0.0 |
Mega Man 6
Robot Master weapons that first appeared in Mega Man 6.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Blizzard Attack | Fires a spread of snowflakes moving in several directions, destroying Spines. | 2 | Spread Shot | 1.4.0 | |
Wind Storm | Fire a small tornado, jump on it to get to higher ground. | 2 | Crawler,
Momentum |
1.0.0 | |
Flame Blast | Fire a ball of flame that blasts out of the ground. | 3 | Arc | 1.4.0 | |
Silver Tomahawk | Shoot a tomahawk that curves upwards. | 2 | Parabolic | 1.0.0 | |
Centaur Flash | Briefly stops time and turns you invincible, damages foes slightly too. | 8 | Screen Wipe,
Invincibility |
1.7.0 | |
Knight Crusher | A retracting mace that has it in them to be aimed up or down. | 3 | Returning,
Directional (3) |
1.4.0 | |
Yamato Spear | Arc slightly up or down, alternating with every shot. Has piercing properties. | 2 | Piercing,
Spread Shot |
1.7.0 | |
Plant Barrier | Heals you when hit by projectiles. Powerful projectiles heal you more. | 2 | Barrier,
Healing |
1.0.0 |
Mega Man 7
Robot Master weapons that first appeared in Mega Man 7.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Wild Coil | It's boyoyon paradise! Charge for more power and hold up for extra bounce! | 2 (Uncharged)
4 (Fully Charged) |
Bouncing,
Chargeable, Split |
1.4.0 | |
Freeze Cracker | Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly. | 1.5 | Directional (3),
Immobilizer, Split |
1.7.0 | |
Slash Claw | A sharp slash which can cut enemies into pieces. Deals multiple hits per attack. | 1 (each frame in contact with an enemy except the last two frames) | Melee,
Rapid fire, Multi-Hit |
1.9.0 | |
Noise Crush | Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave. | 2 (Uncharged)
4 (Fully Charged) |
Bouncing,
Chargeable |
1.4.0 | |
Danger Wrap | Trap small enemies in explosive bubbles and push them. Press down to drop mines. | 3 (Bubble and Landmine)
6 (Trapped Enemy) |
Explosive,
Parabolic | ||
Scorch Wheel | A wheel of fire which can be held to aim. Can set things on fire and split. | 4 | Crawler,
Barrier |
1.9.0 |
Mega Man 8
Robot Master weapons that first appeared in Mega Man 8.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Mega Ball | Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost. | 2 (Default)
4 (Kicked) |
Momentum,
Bouncing Directional (2) |
1.5.0 | |
Tornado Hold | Launches a small silver propeller that creates upwards wind currents. | 1 (per hit)
(Max 11) |
Momentum,
Vertical | ||
Flash Bomb | A powerful bomb that blows up and lingers for a while upon contact. | 0.5 (per hit)
(Max 15) |
Explosive,
Multi-Hit | ||
Thunder Claw | This electric claw can grab poles and make you quite the acrobat. | 3 | Melee | ||
Flame Sword | Long-awaited powerful melee weapon. Extremely stylish too. | 1 (per hit)
(Max 3) (Bass: Max 6) |
Melee | ||
Ice Wave | A wave of icicles which climbs up and down walls, going though enemies in its way. | 2 | Crawler | 1.9.0 |
Mega Man 9
Robot Master weapons that first appeared in Mega Man 9.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Concrete Shot | Launches a blob of concrete that can turn into a platform. | 3 | Platform,
Arc |
1.5.0 | |
Jewel Satellite | A shiny shield that reflects projectiles and defeats weak enemies. | 2 | Barrier,
Reflective | ||
Hornet Chaser | Fires homing hornets that can also grab and bring items to you. BEES! | 2 | Homing,
Returning, Item-Grab | ||
Plug Ball | A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes. | 2 | Crawler,
Rapid Fire |
1.9.0 | |
Laser Trident | Trident which pierces shielded enemies. Doesn't harm trident spikes. | 2 | Piercing,
Rapid Fire |
1.5.0 | |
Magma Bazooka | Launches a three-way spreadshot. Can be charged, too. | 1 (Uncharged)
3 (Fully Charged) |
Chargeable,
Spread Shot | ||
Black Hole Bomb | Fires a small black hole that sucks in enemies once detonated. | 4 | Remote Controlled,
Detonate | ||
Tornado Blow | Creates a flock of tornadoes that damage all enemies and boost your jump. | 4 | Screen Wipe,
Momentum |
Mega Man 10
Robot Master weapons that first appeared in Mega Man 10. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Triple Blade | Launches a spread of blades downwards in the air, and upwards from the ground. | 2 | Spread Shot | 1.7.0 | |
Solar Blaze | Fires a miniature sun that splits into two fire waves. Splits early on impact. | 3 | Piercing,
Split | ||
Thunder Wool | Creates a small cloud that releases lightning and sparks along the ground. | 1 (Cloud)
1.5 (Lightning) |
Parabolic,
Multi-Hit |
1.6.0 | |
Commando Bomb | A RC Bomb that creates powerful shockwaves on contact with terrain. | 2 (Direct Hit)
5 (Explosion) |
Directional (Infinite),
Remote Controlled | ||
Water Shield | Protects you with 8 rotating bubbles, shoot it so that they spiral outwards. | 2 | Barrier,
Spiral | ||
Wheel Cutter | This bladed wheel can tear enemies apart or help you climb walls. | 0.33 (Held)
2 (Released) |
Momentum,
Crawler | ||
Rebound Striker | A bouncing ball that deals more damage with each bounce. Can be aimed. | 1 (before bouncing) 2 (after first bounce) 3 (after second bounce) 4 (after third bounce) 5 (after fourth bounce) 6 (after fifth bounce) |
Bouncing,
Directional (3) |
1.9.0 | |
Mirror Buster | Shields your front as long as you hold it and reflects incoming bullets. | 3 | Barrier,
Reflective |
1.6.0 | |
Screw Crusher | Throws a spinning saw in a high arc. Weak, but rapidly fireable. | 1 | Rapid-Fire,
Arc | ||
Ballade Cracker | An explosive bomb which can be thrown in 7 directions. | 3 | Explosive,
Directional (7) |
Mega Man 11
Robot Master weapons that first appeared in Mega Man 11.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Block Dropper | Spawn 4 bricks at the top of the screen and launch them downwards. | 4 | Vertical | 1.2.0 | |
Bounce Ball | Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed. | 1 | Bouncing,
Directional (3), Spread Shot |
1.6.0 | |
Pile Driver | Dash forward with a powerful spike. It explodes shortly after contact. | 4 (Dash Attack)
4 (Explosion) |
Momentum,
Explosive, Invincibility | ||
Scramble Thunder | Fires a projectile up or down which splits and climbs surfaces. | 4 | Directional (2),
Crawler, Split | ||
Acid Barrier | Acidic barrier which protects from enemy projectiles and acid. Fires arced shots. | 1 (arced shot) | Barrier,
Arc |
1.9.0 |
Mega Man & Bass
Robot Master weapons that first appeared in Mega Man & Bass.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Ice Wall | A solid block of ice which multi hits enemies as it moves. A great platform also! | 16 | Platform,
Barrier, Multi-Hit |
1.8.0 | |
Wave Burner | Hold for continuous fire, use underwater to push some enemies and objects away. | 1 (fire projectile outside water)
0 (underwater) |
Rapid-Fire,
Harmless (Underwater) | ||
Copy Vision | Spawns a nice clones that lures enemies and bosses while letting you still shoot! | 2 | Rapid-Fire,
Lure | ||
Spread Drill | Starts as a giant drill that splits when you fire again, breaks some blocks too! | 2 Per Drill | Piercing (1st Drill Only),
Spread Shot, Detonate | ||
Tengu Blade | A melee and projectile based weapon. It's dash gives immunity and speed. | 4 (Projectile)
1-2 (Melee) 1-2-1 (Air Melee) 2 (Dash) |
Melee,
Momentum, Invincibility | ||
Magic Card | Magical mischief awaits you with these cards, grab items and activate gimmicks! | 1 | Returning,
Item-Grab, Directional (2) |
Mega Man V
Robot Master weapons that first appeared in the GB game Mega Man V.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Grab Buster | Shoots forward and on contact will return 2 HP. It's free real estate! | 1 | Healing (2 HP) | 1.8.0 | |
Salt Water | A water ball which splits into 3 droplets. Has unique behaviour in water. | 2 (Ball)
2 (Droplets) |
Arc,
Split | ||
Electric Shock | If firing you'll face one direction, jump to and from foes as you zap 'em! | 4 | Melee,
Piercing | ||
Break Dash | Charging lets you dash and break Pluto Blocks. You'll get I-frames too! | 2 (Projectile)
4 (Dash) |
Melee,
Momentum, Invincibility | ||
Spark Chaser | A homing laser which multi hits enemies as it moves back and forth. | 1 | Homing,
Multi-Hit | ||
Tango | Charge to summon Tango to aid you in combat. He'll home in on foes as he bounces about. | 1 (Buster Shot) 1 (Tango Per Tick) |
Homing,
Multi-Hit, Bouncing |
Cameo
Weapons that make an appearance from franchises that are not Mega Man.
Icon | Name | In-Game Description | Damage | Archetype | Game / Franchise of Origin | Added in Version |
---|---|---|---|---|---|---|
Shine | A frame 1 move that hits around you. Can apparently reflect projectiles too. | 1 | Barrier,
Reflective, Momentum |
Super Smash Bros. Melee | 1.0.0 | |
Nado | How do you even punish this move? Keep pressing attack to go higher. | 1 | Momentum,
Flight |
Super Smash Bros. Brawl | ||
Perfect Freeze | Spray a barrage of bullets and freeze them at any time. | 0.2 | Spreadshot,
Rapid Fire |
Touhou | 1.0.9 | |
Command Selection | The best weapon is every weapon. Includes two special spells. | (Random) | Random | Super Smash Bros. Ultimate | 1.7.0 | |
Über Chain | A melee weapon you charge up by hitting foes, use when full to gain invincibility. | 2
6 (Critical Hit) |
Melee,
Random, Invincibility |
Team Fortress 2 | 1.8.0 |
Utilities
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.
Icon | Name | In-Game Description | Damage | Archetype | Added in Version |
---|---|---|---|---|---|
Rush Coil | Use Rush as your personal spring and get to higher ground. | 1 (Buster) | Momentum,
Platform |
1.0.0 | |
Rush Jet | Rush transforms into a jet... somehow. Hold up or down to change your altitude. | 1 (Buster) | Flight,
Platform, Momentum | ||
Proto Coil | Like the Rush Coil, but you don't need to take it for a walk. | 1 (Buster) | Momentum,
Platform |
1.3.0 | |
Proto Jet | Like the Rush Jet, but doesn't leave its fur all around the house. | 1 (Buster) | Flight,
Platform, Momentum | ||
Treble Boost | Allows Bass to fly for a limited amount of time. Can fire spread shots. | 1 (Buster) | Flight,
Spreadshot | ||
Tango Jump | Get a boost from your feline friend. Not as strong as a dog, though. | 1 (Broom) | Momentum,
Platform |
1.7.0 | |
Flappy Beat | Fly around the air while flapping. All that's missing is some green pipes. | 1 (Broom) | Flight | ||
Magnet Beam | Build a blinking bridge that you can stand on. Hold attack to make it longer! | 0 | Platform | 1.0.0 | |
Item-1 | Throw out a platform that slowly rises. Good for scaling castles. | 0 | Platform | 1.2.0 | |
Item-2 | Throw out a jet board that rockets forward. Good for flying over spike pits. | 0 | Flight,
Platform, Momentum | ||
Item-3 | Throw out a platform that bounces and scales walls. Good for... uh... wait... | 0 | Platform,
Bouncing | ||
Super Arrow | Arrow that also functions as a platform. Very versatile. Sticks to walls. | 2 | Platform,
Momentum, Delay |
1.3.0 | |
Jet Adaptor | Jetpack that quickly refills itself once you land on the ground. | 1 (Buster) | Flight | 1.4.0 | |
Power Adaptor | Armor that lets you dish out powerful punches. Can be charged for more power. | 2
3 (Half Charge) 4 (Full Charge) |
Melee,
Chargeable, Piercing (Full Charge) | ||
Super Adaptor | Adaptor that lets you boost upward a small distance and fire a homing fist. | 1 (Buster)
2 (Rocket Fist) |
Momentum,
Chargeable, Homing (Rocket Fist), Piercing (Rocket Fist) |
Error Handler
These weapons appear if a weapon ID is used beyond those normally accessible.
Icon | Name | In-Game Description | Added in Version |
---|---|---|---|
0 | N/A | 1.0.0 |
Trivia
- There is no description added for the error handler weapon resulting in "N/A".