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1.9.0 is an update for Mega Man Maker that was released on September 20, 2024. It is focused on adding content from the numbered classic games from Mega Man 7 through Mega Man 11 and added layering as the main feature.
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (Mega Man to Mega Man 6, Mega Man 9 and Mega Man 10) with the exception of Gravity Man.
On November 14, 2023, Galaxy Man was revealed as the winner of the competition, receiving around 2400 votes. According to JumpDashEvade, Nitro Man was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.[1][2]
You can now use the Eye-Dropper on backgrounds to copy them.
Pressing the Shift Key while changing an option will now change other similarly connected objects to the same option, for example changing all colors of connected Push Block.
Pressing the Shift Key and double-clicking on a tile with a different tile will now replace all the surrounding identical tiles to the new tile type.
Pressing the Shift key while changing the color of an object makes it also change the colors of all the other objects of the same category that are connected to it.
Bouncy Balls get 3 new colors for classic bounce and 3 new colors for stronger bounce.
Napalm Fire will now takes 1 more frame before killing the player when fire is reactivated.
Pressing the jump and dash button at the same time now allows you to immediately dash jump with Bass.
When the game crashes, if you were making a level, a copy of your level will now be created under a Crash folder in the AutoSave folder to potentially recover it or send it to developers for giving them more information.
Health setter no longer triggers when the level is finished after taking an Energy Element or any other object ending the level.
In certain cases Chill Block was not properly getting damaged after a boss was killed.
Potton and Train Met keeps their direction they have on despawn when respawning instead of the initial direction.
Snoler can sometimes clip in corners of tiles while jumping in tight spaces.
Certain flying enemies get moved by appearing blocks such as Yoku Block on appearing, when it should fully ignore them.
When Fuse Crawler is on a wall going down and encounters a top solid platform, they are unable to pass through it and stops there.
When surrounded by Sheep Blocks, the Mobile Push Block seems to clip slightly inside on spawn, making him unable to move after deactivating the Sheep Blocks.
The fire animation of Big Telly doesn't stop properly under time stop effects.
Shooting Oil Slider on Top Lift makes the Oil Slider never stop on it and keep jumping out.
Gravity Fields black background may have the wrong height by 1px on edges of screen or above it.
When using the Time Stop effect before entering a section, Hornet Rolls will not appear until the time stop effect is over.
Having Chemical Solution at different levels in the builder may impact the parameter of the chemical solution lower.
Blue Feeber platform bubbles are blocked by top solid when going up when it should ignore it.
The splash effect when entering and leaving a pool of water of 1 tile height may be higher than it should.
When sliding under a tile into a new room with a boss fight while on an ice tile, will make the player walk forward instead of stop moving during the boss intro.
Bounce Man intro can hardlock the game if a ladder is placed between the top of the view and his spawn position.
If you kill the Electric Generator with Concrete Shot while it's charging its energy, the energy ball may stay there forever and is not cleared.
If the player uses Jet Adaptor, and then a gimmick moves it up without having the landing while changing weapon, when re-using Jet Adaptor, the player may teleport back down to its max height causing some clips.
If you jump out of view on top of the screen while the Section Water is moving, the Section Water may teleport to the end position immediately instead of slowly getting there.
Water Wave cannot remove Oil on fire when shot from the side.
Jet platforms may end up having different speeds depending if Time Slow is used before activating or after.
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Full list of additions and changes including new tilesets and backgrounds
When Bubble Man is placed out of water in the Level Builder, his crying sprite appears; when placed in water, his pose when fighting him in water appears
The sprite for the gear option icon for assets in the Level Builder is more detailed
Trivia
Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games Mega Man 7, Mega Man 8, and Mega Man 11, it was later clarified afterwards by Luigi that content would be added from the games Mega Man 7 through Mega Man 11 with a main focus on the aforementioned games.
1.9.0's release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update's release date was delayed by a few weeks beyond August 2024 "due to a combination of real life events causing parts of [the] team to be unavailable".
Level tags were initially announced to be implemented in the game client for Online after being given support in the game server in 1.8.0. However, their implementation was delayed as other features were prioritized instead.