Difference between revisions of "Tornado Hold"

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{{ImageNeeded|Art or screenshot for template}}
{{Template:Asset
{{Template:Asset
|name=[[File:TornadoHoldIcon.png|left]] Tornado Hold [[File:TornadoHoldIcon.png|right]]
|name=[[File:TornadoHoldIcon.png|left]] Tornado Hold [[File:TornadoHoldIcon.png|right]]
|image=[[File:MM8TornadoHoldSprite.png]]
|image=[[File:TornadoHold.png|250px]]
|caption=Weapon Get sprite for Tornado Hold in ''[[Mega Man 8]]''.
|caption=
|description=Launches a small silver propeller that creates upwards wind currents.
|description=Launches a small silver propeller that creates upwards wind currents.
|damage=1(propeller and wind)
|damage=1(propeller and wind)
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|spriter=[[Zedicon]]
|spriter=[[Zedicon]]
}}
}}
Tornado Hold is Tengu Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].
'''Tornado Hold''' is Tengu Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.
When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.


==Tutorial==


[https://www.youtube.com/shorts/KVsfFaeThno Tornado Hold]
==Gallery==
<gallery>
File:MM8TornadoHoldSprite.png|Sprite from the Weapon Get screen from ''Mega Man 8''
</gallery>
{{clr}}
{{Weapons}}
{{V1.5}}
{{MM8}}
{{MM8}}
[[Category:Weapons]] [[Category:Mega Man 8 Assets]]
[[Category:Weapons]] [[Category:Mega Man 8 Assets]]

Latest revision as of 03:40, 20 June 2024