1.9.0

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1.9.0 is an update for Mega Man Maker that was released on September 20, 2024. It is focused on adding content from the numbered classic games from Mega Man 7 through Mega Man 11 and added layering as the main feature.

Robot Master contest

The logo for the Robot Master contest

Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (Mega Man to Mega Man 6, Mega Man 9 and Mega Man 10) with the exception of Gravity Man.

On November 14, 2023, Galaxy Man was revealed as the winner of the competition, receiving around 2400 votes. According to JumpDashEvade, Nitro Man was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.[1][2]

Content

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Reason: Full changelog


Click "Show" to view full patch notes
Version 1.9.0 (20/09/2024)

New features
- Builder layers

New bosses
- Galaxy Man
- Jewel Man
- Nitro Man
- Burst Man
- Tengu Man
- Fuse Man

New enemies
- Astro Zombieg
- Astro Zombieg Spawner
- Swim Metal DX
- Succubatton
- Shururun Spawner
- Camouflametall
- Darspider
- Octone
- Yonbain
- Suzak And Fenix
- Arc Weldy
- Lamper
- Boyorn
- Boyorn Spawner

New weapons
- Slash Claw
- Scorch Wheel
- Ice Wave
- Plug Ball
- Rebound Striker
- Acid Barrier

New gimmicks
- Cracked Ice Platform
- Invisible Tile
- Invisible Decoration
- Invisible Platform
- Invisible Ladder
- Invisible Spike
- Teltel
- [[Tel Tel|Tel Tel Fountain|Teltel Fountain
- Burst Water
- Count Bomb CD
- Count Bomb CD Slow
- Lift Elevator
- Lift Elevator Mark
- [[Shupponpon|Shupponpon Front Door
- Shupponpon Side Door
- Shupponpon Rail
- Floating Spike
- Floating Bubble
- Flipping Doors
- Anti Grav Area
- Blast Sensor
- Blast Sensor On/Off
- Blast Wire
- Blast Wire On/off
- Blast Crate
- Falling Blast Crate
- Blast Big Crate
- Blast Scrapped Car
- Acid Section* as an option
- Lava Section* as an option
- Burst Section* as an option

Changes
-You can now use the Eye-Dropper on backgrounds to copy them.
-Pressing the Shift Key while changing an option will now change other similarly connected objects to the same option, for example changing all colors of connected Push Block.
-Pressing the Shift Key and double-clicking on a tile with a different tile will now replace all the surrounding identical tiles to the new tile type.
-Pressing the Shift key while changing the color of an object makes it also change the colors of all the other objects of the same category that are connected to it.
-Bouncy Balls get 3 new colors for classic bounce and 3 new colors for stronger bounce.
-Napalm Fire will now takes 1 more frame before killing the player when fire is reactivated.
-Pressing the jump and dash button at the same time now allows you to immediately dash jump with Bass.
-When the game crashes, if you were making a level, a copy of your level will now be created under a Crash folder in the AutoSave folder to potentially recover it or send it to developers for giving them more information.
-Health setter no longer triggers when the level is finished after taking an Energy Element or any other object ending the level.
-Bell Ringer can now control Tel Tel when cyan and Section Lava when orange.
-Megaman 11 Breakable Block now has an option to not be affected by gravity.
-Steam can now directly be placed on tiles instead of next to it, and is now one object instead of two.
-When using the rectangle filling tool, you can now fill while keeping the parameters you saved with the Eye-Dropper.
-When the asset menu is open, you can now hover the already selected assets to verify their name and description.
-When releasing a new update, new example levels now have a NEW indicator to easily find them. This will be removed at the last patch of each update.


Fixed Bugs
-Editor can lag heavily in a long vertical section with water tiles in one of the top sections.
-Some electrical enemies can trigger electric objects when they are dead.
-Crash Bomber no longer teleports to the middle vertically when grabbing an enemy or an object.
-Waterfall Spawners placed near the edge of a screen are also affected by Gravity Hold even in a different section.
-At certain speeds the Mobile Push Block won't crush the player, enemy or boss.
-Numetall isn't properly aligned in the builder.
-In certain cases Chill Block was not properly getting damaged after a boss was killed.
-Potton and Train Met keeps their direction they have on despawn when respawning instead of the initial direction.
-Snoler can sometimes clip in corners of tiles while jumping in tight spaces.
-Certain flying enemies get moved by appearing blocks such as Yoku Block on appearing, when it should fully ignore them.
-When Fuse Crawler is on a wall going down and encounters a top solid platform, they are unable to pass through it and stops there.
-When surrounded by Sheep Blocks, the Mobile Push Block seems to clip slightly inside on spawn, making him unable to move after deactivating the Sheep Blocks.
-The fire animation of Big Telly doesn't stop properly under time stop effects.
-Shooting Oil Slider on Top Lift makes the Oil Slider never stop on it and keep jumping out.
-Gravity Fields black background may have the wrong height by 1px on edges of screen or above it.
-When using the Time Stop effect before entering a section, Hornet Rolls will not appear until the time stop effect is over.
-Having Chemical Solution at different levels in the builder may impact the parameter of the chemical solution lower.
-Blue Feeber platform bubbles are blocked by top solid when going up when it should ignore it.
-The splash effect when entering and leaving a pool of water of 1 tile height may be higher than it should.
-Using Needle Cannon on Snoler may crash the game.
-When sliding under a tile into a new room with a boss fight while on an ice tile, will make the player walk forward instead of stop moving during the boss intro.
-Bounce Man intro can hardlock the game if a ladder is placed between the top of the view and his spawn position.
-When hitting a Lighter Push Block with a Charged Broom attack with Roll, the distance is bigger from one side.
-The animation of Tengu Blade and Electric Shock is wrong when at the top of a ladder.
-Fire Beam timers may desync if close to a screen transition.
-A direct Fuse Crawler placed at the edge of the screen may spawn every frame, resulting in a huge lag and potentially a crash.
-Grabbing a health pickup while having a screen transition may break the connection between a Key Door and their solid when opening the Key Door.
-Conveyor animations may desync from one conveyor to another.
-Helipon is not stopping properly on top of tile, but can stop inside the tiles.
-Water Rays can crash the game when the player is dead.
-You may clip the walls while you're sliding in a Moving Elevator going down.
-Picking up a Super Arm Block and getting in contact with Floating Balloon may end up in a crash.
-Roll hair animation on Oil Slider may stop after a transition.
-Music notes from Splash Woman are mirrored when she faces left.
-Ring Platforms no longer continue to close or spawn back after finishing the level.
-Cossack Catcher cable appears on top of the boss's health bar.
-When spawning in the air, Garyoby moves a little before falling.
-Gockroach Nest blocks water in play but not in builder.
-Atomick Chicken can clip in tiles and teleports.
-Depending on position, Tackle Fire from Droppers may draw below or above it.
-Dark Man and Yamato Man level mugshots have slightly the wrong colors compared to their profile icon.
-When jumping and using Command Selection with Roll, the menu moves slightly horizontally on landing.
-Key Block Checker are not on the same depth as Health Block Checker and Weapon Energy Block Checker.
-Grab Buster healing pellets stay on the old section when changing sections, and are still there when going back in the section.
-Wily Machine 6 may have some lower jumping sometimes.
-Flame Sword animation may never stops after killing Dark Man if hitting him at the same time as the player gets frozen.
-When section water goes down, it can impact the water on the section below and absorb it.
-Crystal Water stops Chemical Solution from going down, but not water, should be consistent.
-Acid drops are not working properly on Crash Lifts going up and down.
-Fuse Laser may miss one pixel of height when targeting the top of the screen view.
-After landing, Oni Robo's projectiles are no longer affected by gravity.
-You can clip into walls when using Nado below Soccer balls.
-The animation when getting out of Oil may be playing in the wrong place if the time was stopped when the player left the Oil spot.
-Using Charge Kick on the corner of an Explosive Crate may result in a crash.
-If you kill the Electric Generator with Concrete Shot while it's charging its energy, the energy ball may stay there forever and is not cleared.
-If the player uses Jet Adaptor, and then a gimmick moves it up without having the landing while changing weapon, when re-using Jet Adaptor, the player may teleport back down to its max height causing some clips.
-Using Top Spin against two Kamikamin Chest stacking may clip the player in the ground.
-If you're using Electric Shock against a wall, and press the opposite direction and then slide, the slide will not execute.
-Break Dash cannot be charged under Command Selection with Bass.
-If you jump out of view on top of the screen while the Section Water is moving, the Section Water may teleport to the end position immediately instead of slowly getting there.
-Water Wave cannot remove Oil on fire when shot from the side.
-Jet platforms may end up having different speeds depending if Time Slow is used before activating or after.
-Lighter Push Block floating above fans are suddenly falling if the player grabs any Lighter Push Block with Super Arm.
-Mirror Buster may not protect you properly from Fuse Lasers sometimes when going down.
-Bari's Bodies are not properly disconnecting from Bari's Head when being moved by Wave Burner underwater.
-If Roll is slowed down by Numetall, the Numetall projectiles appear at the wrong place while Roll is doing her air broom attack.
-When using Centaur Flash on Hard Man at the exact moment he hits the ground with his earthquake attack may hardlock the game.
-When leaving the section, Snooker SFX may not stop playing.
-Water Hover and Lava Hover animation may continue under time stop effects.

Weapons

Bosses

Enemies

Level Objects

Section Wide Liquids

  • Section Lava
  • Section Acid
  • Section Burst Water

Liquid Height Crystals

  • Lava Level Changer
  • Acid Flask
  • Burst Water Level Changer

Decorations

  • Fire Fence
  • Guts Fence
  • MM1 Wily Bush
  • Statues of the Robot Masters from the first Mega Man game, Mega Man Powered Up, and Bond Man
  • Bubble Man Water Pressure
  • Air Goblin
  • Crash Orb
  • Wood Grass
  • Top Grass Plate
  • Needle Background Plates
  • Magnet Fuse
  • MM3 Wily 1 Sewer
  • MM3 Wily 1 Valve
  • MM3 Wily 4 Exit
  • Pharaoh Block
  • Ring Pedestal
  • Crystal Block
  • Gravity Magnet
  • Gyro Fan
  • Napalm Grass
  • MM5 Wily 1 Pulley
  • MM5 Wily 1 Vent
  • Blizzard Block
  • X Fortress Pane Small
  • X Fortress Pane Large
  • Shade Man Robot
  • Shade Man Chains (Background and Foreground)
  • Shade Man Webs
  • Freeze Man Skeleton
  • Freeze Man Skeleton Post
  • Turbo Tire
  • Turbo Signal
  • Turbo Crate
  • Tengu Fan
  • Tengu Platform
  • Clown House
  • Clown Skull Plate
  • Clown Map
  • Clown Buoy
  • MM8 Intro Bush
  • Frost Lamppost
  • Concrete Man Waterfall
  • Hornet Flower
  • Small Jewel
  • Big Jewel
  • Shell Plate
  • Fake Man Fence
  • Wily Sphere
  • Commando Base Column
  • Void Tile
  • Bubble Glass
  • Small Tube
  • Solar Reactor
  • Strike Ball
  • Mega Man 10 vertical rain
  • Torch Grass back and front
  • Torch Grass Tile
  • Torch Totem
  • Torch Totem Base
  • Impact Crate
  • Acid Floor Light
  • Acid Hazard Plate
  • Tundra Light post
  • Grenade Fence
  • Dynamo Girder
  • King Pillar

Tilesets

  • Needle Tile 4
  • Needle Tile 5
  • MM3 Wily 1 Tile 3 (Alt)
  • Flame Tile 4
  • Tomahawk Tile 5
  • Tomahawk Tile 6
  • Tomahawk Tile 6 (Alt)
  • MM7 Shop Tile
  • Burst Tile 4
  • Burst Tile 5
  • Burst Tile 6
  • Freeze Tile 1 (Alt)
  • Freeze Tile 3
  • Shade Tile 3
  • Turbo Tile 4 (Alt)
  • Aqua Tile (Alt)
  • Aqua Tile 2
  • Aqua Tile 3
  • Grenade Tile 2
  • Sword Tile 2
  • Sword Tile 2 (Alt)
  • MM8 Tengu Tile 2
  • MM8 Tengu Tile 3
  • Wily 2 Tile 2 (Alt 2)
  • Galaxy Tile 2
  • Jewel Tile 2
  • Splash Tile 3
  • Plug Tile 2
  • Plug Tile 3
  • MM9 Wily 3 Tile 2
  • MM10 Shop Tile
  • MM10 Wily 3 Tile 3
  • Tundra Tile 3
  • Fuse Tile 3
  • MM11 Wily 3 Tile
  • MM11 Wily 3 Tile 2

Backgrounds

  • MM7 Intro BG (Alt)
  • Freeze BG 2
  • Freeze BG 3
  • Robot Museum BG
  • Robot Museum BG 2
  • MM7 Wily 4 BG 2
  • Clown BG 2
  • Sword BG 2
  • Plug BG 2 (Alt)
  • MM9 Ending BG
  • MM10 Intro BG
  • Acid BG 2
  • Fuse BG 2
  • Tundra BG 2
  • Tundra BG 3

Changes

  • Shift and click to change the color of a group of connected assets
  • Animated spikes
    • Gravity Spike
    • Gyro Spike
    • Punk Spike
  • Redone tilesets and spikes
    • Burst Tile
    • Burst Spike
    • Burst Spike (Alt)
    • Mega Man 7 Intro Tile
  • Toggle for whether water reaches a ceiling
  • When Bubble Man is placed out of water in the Level Builder, his crying sprite appears; when placed in water, his pose when fighting him in water appears
  • The sprite for the gear option icon for assets in the Level Builder is more detailed

Trivia

  • Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games Mega Man 7, Mega Man 8, and Mega Man 11, it was later clarified afterwards by Luigi that content would be added from the games Mega Man 7 through Mega Man 11 with a main focus on the aforementioned games.
  • Some music themes by ALUMOX such as the Mega Man & Bass Robot Master boss theme will be "reworked or outright replaced" for 1.9.0.[3][4]
  • 1.9.0's release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update's release date was delayed by a few weeks beyond August 2024 "due to a combination of real life events causing parts of [the] team to be unavailable".
  • Level tags were initially announced to be implemented in the game client for Online after being given support in the game server in 1.8.0. However, their implementation was delayed as other features were prioritized instead.

References

Navigation

Versions
1.0.0
1.0.11.0.21.0.31.0.41.0.51.0.9
1.1.0
1.1.11.1.21.1.3
1.2.0
1.2.11.2.21.2.31.2.4
1.3.0
1.3.11.3.21.3.31.3.41.3.51.3.6
1.4.0
1.4.11.4.2
1.5.0
1.5.11.5.21.5.31.5.41.5.5
1.6.0
1.6.11.6.21.6.3
1.7.0
1.7.11.7.21.7.31.7.41.7.5


1.8.0
1.8.11.8.21.8.31.8.41.8.5

1.9.0
1.9.11.9.21.9.3