Difference between revisions of "Thunder Claw"

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m (8's Weapon Get sprites don't work well for the template, admittedly.)
(Fixed file name in Asset template; expanded contraction; fixed added Xtender hyperlink)
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{{Template:Asset
{{Template:Asset
|name=[[File:ThunderClawIcon.png|left]] Thunder Claw [[File:ThunderClawIcon.png|right]]
|name=[[File:ThunderClawIcon.png|left]] Thunder Claw [[File:ThunderClawIcon.png|right]]
|image=[[FileThunderClaw.png|250px]]
|image=[[File:ThunderClaw.png|250px]]
|caption=Weapon Get sprite for Thunder Claw in ''[[Mega Man 8]]''.
|caption=Weapon Get sprite for Thunder Claw in ''[[Mega Man 8]]''.
|description=This electric claw can grab poles and make you quite the acrobat.
|description=This electric claw can grab poles and make you quite the acrobat.
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Thunder Claw is Clown Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].
Thunder Claw is Clown Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]].


It lets the user extend an electric tether from their buster that reaches eight tiles out before returning to the user. If the tip strikes an enemy with more than 3 HP or their shield, it will immediately return instead. The claw will pass through most reflective objects such as unmarked [[Weapon Block]]s, and the user is rooted in place if the weapon is fired while grounded. Since it's an electric-based weapon, it can power [[Fuse Crosser]]/Xtenders, deactivate [[Met#Fire Met|Fire Met]] Spawners, and trigger [[Spring Man]]'s electromagnetism.
It lets the user extend an electric tether from their buster that reaches eight tiles out before returning to the user. If the tip strikes an enemy with more than 3 HP or their shield, it will immediately return instead. The claw will pass through most reflective objects such as unmarked [[Weapon Block]]s, and the user is rooted in place if the weapon is fired while grounded. Since it is an electric-based weapon, it can power [[Fuse Crosser]]s/[[Fuse Xtender|Xtenders]], deactivate [[Met#Fire Met|Fire Met]] Spawners, and trigger [[Spring Man]]'s electromagnetism.


One of Thunder Claw's main features is to allow the user to latch on to [[Thunder Claw Pole]]s and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.
One of Thunder Claw's main features is to allow the user to latch on to [[Thunder Claw Pole]]s and swing underneath them. While swinging, the claw can still damage anything that comes in contact with it, but the user cannot change their direction until they finish or cancel the swing. Additionally, the user can cling on to poles as long as any part of Thunder Claw comes in contact with it, rather than just the tip.
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:MM8ThunderClawSprite.png|Sprite from Weapon Get screen in Mega Man 8
File:MM8ThunderClawSprite.png|Sprite from Weapon Get screen in ''Mega Man 8''
</gallery>
</gallery>



Revision as of 03:37, 20 June 2024