Shade Man

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Reason: Sound effects creator(s) for Noise Crush, dive, wing flap, and stone rays attack
Shade Man
Artwork of Shade Man from Mega Man 7
Information
Level Builder
Description: Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
Category: Boss
Builder space: 3x3
Layer: 5 - Main elements
Game information
HP: 28
Damage: 4 (contact)
1 (per drain up to 7)
0 (stone rays)
2 (Noise Crush, normal)
4 (Noise Crush, charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmidkalkan
Sound effect creator(s): ?
{{{sprite}}}

DWN-055 Shade Man is a haunted house robot turned monstrous combatant, and one of the 8 Robot Masters from Mega Man 7 featured in Mega Man Maker as of its version 1.4.0 update. Shade Man utilizes his signature weapon, the Noise Crush in both uncharged and charged forms in combination with other vampiric attacks to drain his enemies dry.

Behavior

After Shade Man flies in from the top of the screen to his position set in Level Builder then bows towards the player, he will take flight and fly back and forth at the top of the screen or however high he is able to get in the room. After moving around for four seconds he will dive at the Player Character in an attempt to grab them. If he misses, he will swoop back up. If he collides with the player during his grab attack, he will grab them, drain their HP and transfer it into his while ascending up slowly before dropping the player. This will also reset his aerial pattern: Shade Man will then start his pattern from the height that he dropped the player. If Shade Man collides with the player after reaching the player's position, he will not grab the player but simply graze and damage them.

After one or two times repeating the aerial pattern, Shade Man will to the edge of the player's view then slowly descend and land on the ground. He will then fire out two petrifying waves that will temporarily turn the Player Character to stone if they make contact. He will then fire 2 green Noise Crush attacks: one high and one low. If either manages to reach the opposite end of the room and bounce back to him he will then fire out an even bigger fully charged Noise Crush at the same height as the original shot. These however will not return to him. If one of the small Noise Crush projectiles returned to him but the other did not, he will do the pose to shoot both, although he cannot shoot the other big Noise Crush. Once both of his Noise Crush have been either fired back or blocked he will then once again ascend into the air and resume his flying. If the Noise Crush minor sounds are not bounced back at all, Shade Man will remain still for about six seconds before returning to his tactic of flying and attempting to dive at the Player Character.

Shade Man's second big Noise Crush was modified from the original so that it does not require the player to Slide under it.

Being as high up as he is, he cannot be harmed by frontal shots at that height. However, he is still vulnerable to weapons that can attack upwards as he will not retaliate, but he still tries to dive at the player character. Although his petrifying glare cannot be blocked, his Noise Crush can be deflected by Proto Man's shield or shield weapons such as the Shine weapon. Deflecting a Noise Crush that was bounced off the back wall will prevent it from returning to Shade Man, and deflecting one back at Shade Man will damage him rather than being absorbed back into him. If the player fires their own Noise Crush at Shade Man while he is not performing his aerial pattern, unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in Mega Man 7. This will also occur with an uncharged Noise Crush fired by another Shade Man.

Video Tutorial

Shade Man

Glitches

  • In some instances, Shade Man will glitch and skip his bowing intro if not placed at the very top of a room. If this happens, he will then malfunction and get stuck in a corner like he does when involved with the Double Boss Glitch. It is currently unknown what causes it in these instances, with it occurring inconstantly.
  • If a platform or other moving level object gets under and touches Shade Man while he is flying, he will stick to it as though he is standing on it. As such he will go up or down with it and change where his set flying height is. This can cause him to even be flying while on the ground requiring the Player Character to have to jump over him and evade abrupt super fast dashes as he attempts to dive bomb while already on the ground and not rising back up.
  • Prior to 1.5.0, if Shade Man landed on a Push Block or other similar level object that prevents him from reaching the location he was meant to be when he descended from the ceiling, Shade Man would complete his intro animation but then soft-lock the game rather than start the fight. The Boss music would begin like normal but Shade Man would be frozen on the last frame of his animation, his health bar would not appear, and the Player will be unable to move. This was commonly referred to as the "T-Posing Shade Man" glitch as the sprite Shade Man remains in closely resembles the pose and did not cease.

Trivia

  • Shade Man was the first Mega Man 7 Boss revealed to be in Mega Man Maker. This was via the 1.4.0 teaser released for Mega Man Maker's first anniversary which also revealed that other content from Mega Man 7 in the 8-bit style would be coming to the update.
  • Shade Man has the ability to absorb shots from his Noise Crush attack back into his body to charge them up and fire them back out stronger. In Mega Man 7, if Mega Man attempted to shoot his own Noise Crush at Shade Man during his boss rematch, he will absorb it as though it was one of his and throw it back fully charged at Mega Man. This detail was not carried over into Mega Man Maker with both those fired at Shade Man by the player character and by himself that are deflected by the Proto Shield or Shine weapon able to damage him.
    • This was fixed later, being impossible to damage him with the weapon unless he is currently swooping or it is set to his primary weakness. Reflecting his Noise Crush however, still does damage regardless.
  • Being a Mega Man 7 boss, Shade Man does not have an 8-bit sprites aside form his Mega Man: Battle and Fighters sprite. As such, his sprites are custom-made for Mega Man Maker by Schmidkalkan.
  • The grass tileset of his stage was incorrectly listed as one of Slash Man's tilesets until 1.5 renamed said tileset.
  • There is a very low chance that when Roll is turned to stone by Shade Man, she will dab.
    • According to beta tester BigMaster, spriter E-Clare wanted to allude to the Roll dab emote in the Discord server added before Roll was introduced as a playable character in version 1.7.0. As such, there are minor changes to Roll's pose and design to reflect her updated look.

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Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
Other Pages
TilesetsBackgroundsMusic