Rebound Striker: Difference between revisions
Blue Bummer (talk | contribs) Add image and icons to name. No idea why the right icon next to the name is borked. :\ ? |
Updated and added info |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
{{Asset | {{Asset | ||
|name=[[File:ReboundStrikerIcon.png|left]] Rebound Striker [[File:ReboundStrikerIcon.png| | |name=[[File:ReboundStrikerIcon.png|left]] Rebound Striker [[File:ReboundStrikerIcon.png|right]] | ||
|image=[[file:ReboundStrikerart.png|250px]] | |image=[[file:ReboundStrikerart.png|250px]] | ||
|caption=Official art of Rebound Striker | |caption=Official art of Rebound Striker | ||
|description=A bouncing ball that deals more damage with each bounce. Can be aimed. | |description=A bouncing ball that deals more damage with each bounce. Can be aimed. | ||
|category=[[Weapons]] | |category=[[Weapons]] | ||
|damage= | |damage=1 (before bouncing)<br>2 (after first bounce)<br>3 (after second bounce)<br>4 (after third bounce)<br>5 (after fourth bounce)<br>6 (after fifth bounce) | ||
|energy=2 | |energy=2 | ||
|game=''[[Mega Man 10]]'' | |game=''[[Mega Man 10]]'' | ||
Line 13: | Line 13: | ||
|programmer= | |programmer= | ||
|spriter= | |spriter= | ||
|sfx=[[Hansov]] | |||
}} | }} | ||
'''Rebound Striker''' is [[Strike Man]]'s signature [[weapon]], originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.9.0]]. | '''Rebound Striker''' is [[Strike Man]]'s signature [[weapon]], originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.9.0]]. | ||
Rebound Striker is a bouncing | ==Behavior== | ||
Rebound Striker is a bouncing weapon that can be aimed in three different directions: straight ahead, diagonal up and diagonal down. Other than a ball fired straight ahead which bounces upwards after a 45 degree rotation, each bounce will cause the Rebound Striker ball to travel in a 90 degree rotation. With each bounce the Rebound Striker ball increases damage strength by 1 which maximizes in its fifth and final bounce, causing 6 damage. After the fourth bounce, a ball will also start flashing. Up to two Rebound Striker projectiles can be onscreen at once. | |||
Unlike other bouncing weapons in ''Mega Man Maker'' that are nullified upon hitting the shields of a shielded [[enemy]], Rebound Striker has the unique ability to sometimes rebound off shielded enemies allowing it to become stronger which can be useful for advanced bouncing attack strategies. | |||
==Trivia== | ==Trivia== | ||
The functionality of Rebound Striker rebounding off shielded | *The functionality of Rebound Striker rebounding off shielded enemies does not work 100% of the time as it did in ''Mega Man 10'', presumably due to limitations in the ''Mega Man Maker'' engine. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:ReboundStrikerStates.png|A normal and fully charged Rebound Striker projectile | File:ReboundStrikerStates.png|A normal and fully charged Rebound Striker projectile | ||
File:Reflecting rebound.gif|An unsuccessful then successful rebound off a shielded | File:Reflecting rebound.gif|An unsuccessful then successful rebound off a shielded enemy | ||
</gallery> | </gallery> | ||
Latest revision as of 20:05, 27 September 2024
This article contains content that was added in a recent version. The contents of this article may change as more information is added. |
This article is a stub. The content is too short and incomplete to warrant its own page. You can expand on it by adding content to this page. Reason: Unknown |
Rebound Striker | ||||||||||||||||||||||||||||||||
Official art of Rebound Striker | ||||||||||||||||||||||||||||||||
|
Rebound Striker is Strike Man's signature weapon, originating from Mega Man 10. It is featured in Mega Man Maker as of version 1.9.0.
Behavior
Rebound Striker is a bouncing weapon that can be aimed in three different directions: straight ahead, diagonal up and diagonal down. Other than a ball fired straight ahead which bounces upwards after a 45 degree rotation, each bounce will cause the Rebound Striker ball to travel in a 90 degree rotation. With each bounce the Rebound Striker ball increases damage strength by 1 which maximizes in its fifth and final bounce, causing 6 damage. After the fourth bounce, a ball will also start flashing. Up to two Rebound Striker projectiles can be onscreen at once.
Unlike other bouncing weapons in Mega Man Maker that are nullified upon hitting the shields of a shielded enemy, Rebound Striker has the unique ability to sometimes rebound off shielded enemies allowing it to become stronger which can be useful for advanced bouncing attack strategies.
Trivia
- The functionality of Rebound Striker rebounding off shielded enemies does not work 100% of the time as it did in Mega Man 10, presumably due to limitations in the Mega Man Maker engine.
Gallery
-
A normal and fully charged Rebound Striker projectile
-
An unsuccessful then successful rebound off a shielded enemy