Rebound Striker: Difference between revisions

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Rebound Striker data and gallery
Add image and icons to name. No idea why the right icon next to the name is borked. :\ ?
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{{Asset
|name=Rebound Striker
|name=[[File:ReboundStrikerIcon.png|left]] Rebound Striker [[File:ReboundStrikerIcon.png|Right]]
|image=
|image=[[file:ReboundStrikerart.png|250px]]
|caption=
|caption=Official art of Rebound Striker
|description=A bouncing ball that deals more damage with each bounce. Can be aimed.
|description=A bouncing ball that deals more damage with each bounce. Can be aimed.
|category=[[Weapons]]
|category=[[Weapons]]
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'''Rebound Striker''' is [[Strike Man]]'s signature [[weapon]], originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.9.0]]. Rebound Striker is a bouncing Weapon that can be aimed in three different directions; straight ahead, diagonal up and diagonal down.  With each bounce Rebound Striker increases it's speed and damage strength against [[Enemies]] which maximizes in it's fifth and final bounce.  The max damage state is signified to the Player by a Rebound Striker projectile flashing.  Up to two Rebound Striker projectiles can be onscreen at once.  Unlike other bouncing [[Weapons]] in Mega Man Maker that are nullified upon hitting the shields of a shielded Enemy, Rebound Striker has the unique ability to sometimes rebound off shielded Enemies allowing it to become stronger and for advanced bouncing attack strategies.  
'''Rebound Striker''' is [[Strike Man]]'s signature [[weapon]], originating from ''[[Mega Man 10]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.9.0]].
 
Rebound Striker is a bouncing Weapon that can be aimed in three different directions; straight ahead, diagonal up and diagonal down.  With each bounce Rebound Striker increases it's speed and damage strength against [[Enemies]] which maximizes in it's fifth and final bounce.  The max damage state is signified to the Player by a Rebound Striker projectile flashing.  Up to two Rebound Striker projectiles can be onscreen at once.  Unlike other bouncing [[Weapons]] in Mega Man Maker that are nullified upon hitting the shields of a shielded Enemy, Rebound Striker has the unique ability to sometimes rebound off shielded Enemies allowing it to become stronger and for advanced bouncing attack strategies.  


==Tutorial==
==Tutorial==
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==Trivia==
==Trivia==
The functionality of Rebound Striker rebounding off shielded Enemies does not work 100% time as it did in MM10, presumably due to limitations in the MMM engine.
The functionality of Rebound Striker rebounding off shielded Enemies does not work 100% of the time as it did in MM10, presumably due to limitations in the MMM engine.


==Gallery==
==Gallery==

Revision as of 19:12, 27 September 2024

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Rebound Striker Right
Official art of Rebound Striker
Information
Level Builder
Description: A bouncing ball that deals more damage with each bounce. Can be aimed.
Category: Weapons
Game information
Damage: TBA
Weapon energy per use: 2
Added in version: 1.9.0
Series information
Game of origin: Mega Man 10
Development
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Rebound Striker is Strike Man's signature weapon, originating from Mega Man 10. It is featured in Mega Man Maker as of version 1.9.0.

Rebound Striker is a bouncing Weapon that can be aimed in three different directions; straight ahead, diagonal up and diagonal down. With each bounce Rebound Striker increases it's speed and damage strength against Enemies which maximizes in it's fifth and final bounce. The max damage state is signified to the Player by a Rebound Striker projectile flashing. Up to two Rebound Striker projectiles can be onscreen at once. Unlike other bouncing Weapons in Mega Man Maker that are nullified upon hitting the shields of a shielded Enemy, Rebound Striker has the unique ability to sometimes rebound off shielded Enemies allowing it to become stronger and for advanced bouncing attack strategies.

Tutorial

Trivia

The functionality of Rebound Striker rebounding off shielded Enemies does not work 100% of the time as it did in MM10, presumably due to limitations in the MMM engine.

Gallery


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