Hard Man: Difference between revisions
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|caption=Artwork of Hard Man from ''Rockman Complete Works'' | |caption=Artwork of Hard Man from ''Rockman Complete Works'' | ||
|hp=28 | |hp=28 | ||
|damage=6 (contact) | |damage=6 (contact)<br> | ||
3 (Hard Knuckle) | 3 (Hard Knuckle)<br> | ||
6 (Body Press) | |||
|description=Fires homing rocket punches and tries to crush you with ground pounds. | |description=Fires homing rocket punches and tries to crush you with ground pounds. | ||
|category=[[Boss]] | |category=[[Boss]] | ||
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|layer={{Layer|5}} | |||
|game=''[[Mega Man 3]]'' | |game=''[[Mega Man 3]]'' | ||
|appears= | |appears= | ||
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'''DLWN-020/DRWN-020/DWN-020 Hard Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]],'' featured in ''[[Mega Man Maker]]'' since version [[1.2.0]]. He was built by both [[Dr. Light]] and [[Dr. Wily]] in a collaborative effort, as were most of the other Robot Masters in the game. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. He is equipped with his signature weapon, the [[Hard Knuckle]]. | '''DLWN-020/DRWN-020/DWN-020 Hard Man''' is one of the 8 Robot Masters from ''[[Mega Man 3]],'' featured in ''[[Mega Man Maker]]'' since version [[1.2.0]]. He was built by both [[Dr. Light]] and [[Dr. Wily]] in a collaborative effort, as were most of the other Robot Masters in the game. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. He is equipped with his signature weapon, the [[Hard Knuckle]]. | ||
He later reappeared during the events of ''[[Mega Man II]]'' where he and three other | He later reappeared during the events of ''[[Mega Man II]]'' where he and three other ''Mega Man 3'' robots were guarding Quint's room. | ||
==Behavior== | ==Behavior== | ||
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==Navigation== | |||
{{Bosses}} | {{Bosses}} | ||
{{V1.2}} | {{V1.2}} |
Revision as of 01:35, 28 March 2025
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Artwork of Hard Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||||||||
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DLWN-020/DRWN-020/DWN-020 Hard Man is one of the 8 Robot Masters from Mega Man 3, featured in Mega Man Maker since version 1.2.0. He was built by both Dr. Light and Dr. Wily in a collaborative effort, as were most of the other Robot Masters in the game. He was one of 8 Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. He is equipped with his signature weapon, the Hard Knuckle.
He later reappeared during the events of Mega Man II where he and three other Mega Man 3 robots were guarding Quint's room.
Behavior
Hard Man only has two attacks; his first attack is to fire two Hard Knuckles that will change direction once if the player gets around them. His second attack is to jump high into the air and slam headfirst into the ground, completely immobilizing and disabling the player's actions briefly, regardless of if the player is on the ground or in the air. Sometimes, he does not dive into terrain while doing his high jump, therefore not stunning the player character.
His Hard Knuckles come out fast and stop on a dime before coming back at the player. Spotting when Hard Man will jump and fall and reacting quickly allows the player to avoid getting pinned under him which could cause double contact damage hits. During the stun, Hard Man can be vulnerable to attacks that damage constantly, like Flame Sword if he is not set to be immune to that weapon.
Video Tutorial
Glitches
- If the player is flashing when they are stunned by Hard Man, their flashing will pause until they are unstunned.
- Sometimes, under certain layout circumstances, Hard Man will not try to stun the player during his jump and will essentially perform a quick jump.
Trivia
- The player can still be moved by various level Objects and enemies, such as Magnets, Conveyor Belts, Mag Flies, and Fan Fiends, when stunned by Hard Man's diving headbutt.
- Although left in Mega Man Maker intentionally for authenticity, Hard Man's ability to stun the player even when they are in the air is the result of Mega Man 3 being rushed when made. The move was most likely meant to work similar, if not identical to, Guts Man's stunning slam in Mega Man 1 but became what it was to save time.
- Hard Man's Hard Knuckles will despawn if they travel off-screen. If Hard Man is off-screen when firing his Hard Knuckles, they will despawn the moment he shoots them, due to the Hard Knuckles already being off-screen. This Hard Knuckle despawning behaviour is carried over from Mega Man 3.
Gallery
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Official artwork from Mega Man 3
Bosses |
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Version 1.2 |
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Mega Man 3 |
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Mega Man II |
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